A Setting for all Settings; An Open Game for all Imaginative Worlds

D&D Next: A Setting for all Settings...

...A gathering and reconciliation of the splintered worlds.

The next D&D Setting is a gateway world where all the D&D worlds ever published may be reached:


  • Nentir Vale
  • Forgotten Realms
  • Eberron
  • Greyhawk
  • Ravenloft
  • Dark Sun
  • Dragonlance
  • The Known World/Mystara/Blackmoor/Red Steel/Savage Coast/Hollow World/Thunder Rift/Ghyr/The Dream Lands (of the Hebrew BD&D modules)/Karawenn (of the First Quest rules and novels)
  • Pelinore
  • Birthright
  • Jakandor
  • Ghostwalk
  • Council of Wyrms
  • The Realm of the D&D Cartoon Show
  • The World of the Endless Quest gamebooks
  • Spelljammer
  • Chronomancer
  • Planescape
All the RPG books and novels ever written for these settings are made available for download.

The D&D Next meta-cosmology includes the concept that different depictions of a Setting by different rules iterations are different Realities of the same World, from “Up, Away, and Beyond” by Bruce Heard, in Dragon Magazine #161, with commentary here.

In the different Realities, the cosmologies are palpably different. For example, in the CD&D (BECMI) Reality, Mystara has the BECMI Multiverse cosmology. While in the AD&D 2e Reality, Mystara sits in the Great Wheel and Spelljamer paradigm shared by all the other Settings. In the 3e Reality, the different Settings each have their own unique cosmology which touch each other only through the Plane of Shadow. The D&D Next meta-cosmology encompasses all these (along with the 1e Reality and SAGA Reality), and offers a new 5th Edition Reality of each Setting, while notionally leaving the other Realities intact.

Another radical reconciliation is that the D&D Next website provides a way for DMs to make their own versions of the published Settings, and also their homebrew Settings, an official part of the meta-continuity. Please see “Worlds of the Nexus" . This was written with only Mystara in mind, but the World Serpent Inn might serve an equivalent role for the 5e meta-cosmology..

Likewise all the other WotC-owned RPG settings may be reached through gates (like the genre-hopping Alternate World Gates from Frank Mentzer's AC 4, Book of Marvellous Magic):


  • Gamma World D&D
  • Alternity D&D
  • Star Frontiers D&D
  • Boot Hill D&D
  • Gangbusters D&D
  • Top Secret D&D
  • Bughunters D&D
  • For Faerie, Queen, and Country D&D
  • The Galactos Barrier D&D
  • Kromosome D&D
  • Magitech D&D
  • Once and Future King D&D
  • Tabloid! D&D
  • Shadow Chasers D&D
  • Urban Arcana D&D
  • Greyhawk 2000 D&D
  • Agents of Psi D&D
  • Mecha Crusade D&D
  • Pulp Heroes D&D
  • Thunderball Rally D&D
  • Dark•Matter D&D
Despite their different genres, these are all 100% rules compatible with fantasy D&D. D&D Next seamlessly encompasses what we now call d20 Modern/d20 Future/d20 Past. "D&D" comes to mean "RPG" in the same way that "Jeep" means "SUV".

Wizards makes mass-market Adventure Games for key Intellectual Properties of Wizards and Hasbro, such as Duel Masters D&D and Transformers D&D. The Adventure Games use the most simple array of D&D rules, but are still fully compatible with full-blown D&D.

WotC pushes through the "freeze zone" and makes a Magic: The Gathering D&D setting book.

Beyond its own IPs, Wizards makes some key Big Name licensed D&D games:

Wizards makes a Middle-earth D&D game, in cooperation with the current licensees, or whenever the license is available.

Wizards makes a Marvel Superheroes D&D game.

OGL Next:


The OGL is open like it was in the first d20 renaissance under Ryan Dancey. "OGL Next" is such a satisfying, customizable Edition of Editions, that it remains steady for decades (so no 5.5e to bust up the player network again). The smaller game publishers come back, and there is a renaissance of new and licensed OGL Next game settings...reuniting the player base of old school settings through yet another golden age: Empire of the Petal Throne D&D, Glorantha D&D, Wilderlands D&D, Aerth D&D, Aquaria D&D, Starstrands D&D, Kalibruhn D&D, Talislanta D&D, Shadow World D&D...

...
along with a renewal of the settings from d20-era companies: Freeport D&D, Blue Rose D&D, Northern Crown D&D, Nyambe D&D, Dragon Fist D&D...

...and expanding into vast networks of imaginal communities through a World of Warcraft D&D, Dune D&D, Star Trek D&D, Harry Potter D&D, Narnia D&D, The Dark Tower D&D...


OGL
Next: An Open Game for all Imaginative Worlds...
 
Last edited:

log in or register to remove this ad

I agree with your ideas about the return of the "meta-setting" of D&D. I don't think that D&D Next needs to dwell on it overmuch or even mention it in the initial books (Red Box Next or PHB Next), but I do want the D&D multiverse to be the default assumption again.

I do think that the core fantasy setting of the game needs to be there, but I do prefer a "best of" approach (stealing the best bits from other settings that easily fit into a standard D&D campaign) and also an "open" approach (much like how early D&D and AD&D approached it), are important.
 

Nothing is stopping you from using such an all-encompassing meta-system to embrace every setting which you have ever seen, and more power to you in your campaigns...

But I would not want to see the Wizards of the Coast dilute their efforts thus much. Better to concentrate on a few popular settings. However I do think there should be an optional way to link worlds like Eberron, Dark Sun, the Forgotten Realms and Points-of-Light (and possibly Spelljammer+Planescape, Krynn and Greyhawk) into an overarching cosmos.

Certainly there are probably several others who agree like me with the mantra of Fourth Edition, "Everything is core."
 

D&D Next: A Setting for all Settings...

...A gathering and reconciliation of the splintered worlds.

The next D&D Setting is a gateway world where all the D&D worlds ever published may be reached:


  • Nentir Vale
  • Forgotten Realms
  • Eberron
  • Greyhawk
  • Ravenloft
  • Dark Sun
  • Dragonlance
  • The Known World/Mystara/Blackmoor/Red Steel/Savage Coast/Hollow World/Thunder Rift/Ghyr/The Dream Lands (of the Hebrew BD&D modules)/Karawenn (of the First Quest rules and novels)
  • Pelinore
  • Birthright
  • Jakandor
  • Ghostwalk
  • Council of Wyrms
  • The Realm of the D&D Cartoon Show
  • The World of the Endless Quest gamebooks
  • Spelljammer
  • Chronomancer
  • Planescape
All the RPG books and novels ever written for these settings are made available for download.


I'd be over the moon if it were to become true...
 

Pets & Sidekicks

Remove ads

Top