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General Tabletop Discussion
*Dungeons & Dragons
A spell to break the concentration limits - help me break the game
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<blockquote data-quote="Stormonu" data-source="post: 9017270" data-attributes="member: 52734"><p>With this being a 5th level spell kicking in at 10th level, relaxing concentration is a little less worrisome. I wouldn’t blow it wide open, but a 5th level spell that lasts for 10 minutes (not consuming concentration itself) to give you an extra concentration slot should be possible, though personally I’d use other methods to allow extra concentration (feat, 10th/11th level class ability, possibly magic item). I’d probably not go past 3 Concentration spell stacks deep for anyone. Be aware this is an ability that enemies would possibly have access to, and with ~4 players and an equal amount of enemies, multiple effects all active at once could get potentially mentally draining to track.</p><p></p><p>Concentration became a game mechanic in the first place because of the abuses (and slowing the game) that stacking spells allowed - Bless + Haste + Invisibility + Fly + Cube of Force, etc. It became very easy for casters to lock down enemies and buff themselves (and the party) in such a fashion that it got out of control. And of course, with so many buffs and conditions flying around, players (and most especially DMs who were tracking ALL the players and ALL the monster’s buffs) could easily lose track of some details of what was going on. More so than anything, Concentration is in place to keep the DM from going mad. It’s probably too tight as is - especially for higher level play where everyone’s a bit more experienced and used to tracking several things at one.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9017270, member: 52734"] With this being a 5th level spell kicking in at 10th level, relaxing concentration is a little less worrisome. I wouldn’t blow it wide open, but a 5th level spell that lasts for 10 minutes (not consuming concentration itself) to give you an extra concentration slot should be possible, though personally I’d use other methods to allow extra concentration (feat, 10th/11th level class ability, possibly magic item). I’d probably not go past 3 Concentration spell stacks deep for anyone. Be aware this is an ability that enemies would possibly have access to, and with ~4 players and an equal amount of enemies, multiple effects all active at once could get potentially mentally draining to track. Concentration became a game mechanic in the first place because of the abuses (and slowing the game) that stacking spells allowed - Bless + Haste + Invisibility + Fly + Cube of Force, etc. It became very easy for casters to lock down enemies and buff themselves (and the party) in such a fashion that it got out of control. And of course, with so many buffs and conditions flying around, players (and most especially DMs who were tracking ALL the players and ALL the monster’s buffs) could easily lose track of some details of what was going on. More so than anything, Concentration is in place to keep the DM from going mad. It’s probably too tight as is - especially for higher level play where everyone’s a bit more experienced and used to tracking several things at one. [/QUOTE]
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A spell to break the concentration limits - help me break the game
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