Well, it seems to me that no matter how many times WotC says:
- The Essentials are NOT replacing the Player's Handbook, Dungeon Master's Guide, or Monster Manual.
- The Essentials are providing a better framework and starting point for new players while also providing new options for existing players to add to their games.
If we were to see things such as kobolds, goblins, and red dragons how are we NOT supposed to treat that as a replacement for the monster manual again?
Thanks for putting all our minds at ease. I feel so much better knowing this.
It extra exciting since nothing is being replaced I can look forward to the monster vault containing ALL NEW MONSTERS.
Hmm. What WILL they fill that with. What iconic monsters that newbies need to learn about are left to include that are NOT rewrites of monsters from previous products.
If we were to see things such as kobolds, goblins, and red dragons how are we NOT supposed to treat that as a replacement for the monster manual again?
It never claimed to not update monsters to modern standards. The Monster Manual IS obsolete and has been since the Monster Manual 2. Essentials does present an opportunity to update them so that they fit in to today's design.
It would surprise me if they chose not to take that opportunity.
But, even if they didn't, there's nothing to say they can't come out with new kobolds, goblins, etc, that are designed using the new guidelines.
And it is a beginner product, so new kobolds are pretty much necessities, cause... well.. they're kobolds!
I've read the ultimate comment on the Essentials series over at therpgsite:
"Me, I prefer the uncompromised 4.0 philosophy of Heinsoo and Noonan."

Well, it seems to me that no matter how many times WotC says:
- The Essentials consist of 10 key products that will form the baseline experience for the roleplaying game moving forward.
- The Essentials are NOT a new game or a new edition.
- The Essentials are NOT replacing the Player's Handbook, Dungeon Master's Guide, or Monster Manual.
- The Essentials are providing a better framework and starting point for new players while also providing new options for existing players to add to their games.
- The Essentials products work with all other Dungeons & Dragons roleplaying game products, from Player’s Handbook to new products releasing in 2011 and beyond—just like all other D&D products we release
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p.s.: @KB sometimes it is better to say nothing at all... if you think everything is crap and you will ignore it, why don´t you just do that?Or maybe they just don't believe it when WotC says:
- The Essentials consist of 10 key products that will form the baseline experience for the roleplaying game moving forward.
- The Essentials are NOT a new game or a new edition.
- The Essentials are NOT replacing the Player's Handbook, Dungeon Master's Guide, or Monster Manual.
- The Essentials are providing a better framework and starting point for new players while also providing new options for existing players to add to their games.
- The Essentials products work with all other Dungeons & Dragons roleplaying game products, from Player’s Handbook to new products releasing in 2011 and beyond—just like all other D&D products we release.
Swap the phrase "a replacement" with "more options". You now get a choice of which red dragon and kobolds suite the encounter/adventure/setting better. Is this really a bad thing?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.