Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A Slower Caster Spell Progression and other Suggestions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cruentus" data-source="post: 8541857" data-attributes="member: 7034645"><p>Speaking of recharge, I've also seen a system (can't remember which), that used spell points for casting, and then had those spell points regenerate at a rate of like 1 point per hour (or whatever it was). It removes the 5 minute workday, because you can't just call it a "long rest" and get everything back. You have to both pace yourself with casting, and then if you want to save up, it takes time. </p><p></p><p>For magic, I like that better than just "I sleep and now can cast all my spells". </p><p></p><p></p><p>I also like this. Adapting the spells to what your game world would "reasonably expect" X class to do makes a lot of sense. </p><p></p><p>I always think about things like "blasty spells" - magic missile, firebolt, eldritch blast, melf's acid arrow, etc. Why have umpteen different blasty spells? Why not an "Arcane Blast" or whatever, and then have the wizard be able to cast it and "craft it". "I'm casting Arcane Blast, imbuing it with fire." or "I'm casting Arcane Blast and imbuing it with lightning". Maybe the Blast is just "force" at first level, but if you cast it at second level, you can attach a "fire, or lightning, or force, or cold, etc.) to it. Cuts down on a ton of bloat.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8541857, member: 7034645"] Speaking of recharge, I've also seen a system (can't remember which), that used spell points for casting, and then had those spell points regenerate at a rate of like 1 point per hour (or whatever it was). It removes the 5 minute workday, because you can't just call it a "long rest" and get everything back. You have to both pace yourself with casting, and then if you want to save up, it takes time. For magic, I like that better than just "I sleep and now can cast all my spells". I also like this. Adapting the spells to what your game world would "reasonably expect" X class to do makes a lot of sense. I always think about things like "blasty spells" - magic missile, firebolt, eldritch blast, melf's acid arrow, etc. Why have umpteen different blasty spells? Why not an "Arcane Blast" or whatever, and then have the wizard be able to cast it and "craft it". "I'm casting Arcane Blast, imbuing it with fire." or "I'm casting Arcane Blast and imbuing it with lightning". Maybe the Blast is just "force" at first level, but if you cast it at second level, you can attach a "fire, or lightning, or force, or cold, etc.) to it. Cuts down on a ton of bloat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Slower Caster Spell Progression and other Suggestions
Top