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General Tabletop Discussion
*Dungeons & Dragons
A shorter Appendix N
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<blockquote data-quote="Mannahnin" data-source="post: 8527389" data-attributes="member: 7026594"><p>Right. The idea of a protagonist or multiple protagonists from our world people being thrust into a fantasy world and has been common for over a century. At least since Burrough's Mars books. It's a premise which allows easy reader identification with the hero, and creates a handy reason for the protagonist to need to learn about the world and have it explained to them as the reader does.</p><p></p><p>But I think you're right that playing a GAME in which we, modern humans from Earth, play OTHER modern humans from Earth thrust into the fantasy world, would be perhaps a bit too meta. There's also the issue of most modern people fundamentally lacking adventuring skills! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Would we all tend to be the same class, Commoner, because very few of us are trained with swords and armor, and none of us trained in magic?</p><p></p><p>Joel Rosenberg's Guardians of the Flame series dealt with this by having the protagonists be college student players of D&D-with-the-serial-numbers-filed-off, transported into the bodies of their PCs in the game world, and sharing minds with them/able to call on their skills. At least to some extent; the Cleric, for example, found herself unable to pray for and prepare new spells (though she could cast the ones she had prepared, Vancian-style) because she didn't personally BELIEVE in her character's deity.</p><p></p><p>Although, reflecting on it, the Earth person sent to fantasy world premise HAS also dropped off in popularity a lot since Tolkien reshaped the fantasy genre, which mostly happens to overlap with the time period since tabletop RPGs started being published.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8527389, member: 7026594"] Right. The idea of a protagonist or multiple protagonists from our world people being thrust into a fantasy world and has been common for over a century. At least since Burrough's Mars books. It's a premise which allows easy reader identification with the hero, and creates a handy reason for the protagonist to need to learn about the world and have it explained to them as the reader does. But I think you're right that playing a GAME in which we, modern humans from Earth, play OTHER modern humans from Earth thrust into the fantasy world, would be perhaps a bit too meta. There's also the issue of most modern people fundamentally lacking adventuring skills! :D Would we all tend to be the same class, Commoner, because very few of us are trained with swords and armor, and none of us trained in magic? Joel Rosenberg's Guardians of the Flame series dealt with this by having the protagonists be college student players of D&D-with-the-serial-numbers-filed-off, transported into the bodies of their PCs in the game world, and sharing minds with them/able to call on their skills. At least to some extent; the Cleric, for example, found herself unable to pray for and prepare new spells (though she could cast the ones she had prepared, Vancian-style) because she didn't personally BELIEVE in her character's deity. Although, reflecting on it, the Earth person sent to fantasy world premise HAS also dropped off in popularity a lot since Tolkien reshaped the fantasy genre, which mostly happens to overlap with the time period since tabletop RPGs started being published. [/QUOTE]
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