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"A Song of Ice and Fire" in May issue of Dragon...

Thanks for the more detailed information.

I think this is the ideal approach. As someone said, a full treatment really requires more background on the world. What can be done in a single issue of a magazine, without driving out all other content (which will certainly bring cries of complaint), is modest.

I'm sure purists will complain about the stats of the various characters, how rules are handled, etc. Of course, even if George R. R. Martin was doing them himself that would happen.

Glyfair of Glamis
 

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As a big fan of aSoIaF, I think that any sort of d20 treatment is good, as GRRM has stated that while be plays RPGs, he doesn't much like D&D.

As for spellcasters, I would keep the Ranger(Warg) and Assassin(Faceless Man) as they are, but require PC to really play the class to get all the benefits. For other spellcasters I would create a new spellcaster class, probably based on the Bard spells known and spells per day, with several different lists for Red Priest, Bloodmage, Shadowbinder etc. All dramatic spells, like fireballs and summons would be raised two to three levels, while information gathering spells would stay at their current levels or possibly even be dropped a few.

Magic items would be rare to nonexistant, and nobody would actually know any sort of mechanic for them. I would use the Ancestral Daisho ability from OA, so characters could power up their weapons. Valyrian Steel would start out with the bonuses due to an adamantine weapon, and would only be half price in regards to powering up enhancement bonuses and the keen ability.

Also see my treatment of the White Walkers for an average D&D campaign, unfortunately it ended before I got to test their abilities as serious opponents but that's how the dice rolls :).

http://enworld.cyberstreet.com/showthread.php?s=&threadid=28796
 


I will be interested to see it. If for no other reason than to see what spoilers or additional information might be present.

Swashbuckling Adventures had its fault, but whatever else it was it did do a good job creating a playable low magic D20 rules set with only humans and classes that supported reasonable levels of violence and insane levels of intrigue.

With that in mind I do look forward to seeing what could be done with SoIaF, particularly if it is even a fraction as useful to my campaign as SA has been.
 

I'm going to take the wait and see approach on this one, I'd pick up the issue just for the Martin interview. It's a world with superlow magic (yet the books give clues to alot more magic being out there). Knights and very few monsters. It would be hard to mess up but it will be very hard not to step on purist toes.
 

Thanks for the info, Mr. Decker. Like Umbran, I too am curious about spoilers, as I still have not set aside the time for the third book. Can you give us any idea about the level of spoiler content?
 

I too am very curious about even the rumor of spoilers.
Have a friend who moved to England recently and is taunting me with the fact that she'll have a paperback of the next book in a scant few weeks. How I hates her.

Spoilers, or even the hint of spoilers, would give me the ammunition I need for some payback.

Personally, I'd be very interested in playing a game set in the period of the Legends short story. The way that story played out felt perfect for RPing where the heavy casulties in the main books would require some advantage along the lines of script immunity to prevent PCs from dying.

A cool gaming element I would like to see would be feats and praps even PRCs based off of the bloodlines of the noble families. Regional feats are an obvious pull, but there seems to room for something more specific in the rage/madness of the old royal family or the Lannister penchant for intimidation.
 

Into the Woods

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