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A road not taken: What if there had been no 4E
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<blockquote data-quote="AllisterH" data-source="post: 4916121" data-attributes="member: 51325"><p>But this doesn't really matter if you think about it.</p><p></p><p>Even if you 10x the number of active players back then, you're still splitting your audience and instead of say one single release netting you 100000 sales, in a month, TSR was only seeing 20000 x 5 releases with every release itself costing some overhead.</p><p></p><p>Right now, WOTC releases roughly 1 hardcover per month (not including adventures) that retails for about $35 (let's ignore online sellers). </p><p></p><p>I'm not sure how this could be considered killing the market with oversaturation.</p><p></p><p>EDIT: Wasn't the reason why Gygax had to come back was that TSR had only been producing modules at the time and things like the Wilderness/Dungeoneer's Survival Guide are what pulled TSR out of their slide?</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4916121, member: 51325"] But this doesn't really matter if you think about it. Even if you 10x the number of active players back then, you're still splitting your audience and instead of say one single release netting you 100000 sales, in a month, TSR was only seeing 20000 x 5 releases with every release itself costing some overhead. Right now, WOTC releases roughly 1 hardcover per month (not including adventures) that retails for about $35 (let's ignore online sellers). I'm not sure how this could be considered killing the market with oversaturation. EDIT: Wasn't the reason why Gygax had to come back was that TSR had only been producing modules at the time and things like the Wilderness/Dungeoneer's Survival Guide are what pulled TSR out of their slide? [/QUOTE]
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A road not taken: What if there had been no 4E
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