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A simple, brilliant fix for the Monk
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<blockquote data-quote="Tyrion" data-source="post: 2898440" data-attributes="member: 1781"><p>One more thing--some people have commented on the somewhat aesthetically unpleasing and lumpy progression of getting each ability score boost. I've made an attempt to change that below:</p><p></p><p>---</p><p>Mastery of Self (Ex): The monk's training has allowed him to hone an aspect of himself to a higher level of functioning. This self-improvement can be physical, mental, or spiritual. Whenever this ability is gained, the monk may add a +1 Monk bonus to any ability score, or increase any existing Monk bonus by +1.</p><p></p><p>This ability is gained at level 2, and every 2 levels thereafter.</p><p>---</p><p></p><p>This change looks more powerful at first (the monk gets 10 extra points instead of 8), but it's very easy to customize to your campaign: simply start the ability later (at level 4, 6, 8, or as far back as you want), or cut it off earlier (perhaps at level 18). Comments?</p><p></p><p>Also, I finally got a chance to extensively playtest this version of the rule, from level 1-20 in an accelerated series of fights and encounters. The 10 point bonus seems perfect (the player put 5 points into Strength, and 5 into Wisdom) combined with the normal 5-point bonus that all characters get (the player put 3 of these into strength and 2 into Wis). The monk became radically more useful, but didn't outshine any of the other characters--the fighter was still better at combat, for example, despite the monk's combat focus.</p></blockquote><p></p>
[QUOTE="Tyrion, post: 2898440, member: 1781"] One more thing--some people have commented on the somewhat aesthetically unpleasing and lumpy progression of getting each ability score boost. I've made an attempt to change that below: --- Mastery of Self (Ex): The monk's training has allowed him to hone an aspect of himself to a higher level of functioning. This self-improvement can be physical, mental, or spiritual. Whenever this ability is gained, the monk may add a +1 Monk bonus to any ability score, or increase any existing Monk bonus by +1. This ability is gained at level 2, and every 2 levels thereafter. --- This change looks more powerful at first (the monk gets 10 extra points instead of 8), but it's very easy to customize to your campaign: simply start the ability later (at level 4, 6, 8, or as far back as you want), or cut it off earlier (perhaps at level 18). Comments? Also, I finally got a chance to extensively playtest this version of the rule, from level 1-20 in an accelerated series of fights and encounters. The 10 point bonus seems perfect (the player put 5 points into Strength, and 5 into Wisdom) combined with the normal 5-point bonus that all characters get (the player put 3 of these into strength and 2 into Wis). The monk became radically more useful, but didn't outshine any of the other characters--the fighter was still better at combat, for example, despite the monk's combat focus. [/QUOTE]
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A simple, brilliant fix for the Monk
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