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General Tabletop Discussion
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A running list of questions from a new player/new DM. Other n00bs please feel free to add in.
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<blockquote data-quote="soulcatcher78" data-source="post: 6475287" data-attributes="member: 53432"><p>Sneak Attack - either have advantage or the have an ally within 5' of the target (usually referred to as flanking). How you gain advantage is up for debate (attacking from hiding (stealth) being the most common but if your target is "blinded" or "stunned" you would also have advantage IIRC). Unlike previous editions the sneak attack does not rely entirely on you being hidden which allows a rogue to be much more effective in combat.</p><p></p><p>Overcautious players - you have to find a happy medium to keep the story moving forward. If they insist on checking each 10' square for traps or listening at every door you need to take that into account...use time limitations (chambers filling with water/sand/gas or a ritual that must be stopped within X turns of you arrival to the dungeon). While some may see this as you pushing them to make mistakes, it does add some dramatic tension to the game that cannot exist if they are rolling to check for traps, etc. every step of the way. On looking through a cracked door and maintaining stealth...are they using a light source that is greater than what is behind the door? If they are using a light source (silly humans) then how stealthy are they being? There are mechanical corrections for this type of behavior (you'll never surprise monsters who don't use light sources) but once they find out that what they're doing has consequences they will more than likely become more reasonable.</p></blockquote><p></p>
[QUOTE="soulcatcher78, post: 6475287, member: 53432"] Sneak Attack - either have advantage or the have an ally within 5' of the target (usually referred to as flanking). How you gain advantage is up for debate (attacking from hiding (stealth) being the most common but if your target is "blinded" or "stunned" you would also have advantage IIRC). Unlike previous editions the sneak attack does not rely entirely on you being hidden which allows a rogue to be much more effective in combat. Overcautious players - you have to find a happy medium to keep the story moving forward. If they insist on checking each 10' square for traps or listening at every door you need to take that into account...use time limitations (chambers filling with water/sand/gas or a ritual that must be stopped within X turns of you arrival to the dungeon). While some may see this as you pushing them to make mistakes, it does add some dramatic tension to the game that cannot exist if they are rolling to check for traps, etc. every step of the way. On looking through a cracked door and maintaining stealth...are they using a light source that is greater than what is behind the door? If they are using a light source (silly humans) then how stealthy are they being? There are mechanical corrections for this type of behavior (you'll never surprise monsters who don't use light sources) but once they find out that what they're doing has consequences they will more than likely become more reasonable. [/QUOTE]
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Community
General Tabletop Discussion
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A running list of questions from a new player/new DM. Other n00bs please feel free to add in.
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