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A spell to break the concentration limits - help me break the game
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<blockquote data-quote="ECMO3" data-source="post: 9021453" data-attributes="member: 7030563"><p>It is actually better in combat than Charm Monster because the target does not get advantage on the save and it is done on a bonus action.</p><p></p><p>You are not generally going to talk the monster into attacking its friends but the deal here is the volume of control with each Fey getting an action AND the ability to charm an enemy every single turn for the cost of a 3rd level slot.</p><p></p><p></p><p></p><p></p><p>The damage is not that relevant, the actions along with a charm are which brings a ton of control. 7 rounds is 14 chances to charm an enemy and 14 actions in addition to the action the caster is getting every round and that is if you stop at 2.</p><p></p><p></p><p></p><p></p><p>Yes because it takes away enemy actions. They can't attack the fey, they can't attack the caster. If you are fighting a boss this means you can use your action to attack him or cast a spell on him or whatever and then he needs to pass 2 successive charms every single turn. And the Fey get to surround him, grapple him, block him whatever, they get opportinuty attacks too (although that can break the charm).</p><p></p><p></p><p>Why stop at 2? Keep putting them out over and over and your action economy goes up every turn.</p><p></p><p></p><p></p><p>I am not sure what you are saying. If you are suggesting multiple spheres on successive rounds to capture mulitple enemies concentration-free, then yes I think that will be just as OP.</p><p></p><p>If you are suggesting casting the sphere on yourself I don't see how that helps the party, putting extra allies on the battlefield with extra actions (and in this case awesome bonus actions) helps a lot.</p><p></p><p></p><p></p><p>I am not using Summon Fey as a whiteroom example, I am using it as an example I have witnessed in play in tier 4 with what is generally a mediocre low level spell being used by a half caster.</p><p></p><p>This combo can be <u>extremely </u>powerful in that situation. If you expand this to any spell by a full caster it will undoubtedly be MUCH more powerful and IMO will break the bank easily.</p><p>.</p><p>If you want to power build the lower level concentration spells are what is going to be a killer here. Spells like Fear, Cause Fear, suggestion. These spells already put out a ton of control and are useful all the way to 20th level and you have enough slots to cast them many times a day when you get to high level. Heck at 20th level you could cast Suggestion, Fear or Hypnotic Pattern every single turn of Combat without ever using more than one 5th level slot and targets do not get to save every turn against those spells (Fear does eventually, but only after you are out of sight).</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9021453, member: 7030563"] It is actually better in combat than Charm Monster because the target does not get advantage on the save and it is done on a bonus action. You are not generally going to talk the monster into attacking its friends but the deal here is the volume of control with each Fey getting an action AND the ability to charm an enemy every single turn for the cost of a 3rd level slot. The damage is not that relevant, the actions along with a charm are which brings a ton of control. 7 rounds is 14 chances to charm an enemy and 14 actions in addition to the action the caster is getting every round and that is if you stop at 2. Yes because it takes away enemy actions. They can't attack the fey, they can't attack the caster. If you are fighting a boss this means you can use your action to attack him or cast a spell on him or whatever and then he needs to pass 2 successive charms every single turn. And the Fey get to surround him, grapple him, block him whatever, they get opportinuty attacks too (although that can break the charm). Why stop at 2? Keep putting them out over and over and your action economy goes up every turn. I am not sure what you are saying. If you are suggesting multiple spheres on successive rounds to capture mulitple enemies concentration-free, then yes I think that will be just as OP. If you are suggesting casting the sphere on yourself I don't see how that helps the party, putting extra allies on the battlefield with extra actions (and in this case awesome bonus actions) helps a lot. I am not using Summon Fey as a whiteroom example, I am using it as an example I have witnessed in play in tier 4 with what is generally a mediocre low level spell being used by a half caster. This combo can be [U]extremely [/U]powerful in that situation. If you expand this to any spell by a full caster it will undoubtedly be MUCH more powerful and IMO will break the bank easily. . If you want to power build the lower level concentration spells are what is going to be a killer here. Spells like Fear, Cause Fear, suggestion. These spells already put out a ton of control and are useful all the way to 20th level and you have enough slots to cast them many times a day when you get to high level. Heck at 20th level you could cast Suggestion, Fear or Hypnotic Pattern every single turn of Combat without ever using more than one 5th level slot and targets do not get to save every turn against those spells (Fear does eventually, but only after you are out of sight). [/QUOTE]
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