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A spell to break the concentration limits - help me break the game
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<blockquote data-quote="Redwizard007" data-source="post: 9022812" data-attributes="member: 7024098"><p>As feat starved as most builds are, especially optimized builds, I think this would work at my table. A single spell not requiring concentration is unlikely to break the game, and for the cost of a feat... I like that balance.</p><p></p><p>5th level spell slots are just to easy to come by for a sorcerer, and at 11th level, a typical sorcerer could cast this 3 times without sacrificing a single spell slot for more sorcery points. </p><p>As a 5th level spell, this certainly shouldn't work for spells higher than level 3, and even that is a stretch. If you want powerful effects then upping the spell level is an absolute must. As written, this feels more like a spell that falls into the one-per-day category, and that means <strong>6th level minimum</strong>, and probably more like 8th or 9th level. </p><p></p><p>Speaking of 8th level spells.</p><p></p><p>This. This is balanced. I would have zero problem with this spell coming into my game. Its limited to the most powerful sorcerers (15th level+,) is once per day, requires a highly limited resource, and is expensive enough to justify game breaking results, <strong>BUT</strong> it lets the caster absolutely destroy one encounter per day. I would reword it to "you can maintain concentration on two <em>other</em> spells, <em>or effects,</em> <em>in addition to this one</em>."</p><p></p><p>I'd consider doing a similar spell at 6th level that had a +5 to Concentration and allowed concentrating on two 1st-3rd level spells, and if upcast to 7th level allow it to affect 4th and 5th level spells. This would make multi-concentration available at 11th level, but at a steep cost, and with limitations that prevent it absolutely dominating the game.</p><p></p><p>Honestly, you could drop the +X to Concentration saving throws with no real drop in power. Since Sorcerers get proficiency in Con saves anyway, and probably took a feat to boost concentration checks, this is more of a ribbon feature, but it is a nice little boost to make sure you don't lose a spell that you are devoting multiple resources to.</p><p></p><p>Side note: how would you handle concentration checks for multiple spells? Is it one check to maintain all your concentrations, or is each spell a separate check? The former speeds up the game at the risk of losing all your spells on a single bad roll. The latter could get tedious, but is more likely to result in partial successes, unless you fail on the roll for Sorcerous Incarnate or Ultimate Concentration.</p></blockquote><p></p>
[QUOTE="Redwizard007, post: 9022812, member: 7024098"] As feat starved as most builds are, especially optimized builds, I think this would work at my table. A single spell not requiring concentration is unlikely to break the game, and for the cost of a feat... I like that balance. 5th level spell slots are just to easy to come by for a sorcerer, and at 11th level, a typical sorcerer could cast this 3 times without sacrificing a single spell slot for more sorcery points. As a 5th level spell, this certainly shouldn't work for spells higher than level 3, and even that is a stretch. If you want powerful effects then upping the spell level is an absolute must. As written, this feels more like a spell that falls into the one-per-day category, and that means [B]6th level minimum[/B], and probably more like 8th or 9th level. Speaking of 8th level spells. This. This is balanced. I would have zero problem with this spell coming into my game. Its limited to the most powerful sorcerers (15th level+,) is once per day, requires a highly limited resource, and is expensive enough to justify game breaking results, [B]BUT[/B] it lets the caster absolutely destroy one encounter per day. I would reword it to "you can maintain concentration on two [I]other[/I] spells, [I]or effects,[/I] [I]in addition to this one[/I]." I'd consider doing a similar spell at 6th level that had a +5 to Concentration and allowed concentrating on two 1st-3rd level spells, and if upcast to 7th level allow it to affect 4th and 5th level spells. This would make multi-concentration available at 11th level, but at a steep cost, and with limitations that prevent it absolutely dominating the game. Honestly, you could drop the +X to Concentration saving throws with no real drop in power. Since Sorcerers get proficiency in Con saves anyway, and probably took a feat to boost concentration checks, this is more of a ribbon feature, but it is a nice little boost to make sure you don't lose a spell that you are devoting multiple resources to. Side note: how would you handle concentration checks for multiple spells? Is it one check to maintain all your concentrations, or is each spell a separate check? The former speeds up the game at the risk of losing all your spells on a single bad roll. The latter could get tedious, but is more likely to result in partial successes, unless you fail on the roll for Sorcerous Incarnate or Ultimate Concentration. [/QUOTE]
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A spell to break the concentration limits - help me break the game
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