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A single +1 armor for a level 10 party
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<blockquote data-quote="CTurbo" data-source="post: 7335203" data-attributes="member: 6855234"><p>I took his post as the Fighter just took and kept the ring. If it was a party decision, it makes much more sense. We have all played with that guy who keeps the random magical item just because they found it even if it would benefit the whole party better for another player to have it. I can understand the party's decision to give it to the Fighter although from my experiences, it would have gone to the lowest AC character first, or possibly the character with the lowest hp. </p><p></p><p>It reminds me of the time when my party was made up of several races with darkvision and one human. I gave them Goggles of Night expecting the human to get it, but another player kept it instead. So sure now one character could see twice as far in near darkness, but they still had one character that needed a torch all the time instead of having a complete party with night vision. </p><p></p><p>It's the whole do we buff our strengths to silly levels or shore up our weakness argument. </p><p></p><p>Clerics are usually the exception when it comes to AC/save boosting things. My 20AC Tempest Cleric already had the highest AC in the group and the group still insisted I take the ring of protection despite me trying to give it to the Rogue or Sorcerer. Obviously, you want to do any and everything to keep the Cleric up, and that makes sense, but up to that point, my character was the only character to have never been dropped, while the Rogue and Sorcerer were always going down. Ok maybe not ALWAYS, but they did go down easily when they WERE targeted.</p><p></p><p></p><p></p><p>Also, I think it's always a great idea for a Dex character to max Dex asap. Having a 20 Dex is an EXTREMELY powerful thing. Even for the full casters.</p></blockquote><p></p>
[QUOTE="CTurbo, post: 7335203, member: 6855234"] I took his post as the Fighter just took and kept the ring. If it was a party decision, it makes much more sense. We have all played with that guy who keeps the random magical item just because they found it even if it would benefit the whole party better for another player to have it. I can understand the party's decision to give it to the Fighter although from my experiences, it would have gone to the lowest AC character first, or possibly the character with the lowest hp. It reminds me of the time when my party was made up of several races with darkvision and one human. I gave them Goggles of Night expecting the human to get it, but another player kept it instead. So sure now one character could see twice as far in near darkness, but they still had one character that needed a torch all the time instead of having a complete party with night vision. It's the whole do we buff our strengths to silly levels or shore up our weakness argument. Clerics are usually the exception when it comes to AC/save boosting things. My 20AC Tempest Cleric already had the highest AC in the group and the group still insisted I take the ring of protection despite me trying to give it to the Rogue or Sorcerer. Obviously, you want to do any and everything to keep the Cleric up, and that makes sense, but up to that point, my character was the only character to have never been dropped, while the Rogue and Sorcerer were always going down. Ok maybe not ALWAYS, but they did go down easily when they WERE targeted. Also, I think it's always a great idea for a Dex character to max Dex asap. Having a 20 Dex is an EXTREMELY powerful thing. Even for the full casters. [/QUOTE]
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