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General Tabletop Discussion
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A running list of questions from a new player/new DM. Other n00bs please feel free to add in.
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<blockquote data-quote="Libramarian" data-source="post: 6475382" data-attributes="member: 6688858"><p>The problem of over-cautious play tends to work itself out as the players play more and realize that the advantage gained is usually insignificant. They don't want the game to be slow and boring; they're just testing the waters from inexperience right now. They will play faster as the game becomes more predictable for them. Ideally your dungeons will be consistent and logical enough that they will (usually) be able to tell when they should play cautiously and when they can afford to kick down the doors. Basically you want extra-cautious play to give them a little bit of an advantage, but one that is not so important unless they're in a spot where they know they need every advantage they can get. For example, with regard to opening doors while maintaining stealth, I might give the players the surprise advantage, or negate their surprise if a monster is waiting in ambush, but not every time and usually only in situations where the advantage is not a big deal either way (like a dozing guard). I definitely would not allow the PCs to look around the room unobserved.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6475382, member: 6688858"] The problem of over-cautious play tends to work itself out as the players play more and realize that the advantage gained is usually insignificant. They don't want the game to be slow and boring; they're just testing the waters from inexperience right now. They will play faster as the game becomes more predictable for them. Ideally your dungeons will be consistent and logical enough that they will (usually) be able to tell when they should play cautiously and when they can afford to kick down the doors. Basically you want extra-cautious play to give them a little bit of an advantage, but one that is not so important unless they're in a spot where they know they need every advantage they can get. For example, with regard to opening doors while maintaining stealth, I might give the players the surprise advantage, or negate their surprise if a monster is waiting in ambush, but not every time and usually only in situations where the advantage is not a big deal either way (like a dozing guard). I definitely would not allow the PCs to look around the room unobserved. [/QUOTE]
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Community
General Tabletop Discussion
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A running list of questions from a new player/new DM. Other n00bs please feel free to add in.
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