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General Tabletop Discussion
*Dungeons & Dragons
A Sense of Wonder in 5E
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<blockquote data-quote="Connorsrpg" data-source="post: 5866652" data-attributes="member: 19265"><p>I also would like magic to be something more. I know it is easy to say, but there are ways of doing this.</p><p></p><p>Not focusing to heavily on the damage (in hp terms) but what a blast of fire actually does to environment is one way...but may cause arguments.</p><p></p><p>One thing I would like to see are spells that take longer to reach full effect. This came about when running 'an off the cuff game' with my kids (where we don't have PC sheets - they just choose minis and tell me what their PC is good at, which modifies their d20 roll on the spot). I grabbed an earth elemental mini at random and then the opposing wizard 'raised' this creature from a puddle of mud on the road. The sense of urgency increased as it slowly took form.</p><p></p><p>Of course many players would scream not to get their full effect/action in one go, let alone several actions, but it is a way to bring wonder back to some spells. To many spells are hard to picture happening so fast. Some would be cool to build up over time. (The spell/description builds each round). It could also be a way to get higher level spells to work at low levels, or even help slow down the caster massive damage at higher levels?</p><p></p><p>Other spells could require a few successes before they are successful. More skill like.</p><p></p><p>I don't mean a caster stands there casting their spell for several rounds. Once cast it is merely being maintained, or simply takes a few rounds to take form (or even its full form). Whilst this is happening the caster can cast their other spells.</p><p></p><p>I guess it could bring back more ritual-like casting into a combat too. (It also builds off 4E's succession of saves. Spells where after effects and such took place were more fun in my mind). Just some thoughts.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5866652, member: 19265"] I also would like magic to be something more. I know it is easy to say, but there are ways of doing this. Not focusing to heavily on the damage (in hp terms) but what a blast of fire actually does to environment is one way...but may cause arguments. One thing I would like to see are spells that take longer to reach full effect. This came about when running 'an off the cuff game' with my kids (where we don't have PC sheets - they just choose minis and tell me what their PC is good at, which modifies their d20 roll on the spot). I grabbed an earth elemental mini at random and then the opposing wizard 'raised' this creature from a puddle of mud on the road. The sense of urgency increased as it slowly took form. Of course many players would scream not to get their full effect/action in one go, let alone several actions, but it is a way to bring wonder back to some spells. To many spells are hard to picture happening so fast. Some would be cool to build up over time. (The spell/description builds each round). It could also be a way to get higher level spells to work at low levels, or even help slow down the caster massive damage at higher levels? Other spells could require a few successes before they are successful. More skill like. I don't mean a caster stands there casting their spell for several rounds. Once cast it is merely being maintained, or simply takes a few rounds to take form (or even its full form). Whilst this is happening the caster can cast their other spells. I guess it could bring back more ritual-like casting into a combat too. (It also builds off 4E's succession of saves. Spells where after effects and such took place were more fun in my mind). Just some thoughts. [/QUOTE]
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