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General Tabletop Discussion
*Dungeons & Dragons
A Slower Caster Spell Progression and other Suggestions
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<blockquote data-quote="Cruentus" data-source="post: 8541092" data-attributes="member: 7034645"><p>I think the idea of lowering the number of available spells is a good one. Especially if the goal is to both balance casters with martials, and to have "lower level" magic be powerful at mid levels. I prefer to play and DM in "lower magic" settings. What that means is that someone throwing around fireballs is going to raise eyebrows, and be seen my most as "amazing magic." Forget stuff like wall of stone and forcecage and simulacrum. Kings would seek that person out and try to entice them to come to their court, or others would hunt them down as dangerous.</p><p></p><p>Now, if that happens at 7th, rather than 5th, then that fireball is a bigger deal. </p><p></p><p>I do wonder, though, is part of the problem with "magic" being that it is an answer to everything? Would there be any benefit to creating a smaller list of spells? Do we need 200+ spells? If a caster can only cast, say 14, do they need a menu of hundreds? </p><p></p><p>I'm still working out concepts for using spell points as in the DMG optional magic section, with perhaps assigning fewer points if I really wanted to make a "lower magic" setting. </p><p></p><p>Another thing I've played with is increasing the wizard HD (why wouldn't all humans/humanoids have a d10 for hp anyway?), and then having them spend those HP to cast spells in lieu of external points. </p><p></p><p>With both, I've also toyed with always using "wild magic" for every spell cast. Just to up the variability.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8541092, member: 7034645"] I think the idea of lowering the number of available spells is a good one. Especially if the goal is to both balance casters with martials, and to have "lower level" magic be powerful at mid levels. I prefer to play and DM in "lower magic" settings. What that means is that someone throwing around fireballs is going to raise eyebrows, and be seen my most as "amazing magic." Forget stuff like wall of stone and forcecage and simulacrum. Kings would seek that person out and try to entice them to come to their court, or others would hunt them down as dangerous. Now, if that happens at 7th, rather than 5th, then that fireball is a bigger deal. I do wonder, though, is part of the problem with "magic" being that it is an answer to everything? Would there be any benefit to creating a smaller list of spells? Do we need 200+ spells? If a caster can only cast, say 14, do they need a menu of hundreds? I'm still working out concepts for using spell points as in the DMG optional magic section, with perhaps assigning fewer points if I really wanted to make a "lower magic" setting. Another thing I've played with is increasing the wizard HD (why wouldn't all humans/humanoids have a d10 for hp anyway?), and then having them spend those HP to cast spells in lieu of external points. With both, I've also toyed with always using "wild magic" for every spell cast. Just to up the variability. [/QUOTE]
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