Daran, Silt Sea Pirate Merc
You haven't seen arrogance yet, trust me.[sblock=Stat Block]Male Half-Elf Ardent|Battlemind 6
Initiative +5;
Senses Passive Insight 14, Passive Perception 12; low-light vision
HP 56;
Bloodied 28;
Healing Surge 14;
Surges Per Day 12
AC 20;
Fort 19,
Ref 16,
Will 19
Speed 5
Action Points 1
Power Points 4
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Greataxe (standard; at-will) ✦ Weapon
+7 vs AC; 1d12+2 damage.
Concussive Spike (standard; at-will) ✦ Augmentable, Force, Psionic, Weapon
Close blast 3, one target in blast, +10 vs AC, 1d12+5 force damage and Daran pushes one target not the primary target 4 squares.
Augment 1: Close burst 3 instead.
Augment 2: Primary target is knocked prone, all non-targets pushed in blast.
Demoralizing Strike (standard; at-will) ✦ Augmentable, Fear, Psionic, Weapon
+10 vs AC, 1d12+5 damage and the target takes a -2 penalty to all defenses until the end of Daran's next turn.
Augment 1: Target takes -5 penalty to Will instead.
Augment 2: Close burst 1, -5 penalty to all defenses.
Unnerving Shove (standard; at-will) ✦ Augmentable, Fear, Psionic, Weapon
+10 vs Fort, 1d12+5 damage and Daran pushes the target 4 squares.
Augment 1: Push only if the target is dazed; push 6 squares.
Augment 2: 2d12+5 damage and target pushed 5 squares; target grants combat advantage to Daran's allies that it ends adjacent to.
Battlemind's Demand (minor; at-will) ✦ Augmentable, Psionic
Close burst 3, one target in burst. Target is marked until the power us used again or until the end of the encounter.
Augment 1 Targets one or two creatures in burst.
Mind Spike (immediate reaction when an adjacent marked enemy of Daran's damages an ally with an attack that doesn't include Daran; at-will) ✦ Force, Psionic, Psychic
The triggering enemy takes force and psychic damage equal to the damage that the attack dealt the ally.
Brash Strike (standard; twice per encounter) ✦ Melee, Weapon
+12 vs AC, 1d12+9 damage.
Effect: Daran grants combat advantage to the target until the end of his next turn, but gains a +4 to all defenses.
Wild Surge (standard; encounter) ✦ Psychic[/u]
Ranged 10, +8 vs Reflex, 1d8+5 psychic damage and Daran's attacks against the target until the end of his next turn can store critical hits on a roll of an 18 or higher.
Allies to Enemies (standard; daily) ✦ Charm, Psionic, Psychic, Weapon
+10 vs AC, 2d12+5 psychic damage and the target makes a melee basic attack against an adjacent creature.
Miss: Half damage.
Invitation to Defeat (standard; daily) ✦ Psionic, Psychic, Weapon
Close burst 5, each enemy in burst; +10 vs Will, and target is pulled 5 squares. Any target pulled to a square adjacent to Daran is weakened (save ends).
Effect: Until the end of Daran's next turn, enemies are weakened while they are adjacent to him. In addition, if they take damage while adjacent, they take an additional +4 psychic damage.
Sustain Minor: The effect persists.
Ardent Surge (minor; encounter) ✦ Healing, Psionic
Close burst 5, Daran or one ally; the target spends a healing surge and regains an additional 1d6 hit point. In addition, the target gains a +1 bonus to attack rolls until the end of Daran's next turn.
Wild Focus (free when enemy starts its first turn; encounter) ✦ Psionic
Close burst 10, triggering enemy in burst. Daran pulls the target 4 squares and it is marked until the end of his next turn.
Psionic Vigor (minor; encounter) ✦ Psionic
Daran gains 9 temporary hit points.
Body Adjustment (minor; encounter) ✦ Psionic
Melee touch. Daran or one ally gains 1d12+4 temporary hit points.
Group Diplomacy
Daran grants allies within 10 squares a +1 racial bonus to Diplomacy.
Mantle of Elation
Daran and each ally within 5 squares of him gain a +4 bonus to damage rolls for opportunity attacks. In addition, each ally within 5 squares of him gains a +2 bonus to Diplomacy checks and Intimidate checks.
