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A single +1 armor for a level 10 party
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<blockquote data-quote="CTurbo" data-source="post: 7336587" data-attributes="member: 6855234"><p>Dex = AC for any unarmored and light armored character. </p><p>Dex = Initiative for all players. </p><p>Dex = +hit and +damage</p><p></p><p></p><p>Dex is especially important for Rogues because it increases all of those things which are all highly important and it also increases critical skills like Stealth and Sleight of Hand.</p><p>Dex is especially important for mages because of AC and Initiative. Mages with high Initiatives are the most dangerous because going earlier in the round lets you get into position(aka out of the way) before getting approached as well as being able to control the battlefield better popping off some devastating spells before the enemies can even move. </p><p></p><p>Anyway, I'm not saying you must max Dex ASAP for these characters but taking +2 in Dex is NEVER a bad choice for them.</p></blockquote><p></p>
[QUOTE="CTurbo, post: 7336587, member: 6855234"] Dex = AC for any unarmored and light armored character. Dex = Initiative for all players. Dex = +hit and +damage Dex is especially important for Rogues because it increases all of those things which are all highly important and it also increases critical skills like Stealth and Sleight of Hand. Dex is especially important for mages because of AC and Initiative. Mages with high Initiatives are the most dangerous because going earlier in the round lets you get into position(aka out of the way) before getting approached as well as being able to control the battlefield better popping off some devastating spells before the enemies can even move. Anyway, I'm not saying you must max Dex ASAP for these characters but taking +2 in Dex is NEVER a bad choice for them. [/QUOTE]
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A single +1 armor for a level 10 party
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