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A Slower Caster Spell Progression and other Suggestions
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<blockquote data-quote="LoganRan" data-source="post: 8495698" data-attributes="member: 7030686"><p>I should point out that all of the changes I would like to see to magic in game would go hand in hand with a refocusing of the game on exploration and other non-combat activities. </p><p></p><p>In TSR-era D&D combat was generally to be eschewed as it was so deadly and unpredictable. WotC has made combat much easier and more predictable which has usually lead to combat being a primary focus of the game which in turn has caused players to focus largely on maximizing their characters options and effectiveness in combat. </p><p></p><p>The loss of spammable damage cantrips would not be so offensive to many players if combat was a rare occurrence as I would like it to be. Casters could actually focus their magic on solving exploration or social challenges which is what I always felt the primary focus of magic SHOULD be. Why have casters focus on damage spells when you have fighters and their ilk who can already do that (and pretty much only that)? If the focus of the game moved to a greater emphasis on non-combat, then casters wouldn't have to feel "left out" of the action because they would get to shine in the expanded role of exploration and social challenges where their magic could overcome many things that martial characters might not be up to.</p></blockquote><p></p>
[QUOTE="LoganRan, post: 8495698, member: 7030686"] I should point out that all of the changes I would like to see to magic in game would go hand in hand with a refocusing of the game on exploration and other non-combat activities. In TSR-era D&D combat was generally to be eschewed as it was so deadly and unpredictable. WotC has made combat much easier and more predictable which has usually lead to combat being a primary focus of the game which in turn has caused players to focus largely on maximizing their characters options and effectiveness in combat. The loss of spammable damage cantrips would not be so offensive to many players if combat was a rare occurrence as I would like it to be. Casters could actually focus their magic on solving exploration or social challenges which is what I always felt the primary focus of magic SHOULD be. Why have casters focus on damage spells when you have fighters and their ilk who can already do that (and pretty much only that)? If the focus of the game moved to a greater emphasis on non-combat, then casters wouldn't have to feel "left out" of the action because they would get to shine in the expanded role of exploration and social challenges where their magic could overcome many things that martial characters might not be up to. [/QUOTE]
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