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A spell to break the concentration limits - help me break the game
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<blockquote data-quote="Stalker0" data-source="post: 9017547" data-attributes="member: 5889"><p>Alright lets dig a bit deeper.</p><p></p><p>So the sorc casts cloud kill, and then assuming the enemy stays in the area, they cast wall of stone.</p><p></p><p>Ok so we are talking 9 "hits" of cloud kill. Lets assume a 30% chance to save (its a con save afterall which tends to be easy to make for a lot of creatures) but we will say this sorc is baller so only a 30% chance to save. Over 9 rounds that's 129.6 poison damage, about the equivalent of 4.77 fireballs (assuming the same save rate).</p><p></p><p>Ok so we got 3 5th level spells doing 129.6 ~= 4.77 fireballs (3rd level spells). Alright that's a metric point.</p><p></p><p></p><p>Fly + Greater Invis: So a 5th, 4th, and 3rd level spell.... gives us high mobility and a lot of intrinsic defensive benefits for up to 7 rounds (though that's assuming we are casting in combat or right before combat).</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9017547, member: 5889"] Alright lets dig a bit deeper. So the sorc casts cloud kill, and then assuming the enemy stays in the area, they cast wall of stone. Ok so we are talking 9 "hits" of cloud kill. Lets assume a 30% chance to save (its a con save afterall which tends to be easy to make for a lot of creatures) but we will say this sorc is baller so only a 30% chance to save. Over 9 rounds that's 129.6 poison damage, about the equivalent of 4.77 fireballs (assuming the same save rate). Ok so we got 3 5th level spells doing 129.6 ~= 4.77 fireballs (3rd level spells). Alright that's a metric point. Fly + Greater Invis: So a 5th, 4th, and 3rd level spell.... gives us high mobility and a lot of intrinsic defensive benefits for up to 7 rounds (though that's assuming we are casting in combat or right before combat). [/QUOTE]
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A spell to break the concentration limits - help me break the game
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