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Alignment Unaligned;
Languages Common, Elven, Giant
Str 13 (+4)
Dex 14 (+5)
Wis 8 (+2)
Con 18 (+7)
Int 10 (+3)
Cha 18 (+7)
Skills: Athletics +8*, Bluff +12*, Diplomacy +9, Endurance +11*, Insight +4, Streetwise +9
* Trained
Feats: Adept Dilettante, Hybrid Talent (Psionic Study), Martial Dilettante
Gear Greataxe, Chainmail[/sblock]
Appearance & Personality
Daran cuts a dashing figure, a tall half-elf in red and golds to match his hair and goatee. A brand on his cheek marks him not as a slave, but something more esoteric—he is a member of a local gang of Silt Sea pirates, all of them half-elves, supposedly now all dead.
Background
The Cross-Blades were an anomaly in Athas: A community of half-elves bonded together in common adversity. A hard band, they roamed the Silt Seas near Balic as pirates, but also as guides, guards, privateers for rival merchant houses—whatever paid.
Daran grew up in this life, and his natural wild talents were honed at an early age. His natural guile was turned into a weapon of the mind, both tough and dependable. Was was out on raiding parties by 16.
His life changed less then a year ago, when, after returning from a escort job by one of Balic's local Houses, he found the Cross-Blade's enclave destroyed, burnt to the ground. Though dead monsters littered the site, Old True Eyes found trails that indicated the involvement of men, though none of their bodies were found. Someone had wanted the Cross-Blades destroyed.
The remaining members of Daran's crew separated, some continuing the life in other employ, others retiring, others still searching for what happened. Daran become a blade-for-hire, his talents good for solo and group jobs. But, over the months, the other Cross-Blades also began disappearing. Two weeks ago, Old True Eyes, bleeding from a mortal wound, died in Daran's arms. His last words:
They did it, Daran... they did it.
Daran has now entered the game, determined to find out who "they" are and to enact his revenge.
Hooks
- Is one of "them" (who Daran has other vague clues of) in the tournament? Running it? Profiting from it?
- Can the sorcerer-king tell him who "They" were?
- Do any other Cross-Blade survive?[sblock=MiniDaran]Daran—Male Half-Elf Ardent|Battlemind 6
Initiative: +5; Passive Perception: 12, Passive Insight: 14; low-light vision
HP: 56/56, Bloodied: 28, Surge: 14, Surges left: 12/12
AC: 20, Fort: 19, Reflex: 16, Will: 19
Speed: 5
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Power Points: 4/4
Concussive Spike
Demoralizing Strike
Unnerving Shove
Battlemind's Demand
Mind Spike
Wild Surge
Brash Strike x2
Allies to Enemies
Invitation to Defeat
Psionic Vigor
Body Adjustment
Ardent Surge
Wild Focus[/sblock]
[sblock=CB Summary]====== Created Using Wizards of the Coast D&D Character Builder ======
Daran, level 3
Half-Elf, Ardent|Battlemind
Ardent Mantle (Hybrid): Mantle of Elation (Hybrid)
Hybrid Ardent: Hybrid Ardent Fortitude
Hybrid Talent: Psionic Study (Hybrid)
Psionic Study (Hybrid): Wild Focus (Hybrid)
Theme: Wilder
Background: Half-Elf - Wanderer (+2 to Streetwise)
FINAL ABILITY SCORES
Str 13, Con 17, Dex 14, Int 10, Wis 8, Cha 17.
STARTING ABILITY SCORES
Str 13, Con 15, Dex 14, Int 10, Wis 8, Cha 15.
AC: 17 Fort: 15 Reflex: 13 Will: 15
HP: 40 Surges: 11 Surge Value: 10
TRAINED SKILLS
Bluff +9, Athletics +6, Endurance +8
UNTRAINED SKILLS
Acrobatics +2, Arcana +1, Diplomacy +6, Dungeoneering, Heal, History +1, Insight +2, Intimidate +4, Nature, Perception, Religion +1, Stealth +2, Streetwise +6, Thievery +2
FEATS
Level 1: Hybrid Talent
Level 2: Adept Dilettante
POWERS
Dilettante: Brash Strike
Hybrid at-will 1: Demoralizing Strike
Hybrid at-will 1: Concussive Spike
Psionic Defense (Hybrid): Mind Spike
Wilder encounter 1: Wild Surge
Hybrid daily 1: Implanted Suggestion
Hybrid utility 2: Psionic Vigor
Hybrid at-will 3: Unnerving Shove
ITEMS
Greataxe, Chainmail
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]