Assuming, of course, that you find the monk underpowered overall, and that a similar solution to hasn't been proposed before, and that you actually think it's a good idea.
Here it is: (NOTE! THIS POST IS OUTDATED--CHECK BELOW FOR MY UPDATED HOUSE RULE)
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Mastery of Self (Ex): The monk's training has allowed him to hone an aspect of himself to a higher level of functioning. This self-improvement can be physical, mental, or spiritual. Whenever this ability is gained, the monk may add a +1 Monk bonus to any ability score, or increase any existing Monk bonus by +1.
This ability is gained at the following levels: 3, 5, 7, 9, 11, 13, 15, 17.
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Here's why I think this is a good house rule for the monk. First, it completely fits with the monk's theme and flavour--self-improvement is a recurring theme in all sorts of monk lore, and increasing one's ability scores is the most direct way of doing that. Second, it adds lots of customizability to the class. Finally, it addresses the monk's heavy dependency on multiple ability scores, and gives them a general power boost which (IMO) they sorely need.
Do you think I should increase or decrease the number of ability boosts? Is the distribution okay? Can you think of a snazzier name?
In general, I'd highly appreciate any commentary or criticism on this change, no matter how harsh (or positive ).
Here it is: (NOTE! THIS POST IS OUTDATED--CHECK BELOW FOR MY UPDATED HOUSE RULE)
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Mastery of Self (Ex): The monk's training has allowed him to hone an aspect of himself to a higher level of functioning. This self-improvement can be physical, mental, or spiritual. Whenever this ability is gained, the monk may add a +1 Monk bonus to any ability score, or increase any existing Monk bonus by +1.
This ability is gained at the following levels: 3, 5, 7, 9, 11, 13, 15, 17.
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Here's why I think this is a good house rule for the monk. First, it completely fits with the monk's theme and flavour--self-improvement is a recurring theme in all sorts of monk lore, and increasing one's ability scores is the most direct way of doing that. Second, it adds lots of customizability to the class. Finally, it addresses the monk's heavy dependency on multiple ability scores, and gives them a general power boost which (IMO) they sorely need.
Do you think I should increase or decrease the number of ability boosts? Is the distribution okay? Can you think of a snazzier name?
In general, I'd highly appreciate any commentary or criticism on this change, no matter how harsh (or positive ).
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