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A spell to break the concentration limits - help me break the game
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<blockquote data-quote="jgsugden" data-source="post: 9017342" data-attributes="member: 2629"><p>Two scenarios: </p><p></p><p>1.) They cast it in the first round of combat, effectively taking away the chance to cast a meaningful spell in favor of a cantrip. 2nd round they can cast a meaningful spell, where as if they had cast a concentration offensive or defensive spell in rd 1, they would be limited to a non-concentration spell. So, we're effectively saying that in rd 2, they're still at a disadvantage because they have cast a cantrip and a "good concentration spell", as opposed to a "good concentration spell and a non-concentration spell". In Rd 3 they can have two concentration spells up - but at that point most combats are effectively headed to an end.</p><p></p><p>2.) They cast this before combat and buff up with concentration defense/utility spells before combat. They enter the combat with a huge advantage. Walking into a combat with conctration 9th, 8th, 7th and 6th level spells couls be huge.</p><p></p><p>Personally, I allow spellcasters to gain access to a way that allows them to concetrate on multiple spells. If they find it, they get 1 concentration point per ever 2 spell levels they can cast (rounded up), and a concetration spell costs 1 per spell level plus an additional 1 for evey spell you're already concetrating upon. Thus, a 9th level caster has 5 concetration points which they can use on a 5th level spell, two 2nd level spells, a 3rd and a 1st, or three 1st level spells. It has not broken anything. Multiple concentration is fine - but the additional spell needs to be limited in power.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9017342, member: 2629"] Two scenarios: 1.) They cast it in the first round of combat, effectively taking away the chance to cast a meaningful spell in favor of a cantrip. 2nd round they can cast a meaningful spell, where as if they had cast a concentration offensive or defensive spell in rd 1, they would be limited to a non-concentration spell. So, we're effectively saying that in rd 2, they're still at a disadvantage because they have cast a cantrip and a "good concentration spell", as opposed to a "good concentration spell and a non-concentration spell". In Rd 3 they can have two concentration spells up - but at that point most combats are effectively headed to an end. 2.) They cast this before combat and buff up with concentration defense/utility spells before combat. They enter the combat with a huge advantage. Walking into a combat with conctration 9th, 8th, 7th and 6th level spells couls be huge. Personally, I allow spellcasters to gain access to a way that allows them to concetrate on multiple spells. If they find it, they get 1 concentration point per ever 2 spell levels they can cast (rounded up), and a concetration spell costs 1 per spell level plus an additional 1 for evey spell you're already concetrating upon. Thus, a 9th level caster has 5 concetration points which they can use on a 5th level spell, two 2nd level spells, a 3rd and a 1st, or three 1st level spells. It has not broken anything. Multiple concentration is fine - but the additional spell needs to be limited in power. [/QUOTE]
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A spell to break the concentration limits - help me break the game
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