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A running list of questions from a new player/new DM. Other n00bs please feel free to add in.
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<blockquote data-quote="Croesus" data-source="post: 6478240" data-attributes="member: 35019"><p>Keep in mind this is a Dexterity ability check, so if the character has a bonus or malus to ability checks, that applies.</p><p></p><p></p><p></p><p>Typically, characters and creatures can take one action AND move their Speed during a turn. Movement can occur prior to the action, after the action, or both, so long as you don't move further than your Speed. Note, the Dash action effectively allows you to move double your Speed.</p><p></p><p></p><p></p><p>d20 + appropriate stat modifier + proficiency bonus. </p><p></p><p>Examples:</p><p>Melee weapon STR</p><p>Finesse melee weapon STR or DEX</p><p>Ranged weapon DEX</p><p>Cleric spell WIS (if attack roll required)</p><p>Wizard spell INT(if attack roll required)</p><p>Bard spell CHA (if attack roll required)</p><p></p><p></p><p></p><p>Damage is Weapon damage + stat Mod. Stat mod is not the same as ATK bonus, since ATK bonus usually includes your proficiency bonus, and damage typically does not.</p><p></p><p>If a weapon attack reduces the opponent to zero or lower hit points, the attacker can instead choose to have the attack knock the opponent out. Attacker makes this decision after finding out that the attack would kill the target. I don't believe attackers can choose this option when a spell drops the target, though the GM can always allow this, if desired.</p><p></p><p></p><p></p><p>The goblin would attack at +4. Creatures in the Monster Manual do not always follow the same guidelines as player characters, so simply use the info in the Action section. However, if the goblin were making an ability check, then use the mod by the relevant ability. For example, if attempting to grapple, it would use STR (-1) on the check.</p><p></p><p></p><p></p><p>I'd recommend pages 2-7 of the basic rules (the PDF that includes monsters, not the Players Basic Rules). It does a pretty good job of explaining the entire stat block for creatures.</p></blockquote><p></p>
[QUOTE="Croesus, post: 6478240, member: 35019"] Keep in mind this is a Dexterity ability check, so if the character has a bonus or malus to ability checks, that applies. Typically, characters and creatures can take one action AND move their Speed during a turn. Movement can occur prior to the action, after the action, or both, so long as you don't move further than your Speed. Note, the Dash action effectively allows you to move double your Speed. d20 + appropriate stat modifier + proficiency bonus. Examples: Melee weapon STR Finesse melee weapon STR or DEX Ranged weapon DEX Cleric spell WIS (if attack roll required) Wizard spell INT(if attack roll required) Bard spell CHA (if attack roll required) Damage is Weapon damage + stat Mod. Stat mod is not the same as ATK bonus, since ATK bonus usually includes your proficiency bonus, and damage typically does not. If a weapon attack reduces the opponent to zero or lower hit points, the attacker can instead choose to have the attack knock the opponent out. Attacker makes this decision after finding out that the attack would kill the target. I don't believe attackers can choose this option when a spell drops the target, though the GM can always allow this, if desired. The goblin would attack at +4. Creatures in the Monster Manual do not always follow the same guidelines as player characters, so simply use the info in the Action section. However, if the goblin were making an ability check, then use the mod by the relevant ability. For example, if attempting to grapple, it would use STR (-1) on the check. I'd recommend pages 2-7 of the basic rules (the PDF that includes monsters, not the Players Basic Rules). It does a pretty good job of explaining the entire stat block for creatures. [/QUOTE]
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