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A Slower Caster Spell Progression and other Suggestions
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<blockquote data-quote="DND_Reborn" data-source="post: 8495604" data-attributes="member: 6987520"><p>Yeah, we're definitely not on the same page. Sorry that my response made you feel like that.</p><p></p><p>My point was simple. The 5MWD, as a "strategy" for players, is not something players can (or even should) count on. You can't blow through all your features and expect a short or long rest be there when you need it. In fact, if you play that way, you will most often find out getting a rest in when you <em>need</em> it is very unlikely while adventuring.</p><p></p><p>And so, players in my games understand that their features should only be used when <em>actually needed</em>. For example a single <em>fireball</em> could wipe out a group of low CR monsters the PCs encounter, and it might be very quick and easy to do so, but the PCs could handle the encounter with "lesser means" and should do so, because they never know when that <em>fireball</em> might be needed later.</p><p></p><p>So, they understand this and act more conservatively, and yes, they often do have features available when they rest. But <em>that</em> is a good thing because often a rest might be interrupted, and they might need those features during the fight. Even then, they can't just waste everything because they never know when another interruption my occur.</p><p></p><p></p><p>Maybe, maybe not. Your experiences aren't mine. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> And so, the logic isn't flawed if it is what your world supports. Perhaps players in your world only see other creatures, NPCs, and such with "superpowers" so your PCs don't feel like a minority?</p><p></p><p>My experience is different. I stress how such beings (with abilities outside of the mundane) <em>are</em> rare in my games. PCs in my games <em>know</em> they are the exception, which is why their average ability score is almost 13, roughly 3 points higher than the vast majority of the people they encounter. While they difference might be minor at lower levels, but tier 2 they are heroic and continue to be so.</p><p></p><p>For example, I don't make kings higher CR beings <em>unless</em> the narrative reinforces it (a king who actually has a background in war or established his kingdom, etc.). Having a king with a CR 1/8 can easily be the case in my world.</p><p></p><p>Your experiences might be vastly different, as player and/or DM, but that hardly makes mine less logical given <em>my</em> game world.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8495604, member: 6987520"] Yeah, we're definitely not on the same page. Sorry that my response made you feel like that. My point was simple. The 5MWD, as a "strategy" for players, is not something players can (or even should) count on. You can't blow through all your features and expect a short or long rest be there when you need it. In fact, if you play that way, you will most often find out getting a rest in when you [I]need[/I] it is very unlikely while adventuring. And so, players in my games understand that their features should only be used when [I]actually needed[/I]. For example a single [I]fireball[/I] could wipe out a group of low CR monsters the PCs encounter, and it might be very quick and easy to do so, but the PCs could handle the encounter with "lesser means" and should do so, because they never know when that [I]fireball[/I] might be needed later. So, they understand this and act more conservatively, and yes, they often do have features available when they rest. But [I]that[/I] is a good thing because often a rest might be interrupted, and they might need those features during the fight. Even then, they can't just waste everything because they never know when another interruption my occur. Maybe, maybe not. Your experiences aren't mine. 🤷♂️ And so, the logic isn't flawed if it is what your world supports. Perhaps players in your world only see other creatures, NPCs, and such with "superpowers" so your PCs don't feel like a minority? My experience is different. I stress how such beings (with abilities outside of the mundane) [I]are[/I] rare in my games. PCs in my games [I]know[/I] they are the exception, which is why their average ability score is almost 13, roughly 3 points higher than the vast majority of the people they encounter. While they difference might be minor at lower levels, but tier 2 they are heroic and continue to be so. For example, I don't make kings higher CR beings [I]unless[/I] the narrative reinforces it (a king who actually has a background in war or established his kingdom, etc.). Having a king with a CR 1/8 can easily be the case in my world. Your experiences might be vastly different, as player and/or DM, but that hardly makes mine less logical given [I]my[/I] game world. [/QUOTE]
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