Listing the dice scaling rules within the spell would make it far mor compact and usable. From the MM.
Original - Enlarged
1d2 - 1d3
1d3 - 1d4
1d4 - 1d6
1d6 - 1d8
1d8 - 2d6
1d10 - 2d6
1d12 - 2d8
This is extremly rather weak as far as power level for a 2nd level spell, let alone third. A rather small damage increase vs a -2 to hit. With such a limited duration, this praticaly screams cantrip, to me.
In general this isn't typicaly going to be very powerful. The d8-2d6 and d12-2d8 are about the best you can do.
Before that the mean damage only goes up 1 point, with the maximum increasing one or two points, and the minimum remaining the same.
1d8-2d6: +1 min, +2 mean, +4 max
1d10 - 2d6: +1 min, +1 mean, +2 max
1d12 - 2d8: +1 min, +2 mean, +4 max
All in all, I'd have no problems with this as a cantrip, myself. For a 3rd level spell, it needs to out do bull's strength and be compirable to greater magic fang. About the only thing this has going for it is that the to-hit penelity won't be a big factor for most creatures, since they lack itteritiave attacks, so it's slightly better than an equivelent power attack, somtimes... (though PA reaised the minimum damage far more often).