Ysgarran
Registered User
The characters have gotten themselves into a situation where they have to see a map from a Dwarven Stronghold. They definately can't just go in and kill everything, they have to sneak in, steal the goods and get out again.
Some quick ideas:
1. Casing the place will give them some advantages. They will be able to make spot checks that will give them information about the kinds of traps and who made the locks. Doing some research on the locks and traps will give them circumstance bonuses.
2. Some of the dwarves could be bribed ... tricky since approaching the wrong dwarf could result in disaster.
More background: This is a group of dwarves that worship Abothor (The Dwarven God of Greed). While evil their one redeeming quality is that they all deal with dwarves fairly but try to cheat and steal from all others.
Other ideas?
Some quick ideas:
1. Casing the place will give them some advantages. They will be able to make spot checks that will give them information about the kinds of traps and who made the locks. Doing some research on the locks and traps will give them circumstance bonuses.
2. Some of the dwarves could be bribed ... tricky since approaching the wrong dwarf could result in disaster.
More background: This is a group of dwarves that worship Abothor (The Dwarven God of Greed). While evil their one redeeming quality is that they all deal with dwarves fairly but try to cheat and steal from all others.
Other ideas?