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General Tabletop Discussion
*Dungeons & Dragons
A Slower Caster Spell Progression and other Suggestions
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<blockquote data-quote="LoganRan" data-source="post: 8495053" data-attributes="member: 7030686"><p>My preferred fixes for casters would include:</p><p></p><p>1) Eliminate all cantrips. Of the many things in 5E that I dislike, spammable cantrips are at the very top of the list.</p><p></p><p>2) Increase the number of low level spells casters start with. For example, at first level a caster would have four or five first level spell slots available per day. I would do this for first and second level spells.</p><p></p><p>3) Cap spells to no higher than 7th level spells. Remember when the Cleric spell list only went up to 7th level spells? Go back to that for all casters. Thus, getting rid of world altering spells like Wish which should only be available as one time consumable items IMO.</p><p></p><p>4) Slow down the progression of attainment for the next spell level much as the OP has suggested. That is a 7th (or even 8 or 9th) level caster would only just be getting access to third level spell slots. An (incomplete) table of spell progression might look something like...</p><p></p><table style='width: 100%'><tr><td></td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td></tr><tr><td>Level 1</td><td>4</td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Level 6</td><td>7</td><td>4</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Level 11</td><td>7</td><td>5</td><td>2</td><td>1</td><td></td><td></td><td></td></tr><tr><td>Level 16</td><td>7</td><td>5</td><td>3</td><td>3</td><td>1</td><td></td><td></td></tr><tr><td>Level 20</td><td>7</td><td>5</td><td>3</td><td>3</td><td>3</td><td>2</td><td>1</td></tr></table></blockquote><p></p>
[QUOTE="LoganRan, post: 8495053, member: 7030686"] My preferred fixes for casters would include: 1) Eliminate all cantrips. Of the many things in 5E that I dislike, spammable cantrips are at the very top of the list. 2) Increase the number of low level spells casters start with. For example, at first level a caster would have four or five first level spell slots available per day. I would do this for first and second level spells. 3) Cap spells to no higher than 7th level spells. Remember when the Cleric spell list only went up to 7th level spells? Go back to that for all casters. Thus, getting rid of world altering spells like Wish which should only be available as one time consumable items IMO. 4) Slow down the progression of attainment for the next spell level much as the OP has suggested. That is a 7th (or even 8 or 9th) level caster would only just be getting access to third level spell slots. An (incomplete) table of spell progression might look something like... [TABLE] [TR] [TD][/TD] [TD]1[/TD] [TD]2[/TD] [TD]3[/TD] [TD]4[/TD] [TD]5[/TD] [TD]6[/TD] [TD]7[/TD] [/TR] [TR] [TD]Level 1[/TD] [TD]4[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Level 6[/TD] [TD]7[/TD] [TD]4[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Level 11[/TD] [TD]7[/TD] [TD]5[/TD] [TD]2[/TD] [TD]1[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Level 16[/TD] [TD]7[/TD] [TD]5[/TD] [TD]3[/TD] [TD]3[/TD] [TD]1[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Level 20[/TD] [TD]7[/TD] [TD]5[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]2[/TD] [TD]1[/TD] [/TR] [/TABLE] [/QUOTE]
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