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A Season of Bones
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<blockquote data-quote="DistractingFlare" data-source="post: 5297734" data-attributes="member: 86189"><p>After your meal, the four of you are led out to the preparation room, where you take a moment to don your armor and check your weapons. Whether this is your first fight or your last, you do not know - you only feel the bitter sting of fear.</p><p></p><p>The guard checks your equipment and passes you through the gate, into the blood red sand and the burning sunlight of midday. The crowd is quiet with anticipation.</p><p></p><p>Across the arena from you stands a crew of ssurans, armed to the teeth but lightly armored. They growl and hiss, but you can see the fear in their posture, even at this moderate distance.</p><p></p><p>Two of the ssurans brandish spears that crackle with the distinct hum of psionic energy. The other two wield javelins. One seems like a light, quick unit, while the other, a huge, scarred creature, seems more likely to wade into battle.</p><p></p><p>Suddenly, a cry rings out from the officiating stands.</p><p></p><p>"BEGIN!"</p><p></p><p>Immediately, the hulking ssuran hunkers down into a defensive pose in an effort to protect its smaller brethren.</p><p></p><p>[sblock=Actions this turn]SA drops into Total Defense. +2 to all defenses.[/sblock]</p><p></p><p>[sblock=Map Info]The blue dots are you. I had to abbreviate your names, so if it's not clear, M is Muzdum, D is Daran, Ja' is Ja'Cart, and Jal is Jalaan.</p><p></p><p>M stands for one of the ssurans wielding magic, while Sl is the Lurker and Sa is the brute.[/sblock]</p><p></p><p>[sblock=Enemy Info]</p><p>M Defenses: Ac 14 Fort 14 Ref 16 Will 16</p><p>SL Defenses: Ac 17 Fort 14 Ref 15 Will 13</p><p>SA Defenses Ac 13 Fort 16 Ref 15 Will 14</p><p></p><p>M1 HP: 32/32</p><p>M2 HP 32/32</p><p>SL HP: 36/36</p><p>SA HP: 45/45</p><p></p><p>Ssurans, as you are already familiar with, are a race of uncivilized, but intelligent lizardfolk. They tend to be raiders, and use their natural poisonous abilities to defend themselves. They tend to be a proud, primal group, and travel in small bands of no larger than 12.[/sblock]</p><p></p><p>[sblock=Initiative Order]</p><p>Please post in initiative order whenever possible. If it's your turn and you don't chime in for a day or two, I may skip you.</p><p></p><p>SA: 18</p><p>Jalaan: 17</p><p>Daran: 16</p><p>Ja'Cart: 13</p><p>Muzdum: 12</p><p>M1 & M2: 10</p><p>SL: 7[/sblock]</p></blockquote><p></p>
[QUOTE="DistractingFlare, post: 5297734, member: 86189"] After your meal, the four of you are led out to the preparation room, where you take a moment to don your armor and check your weapons. Whether this is your first fight or your last, you do not know - you only feel the bitter sting of fear. The guard checks your equipment and passes you through the gate, into the blood red sand and the burning sunlight of midday. The crowd is quiet with anticipation. Across the arena from you stands a crew of ssurans, armed to the teeth but lightly armored. They growl and hiss, but you can see the fear in their posture, even at this moderate distance. Two of the ssurans brandish spears that crackle with the distinct hum of psionic energy. The other two wield javelins. One seems like a light, quick unit, while the other, a huge, scarred creature, seems more likely to wade into battle. Suddenly, a cry rings out from the officiating stands. "BEGIN!" Immediately, the hulking ssuran hunkers down into a defensive pose in an effort to protect its smaller brethren. [sblock=Actions this turn]SA drops into Total Defense. +2 to all defenses.[/sblock] [sblock=Map Info]The blue dots are you. I had to abbreviate your names, so if it's not clear, M is Muzdum, D is Daran, Ja' is Ja'Cart, and Jal is Jalaan. M stands for one of the ssurans wielding magic, while Sl is the Lurker and Sa is the brute.[/sblock] [sblock=Enemy Info] M Defenses: Ac 14 Fort 14 Ref 16 Will 16 SL Defenses: Ac 17 Fort 14 Ref 15 Will 13 SA Defenses Ac 13 Fort 16 Ref 15 Will 14 M1 HP: 32/32 M2 HP 32/32 SL HP: 36/36 SA HP: 45/45 Ssurans, as you are already familiar with, are a race of uncivilized, but intelligent lizardfolk. They tend to be raiders, and use their natural poisonous abilities to defend themselves. They tend to be a proud, primal group, and travel in small bands of no larger than 12.[/sblock] [sblock=Initiative Order] Please post in initiative order whenever possible. If it's your turn and you don't chime in for a day or two, I may skip you. SA: 18 Jalaan: 17 Daran: 16 Ja'Cart: 13 Muzdum: 12 M1 & M2: 10 SL: 7[/sblock] [/QUOTE]
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