Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A Sense of Wonder in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5867714" data-attributes="member: 42582"><p>I have a personal theory about players who want to use skill checks as an <em>alternative</em> to engaging the fiction, rather than as a consequence of engaging the fiction. The theory is this: they don't like the scene that the GM has framed, and so want to use a skill check to reframe it.</p><p></p><p>For example, GM says, You are standing at the entrance to a corridor". Player responds, "I check Trapfinding." What the player is really trying to do here is to reframe the scene as one in which there are no unknown/unobserved threats in the corridor. Thereby avoiding engaging the scene the GM has actually framed.</p><p></p><p>Another example: GM says, "You see a menacing figure blocking your path." Player responds, "I check Diplomacy." What the player is really trying to do here is to reframe the scene as one in which there are no unfriendly NPCs blocking the way. Thereby, once again, avoiding engaging the scene the GM has actually framed.</p><p></p><p>According to this theory, then, Trapfinding/Perception skills - at least when used in this non-fiction-engaging way - are not really intended as mechanics for resolving scenes involving hidden traps, but rather as a tool for reframing such scenes. Limited evidence in favour of this interpretation of the situation is that players who defend use of these skills complain about tedium/pixel-bitching, while players who criticise the use of these skills advocate <em>playing the game by engaging the fiction</em> as their preferred alternative.</p><p></p><p>On this theory, also, Diplomacy skill - when used in this non-fiction-engaging way - is not intended for those players who want to resolve social situations, but rather for those players who <em>don't</em> enjoy social situations, and therefore want a way of reframing them away.</p><p></p><p>More generally, then, on this theory some of these approaches to skill use are intended to allow players limited control over scene-framing as an alternative to relying on GMs to actually frame scenes that are interesting to their players. This might seem a bit weird, but makes more sense if you assume (i) that many GMs will be running modules with scenes that their players may or may not care for, and (ii) that many groups will include certain sorts of scenes (like potentially trapped corridors) not because they particularly care for them, but because they can't envisage playing the game without them (that's just what D&D is for them, even if they find bits of it boring).</p><p></p><p>Anyway, this is just a theory, and I put it forward somewhat tentatively, but I do feel there is something to it. Personally, I would prefer a D&Dnext that tried to make these sorts of skills tools for engaging the fiction, rather than what are, in effect, metagame tools for reframing scenes. But that would require a system that also puts responsibility for framing decent scenes well-and-truly on the shoulders of the GM - and I don't think D&Dnext will do this, because (i) it wants to cater to sandboxing, which is a different technique for giving players some control over scene framing, and (ii) for reasons I don't really understand GM responsibility for scene-framing in 4e is widely scene as a negative rather than a positive ("my precious encounter"), and D&Dnext seems to be pulling back from many of these features of 4e.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5867714, member: 42582"] I have a personal theory about players who want to use skill checks as an [I]alternative[/I] to engaging the fiction, rather than as a consequence of engaging the fiction. The theory is this: they don't like the scene that the GM has framed, and so want to use a skill check to reframe it. For example, GM says, You are standing at the entrance to a corridor". Player responds, "I check Trapfinding." What the player is really trying to do here is to reframe the scene as one in which there are no unknown/unobserved threats in the corridor. Thereby avoiding engaging the scene the GM has actually framed. Another example: GM says, "You see a menacing figure blocking your path." Player responds, "I check Diplomacy." What the player is really trying to do here is to reframe the scene as one in which there are no unfriendly NPCs blocking the way. Thereby, once again, avoiding engaging the scene the GM has actually framed. According to this theory, then, Trapfinding/Perception skills - at least when used in this non-fiction-engaging way - are not really intended as mechanics for resolving scenes involving hidden traps, but rather as a tool for reframing such scenes. Limited evidence in favour of this interpretation of the situation is that players who defend use of these skills complain about tedium/pixel-bitching, while players who criticise the use of these skills advocate [I]playing the game by engaging the fiction[/I] as their preferred alternative. On this theory, also, Diplomacy skill - when used in this non-fiction-engaging way - is not intended for those players who want to resolve social situations, but rather for those players who [I]don't[/I] enjoy social situations, and therefore want a way of reframing them away. More generally, then, on this theory some of these approaches to skill use are intended to allow players limited control over scene-framing as an alternative to relying on GMs to actually frame scenes that are interesting to their players. This might seem a bit weird, but makes more sense if you assume (i) that many GMs will be running modules with scenes that their players may or may not care for, and (ii) that many groups will include certain sorts of scenes (like potentially trapped corridors) not because they particularly care for them, but because they can't envisage playing the game without them (that's just what D&D is for them, even if they find bits of it boring). Anyway, this is just a theory, and I put it forward somewhat tentatively, but I do feel there is something to it. Personally, I would prefer a D&Dnext that tried to make these sorts of skills tools for engaging the fiction, rather than what are, in effect, metagame tools for reframing scenes. But that would require a system that also puts responsibility for framing decent scenes well-and-truly on the shoulders of the GM - and I don't think D&Dnext will do this, because (i) it wants to cater to sandboxing, which is a different technique for giving players some control over scene framing, and (ii) for reasons I don't really understand GM responsibility for scene-framing in 4e is widely scene as a negative rather than a positive ("my precious encounter"), and D&Dnext seems to be pulling back from many of these features of 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Sense of Wonder in 5E
Top