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A running list of questions from a new player/new DM. Other n00bs please feel free to add in.
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<blockquote data-quote="Xenu" data-source="post: 6452254" data-attributes="member: 1144"><p>Pros on getting the starter set:</p><p>- Contains all the rules you need to get going along with some tips along the way</p><p>- Includes a very nice module that will give them a lot of things to explore</p><p>- Is fairly cheap.</p><p>- A set of dice is included.</p><p>- Contains pre-gens, so the players can get going really quickly. They more or less just need to name their characters. The pre-gens also include extra rules / abilities that your players will accrue as they increase in power. Helps acclimate them to the game instead of wondering what to do next or spending a lot of time trying to puzzle out "what's good".</p><p></p><p></p><p></p><p>Pretty easy to share a single set. A set of polyhedral dice will set you back around US$8 or so..</p><p></p><p></p><p></p><p>Honestly, you don't really need this up front. I'd recommend hitting the free Basic Rules PDF that is on the WotC site. I've been DMing my group since the starter set came out and so far have been the only one that has picked up the PHB. </p><p></p><p></p><p></p><p>Having the DMG will help you out, but I don't see it as a must. The DM Basic Rules PDF on the WotC includes a bunch of monster stats that will get you by. It just lacks some of the "fluff" or background info / inspiration for running monsters in your world / encounters. Ok, I guess artwork is missing as well which can also act as inspiration if you are not sure about monster appearance.</p><p></p><p></p><p></p><p>Yep, that's the basic gist. The starter set will probably last you and your players for several sessions before you really need to look at buying anything more. It depends on how long your sessions are, how quickly your players tear through things, and how eager they are to try and press the bounds of the games -- especially in terms of exercising the various classes and races that are not included in the basic rules / starter set.</p></blockquote><p></p>
[QUOTE="Xenu, post: 6452254, member: 1144"] Pros on getting the starter set: - Contains all the rules you need to get going along with some tips along the way - Includes a very nice module that will give them a lot of things to explore - Is fairly cheap. - A set of dice is included. - Contains pre-gens, so the players can get going really quickly. They more or less just need to name their characters. The pre-gens also include extra rules / abilities that your players will accrue as they increase in power. Helps acclimate them to the game instead of wondering what to do next or spending a lot of time trying to puzzle out "what's good". Pretty easy to share a single set. A set of polyhedral dice will set you back around US$8 or so.. Honestly, you don't really need this up front. I'd recommend hitting the free Basic Rules PDF that is on the WotC site. I've been DMing my group since the starter set came out and so far have been the only one that has picked up the PHB. Having the DMG will help you out, but I don't see it as a must. The DM Basic Rules PDF on the WotC includes a bunch of monster stats that will get you by. It just lacks some of the "fluff" or background info / inspiration for running monsters in your world / encounters. Ok, I guess artwork is missing as well which can also act as inspiration if you are not sure about monster appearance. Yep, that's the basic gist. The starter set will probably last you and your players for several sessions before you really need to look at buying anything more. It depends on how long your sessions are, how quickly your players tear through things, and how eager they are to try and press the bounds of the games -- especially in terms of exercising the various classes and races that are not included in the basic rules / starter set. [/QUOTE]
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Community
General Tabletop Discussion
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A running list of questions from a new player/new DM. Other n00bs please feel free to add in.
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