hbarsquared
Quantum Chronomancer
I just got back from playing an extremely mediocre, not half-bad, okay-ish game of D&D 4E.
I've been keeping up with every little bit of information released by Wizards, and have been wanting to really play some 4E.
A couple weeks ago I managed to get into the last hour or so of a Demo at my FLGS.
Today was a local Meetup D&D group.
Last night I decided, "What the hell? I'll cobble together a game and DM it."
So I did.
I printed out the character sheets, the Info sheets from D&DXP, and the compiled monsters PDF last night, and ran a 3-hour session today.
Everyone had fun, though not the greatest of times. Some people were a little frustrated, and things did not progress as fast as they liked. Overall, it was just an "okay" experience.
But...
Given that, we managed to...
Strangely enough, this left me even more hyped up for 4E.
Given how incompetent I was, how little time I spent preparing, and having to deal with six people, all newcomers....
We still managed to have fun and accomplish a lot.
I've been keeping up with every little bit of information released by Wizards, and have been wanting to really play some 4E.
A couple weeks ago I managed to get into the last hour or so of a Demo at my FLGS.
Today was a local Meetup D&D group.
Last night I decided, "What the hell? I'll cobble together a game and DM it."
So I did.
I printed out the character sheets, the Info sheets from D&DXP, and the compiled monsters PDF last night, and ran a 3-hour session today.
Everyone had fun, though not the greatest of times. Some people were a little frustrated, and things did not progress as fast as they liked. Overall, it was just an "okay" experience.
But...
- I only prepared for about one hour before game time. Half of that was choosing which miniatures I would use, the other half hour actually planning the adventure.
- I still maintained a "3E" mentality when it came to running some monsters: the move and attack shtick. For example: I forgot to use kobold "shiftyness" much of the time, and I could have been a lot more creative with tactics.
- We had all six players. None had seen the 4E preview sheets or rules before. One hadn't played 3E.
- I am an inexperienced, and not a very good, DM. I'm horrible remembering things, not that great when describing action, and often misremembered the rules. (Note: Shifting is not a standard action.)
Given that, we managed to...
- Have one skill encounter in which everyone participated (Convincing the townspeople at a town meeting to send themselves (the adventurers) out to find a kobold den).
- Have a combat encounter with two skeleton warriors, and four ambushing kobold minions outside the ruins of a temple with trees, crumbling masonry, and cemetery headstones.
- Have a combat encounter with the kobold wyrmpriest, kobold dragonshield, kobold archer, and five more kobold minions, within the ruins of the temple with a dais, pillars, and lots of rubble.
Strangely enough, this left me even more hyped up for 4E.

We still managed to have fun and accomplish a lot.