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A single +1 armor for a level 10 party
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<blockquote data-quote="jgsugden" data-source="post: 7334993" data-attributes="member: 2629"><p>The game is designed with a certain balance in mind. You are free to imbalance the game by exceeding expected treasure levels based upon recommendation, but it has ramifications. A lot of people complaining about the balance issues in the game are the PCs walking around with legendary magic items at 10th level.</p><p>By giving fewer items, you make them more special. When they're more special, you get more out each 'cookie' that you find. That is the magic item philosophy of 5E - make magic items feel special again. </p><p></p><p>Additionally, Magic Items are a form of cookie for PCs, but they are not the only cookies on the menu. There are other, often less physical, ways to give players cookies, such as crafting the story around their actions, giving them opportunities for meaningful places in the fantasy world (knighthood, land owners, titles, etc...), etc...</p><p></p><p>Still, WotC recognized that people wanted more 'cookies' of the magic item variety and addressed it in XGtE with more common items that are fun, but not powerful. You can also 'drop' consumables, especially ones that are not straight from the book, to add some fun magic items to the game without drastically upsetting balance. They did this, rather than suggesting that we just give out more items, because there is a reason to avoid just giving out more items - balance.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7334993, member: 2629"] The game is designed with a certain balance in mind. You are free to imbalance the game by exceeding expected treasure levels based upon recommendation, but it has ramifications. A lot of people complaining about the balance issues in the game are the PCs walking around with legendary magic items at 10th level. By giving fewer items, you make them more special. When they're more special, you get more out each 'cookie' that you find. That is the magic item philosophy of 5E - make magic items feel special again. Additionally, Magic Items are a form of cookie for PCs, but they are not the only cookies on the menu. There are other, often less physical, ways to give players cookies, such as crafting the story around their actions, giving them opportunities for meaningful places in the fantasy world (knighthood, land owners, titles, etc...), etc... Still, WotC recognized that people wanted more 'cookies' of the magic item variety and addressed it in XGtE with more common items that are fun, but not powerful. You can also 'drop' consumables, especially ones that are not straight from the book, to add some fun magic items to the game without drastically upsetting balance. They did this, rather than suggesting that we just give out more items, because there is a reason to avoid just giving out more items - balance. [/QUOTE]
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