Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
A Tale Of Lonely Whispers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KahlessNestor" data-source="post: 8086119" data-attributes="member: 6801311"><p>Molthune/Duskshroud Forest</p><p>Summer/Day 1/Morning</p><p>Round 0</p><p></p><p>Sunlight and pain greeted Theodore as he regained consciousness. He groaned and forced himself to do a check of his limbs, then sat up. He was lying in a mess of blood. He winced as he prodded at his open wounds, though the bleeding had stopped. He found his branch-club to help himself to his feet. He found Shaveda’s prison club lying next to a drag trail of blood. He picked it up and tucked it into the rope belt of his prison uniform, just in case.</p><p></p><p>Hobbling, Theo followed the blood trail, sickened to find Shaveda’s severed arm left in a pile of forest debris. The trail continued around a thick tree trunk until he found the badger’s den among the sprawling roots, and the rest of his companion. Even for one used to the horrors of the battlefield, it was a gruesome sight.</p><p></p><p>Theo looked to see if Shaveda had any personal effects on her person, then dragged her away from the den and gave her what shallow burial he could, hacking away at the dirt with his club. Out of habit, he said a prayer over her body to whatever god might claim her. Then he turned and hobbled back to the cabin.</p><p></p><p>The cabin door was rigged with a simple lock, more to keep it closed than to keep out intruders, and it was easy for Theo to work the mechanism. He stepped inside the simple interior and looked around. It appeared to be a hunting cabin, used seasonally, and not currently occupied. Fireplace, simple bed, wardrobe, and a box of firewood, jugs of water, and a cellar of cured venison and nuts.</p><p></p><p>Theo’s belly groaned, and he grabbed the knife from the dressing table and cut off a chunk of venison, stuffing it into his mouth. He tossed the pack from the prison on the bed and sank down on the hard pallet. He tore his shredded shirt off, wincing as the dried blood tore open again, his head fuzzing a bit from the pain. Still chewing on the venison, Theo poured some of the water from the jugs into one of the pots. He used a clean part of his prison shirt to clean out his wounded shoulder and dug some poultice ingredients from the prison healer kit in his backpack. He dressed his wounds as best he could, then drank down a good draught of fresh water before falling back on the bed again.</p><p></p><p>Theo tried to think through the pain, tried not to think of the times he’d lain like this on a battlefield, waiting to be found amongst the dead. Would he die here, a rotten corpse to greet the owner of this cabin when he returned, whenever that would be? He had to determine what to do next. Was he far enough away from the prison to be safe? The cabin was fairly well hidden. Could he afford to take time to rest and heal? And he didn’t know where he was. He needed to make a plan. Shaveda had said there was farmland to the south of the forest, and that meant people. It was the best direction until he could get his bearing before heading to the border. She had mentioned a place called Azure Creek, too, she had been looking into. That might be a way to honor her memory, if he stopped by. It would be more dangerous than heading for the border, but what did he have to live for?</p><p></p><p>Theo drifted off again, rousing himself every hour or so to treat his wounds. He tore up his prison rags for bandages and boiled water to clean bandages. He even used the heated knife to cauterize his wounds as best he could. He started to feel better around midday.</p><p></p><p>Theo took the opportunity to sleep the night in a real bed. In the morning, he packed up some of the cookware, the smallest water jug, and a week’s worth of the venison and nuts. There was no sense lingering here. He would head south for farm country. He figured that without the prison clothes, he could travel more openly during the day, when it would be easier to pick his path through the forest. In farm country, he would be able to get directions to Azure Creek, or possibly pick up some coin for work.