Random Bystander
First Post
This is your thread now; may you have what joy of it you can.
Last edited:
Agreed.Yep, I'm afraid I agree with [MENTION=6801286]Imaculata[/MENTION] - almost every encumbrance system I've seen adds much more complexity than it gives benefit.
Problem there is that sooner or later nearly everything becomes important enough to worry about whether the PC has it or not...including the "small stuff" such as a candle, or a mirror, or flint-and-tinder, or a green cloak rather than a gray one.Eventually, I came to the conclusion that the best system is probably "you can carry ten things", where a 'thing' is a weapon, set of armour, potion, pouch of money, or whatever - basically, anything important enough for you to worry about whether the PC has it or not. And then don't sweat the small stuff, like mundane clothes, scabbards, etc.
To factor in strength, maybe make the "ten" in "you can only carry ten things" become "your strength score plus three". Even then, that's extremely limiting for most characters even if a backpack and its contents only count as one "thing"; most non-caster PCs are going to have armour, shield, at least a couple of weapons (say, one melee and one ranged), a backpack, at least two pouches (coin pouch and waterskin), a potion or two on their belt, rope, a bedroll or tent, likely a quiver for bolts or arrows - that's already 11 things without backup weapons; and if it's winter add in a parka or heavy cloak and maybe some snowshoes. A character who prefers to use thrown weapons (hand axes, throwing hammers, javelins, daggers, etc.) will use up all their carry-slots just for ammunition!
Problem there is that sooner or later nearly everything becomes important enough to worry about...
whether the PC has it or not...including the "small stuff" such as a candle, or a mirror, or flint-and-tinder, or a green cloak rather than a gray one.
To factor in strength, maybe make the "ten" in "you can only carry ten things" become "your strength score plus three". Even then, that's extremely limiting for most characters...
A character who prefers to use thrown weapons (hand axes, throwing hammers, javelins, daggers, etc.) will use up all their carry-slots just for ammunition!
Feel free to discuss, critique, tear apart, put together in whatever configuration(s) suit your fancy, and in general improve upon.![]()
?!?!If you are not interested in the encumbrance system I posted, why are you hijacking my thread for your own encumbrance systems?
You are being rude. Kindly desist.
On forums I have been on before, that would be considered "off-topic", and gain mod attention.?!?!
Isn't it to be expected that people who think your system is (still) too complicated start discussing alternatives they consider better?
In a thread where the topic is encumbrance, I'd be off topic were I to start discussing, say, point-buy vs. rolling as a char-gen method.On forums I have been on before, that would be considered "off-topic", and gain mod attention.
In a social situation, diverting someone's topic to discuss your own topic is widely considered rude.
"Here is an idea I'd like discussed." "That's stupid. Let's discuss my idea instead."