</p><p></p><p>Theo tried to find a direction, but the tree canopy was thick. It was tough to get a bead on the direction of the sun, and there didn’t appear to be any moss on trees in this area. Finally, Theo picked a direction he thought was south and found a path going that way.</p><p></p><p>[spoiler=Conditions, Actions, Rolls]</p><p>Immune to Battlefield Medicine for 21h</p><p><strong>Natural Healing:</strong> Con (2) x twice level (4) = 8 hp per day and night of rest</p><p></p><p>Action: Battlefield Medicine</p><p><span style="font-size: 26px"><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=241747" target="_blank">Medicine: 1D20+4 = [10]+4 = 14</a></span></span></p><p>Unsuccessful</p><p>Action: Treat Wounds (Hour 1)</p><p><span style="font-size: 26px"><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=241748" target="_blank">Medicine: 1D20+4 = [3]+4 = 7</a></span></span></p><p>Unsuccessful</p><p>Treat Wounds (Hour 2) - using the “treat for 1 hour” rule to double the healing.</p><p><span style="font-size: 26px"><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=241749" target="_blank">Medicine: 1D20+4 = [16]+4 = 20</a></span></span></p><p><span style="font-size: 26px"><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=241750" target="_blank">Hit Points restored: 2D8 = [7, 2] = 9</a></span></span></p><p>18 hp</p><p>Treat Wounds (Hour 3) - using the “treat for 1 hour” rule to double the healing.</p><p><span style="font-size: 26px"><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=241751" target="_blank">Medicine: 1D20+4 = [17]+4 = 21</a></span></span></p><p><span style="font-size: 26px"><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=241752" target="_blank">Hit points restored: 2D8 = [3, 5] = 8</a></span></span></p><p>16 hp</p><p>Action: Sense Direction</p><p><span style="font-size: 26px"><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=241811" target="_blank">Survival no compass: 1D20-2 = [1]-2 = -1</a></span></span></p><p>Looks like he gets lost :/ Crit fail.</p><p>[/spoiler]</p><p></p><p>[spoiler=Theo Warsavage Info]</p><p><a href="https://www.myth-weavers.com/sheet.html#id=2256221" target="_blank">Theodore Warsavage Character Sheet</a></p><p>AC 16</p><p>HP 32/32</p><p>F/R/W 8/8/4</p><p>Class DC 18</p><p>Hero Points: 1</p><p></p><p>Attack of Opportunity</p><p>Raise Shield/Shield Block</p><p>Power Attack</p><p>Sudden Charge</p><p>Brutish Shove</p><p>Battle Medicine</p><p>Assurance: Athletics</p><p>Titan Wrestler</p><p>[/spoiler]</p><p></p><p>[spoiler=Cast]</p><p>Shaveda Gholdast - orc-blooded woman</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 8086119, member: 6801311"] Molthune/Duskshroud Forest Summer/Day 1/Morning Round 0 Sunlight and pain greeted Theodore as he regained consciousness. He groaned and forced himself to do a check of his limbs, then sat up. He was lying in a mess of blood. He winced as he prodded at his open wounds, though the bleeding had stopped. He found his branch-club to help himself to his feet. He found Shaveda’s prison club lying next to a drag trail of blood. He picked it up and tucked it into the rope belt of his prison uniform, just in case. Hobbling, Theo followed the blood trail, sickened to find Shaveda’s severed arm left in a pile of forest debris. The trail continued around a thick tree trunk until he found the badger’s den among the sprawling roots, and the rest of his companion. Even for one used to the horrors of the battlefield, it was a gruesome sight. Theo looked to see if Shaveda had any personal effects on her person, then dragged her away from the den and gave her what shallow burial he could, hacking away at the dirt with his club. Out of habit, he said a prayer over her body to whatever god might claim her. Then he turned and hobbled back to the cabin. The cabin door was rigged with a simple lock, more to keep it closed than to keep out intruders, and it was easy for Theo to work the mechanism. He stepped inside the simple interior and looked around. It appeared to be a hunting cabin, used seasonally, and not currently occupied. Fireplace, simple bed, wardrobe, and a box of firewood, jugs of water, and a cellar of cured venison and nuts. Theo’s belly groaned, and he grabbed the knife from the dressing table and cut off a chunk of venison, stuffing it into his mouth. He tossed the pack from the prison on the bed and sank down on the hard pallet. He tore his shredded shirt off, wincing as the dried blood tore open again, his head fuzzing a bit from the pain. Still chewing on the venison, Theo poured some of the water from the jugs into one of the pots. He used a clean part of his prison shirt to clean out his wounded shoulder and dug some poultice ingredients from the prison healer kit in his backpack. He dressed his wounds as best he could, then drank down a good draught of fresh water before falling back on the bed again. Theo tried to think through the pain, tried not to think of the times he’d lain like this on a battlefield, waiting to be found amongst the dead. Would he die here, a rotten corpse to greet the owner of this cabin when he returned, whenever that would be? He had to determine what to do next. Was he far enough away from the prison to be safe? The cabin was fairly well hidden. Could he afford to take time to rest and heal? And he didn’t know where he was. He needed to make a plan. Shaveda had said there was farmland to the south of the forest, and that meant people. It was the best direction until he could get his bearing before heading to the border. She had mentioned a place called Azure Creek, too, she had been looking into. That might be a way to honor her memory, if he stopped by. It would be more dangerous than heading for the border, but what did he have to live for? Theo drifted off again, rousing himself every hour or so to treat his wounds. He tore up his prison rags for bandages and boiled water to clean bandages. He even used the heated knife to cauterize his wounds as best he could. He started to feel better around midday. Theo took the opportunity to sleep the night in a real bed. In the morning, he packed up some of the cookware, the smallest water jug, and a week’s worth of the venison and nuts. There was no sense lingering here. He would head south for farm country. He figured that without the prison clothes, he could travel more openly during the day, when it would be easier to pick his path through the forest. In farm country, he would be able to get directions to Azure Creek, or possibly pick up some coin for work. Theo tried to find a direction, but the tree canopy was thick. It was tough to get a bead on the direction of the sun, and there didn’t appear to be any moss on trees in this area. Finally, Theo picked a direction he thought was south and found a path going that way. [spoiler=Conditions, Actions, Rolls] Immune to Battlefield Medicine for 21h [b]Natural Healing:[/b] Con (2) x twice level (4) = 8 hp per day and night of rest Action: Battlefield Medicine [size=105][color=#646496][url=http://roll.coyotecode.net/lookup.php?rollid=241747]Medicine: 1D20+4 = [10]+4 = 14[/url][/color][/size] Unsuccessful Action: Treat Wounds (Hour 1) [size=105][color=#646496][url=http://roll.coyotecode.net/lookup.php?rollid=241748]Medicine: 1D20+4 = [3]+4 = 7[/url][/color][/size] Unsuccessful Treat Wounds (Hour 2) - using the “treat for 1 hour” rule to double the healing. [size=105][color=#646496][url=http://roll.coyotecode.net/lookup.php?rollid=241749]Medicine: 1D20+4 = [16]+4 = 20[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=241750]Hit Points restored: 2D8 = [7, 2] = 9[/url][/color][/size] 18 hp Treat Wounds (Hour 3) - using the “treat for 1 hour” rule to double the healing. [size=105][color=#646496][url=http://roll.coyotecode.net/lookup.php?rollid=241751]Medicine: 1D20+4 = [17]+4 = 21[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=241752]Hit points restored: 2D8 = [3, 5] = 8[/url][/color][/size] 16 hp Action: Sense Direction [size=105][color=#646496][url=http://roll.coyotecode.net/lookup.php?rollid=241811]Survival no compass: 1D20-2 = [1]-2 = -1[/url][/color][/size] Looks like he gets lost :/ Crit fail. [/spoiler] [spoiler=Theo Warsavage Info] [url=https://www.myth-weavers.com/sheet.html#id=2256221]Theodore Warsavage Character Sheet[/url] AC 16 HP 32/32 F/R/W 8/8/4 Class DC 18 Hero Points: 1 Attack of Opportunity Raise Shield/Shield Block Power Attack Sudden Charge Brutish Shove Battle Medicine Assurance: Athletics Titan Wrestler [/spoiler] [spoiler=Cast] Shaveda Gholdast - orc-blooded woman [/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
A Tale Of Lonely Whispers
Top