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A Teacher for Laynie: Mystery at the Academy (Part 2)
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<blockquote data-quote="Rystil Arden" data-source="post: 3084182" data-attributes="member: 29014"><p>(OOC: Well, the advantage of Lex is that I already built her at <em>exactly</em> level 4, which is the correct level to be your cohort, and her abilities, unlike Laynie's can be easily described using core rules only + maybe that new Daryne feat I made up (I didn't give her feats just in case because the Daryne feat hadn't been accepted yet). The disadvantage is that you'd need to help me think of a story reason why she would go on a sabbatical. Laynie, on the other hand, has a good story reason to come. She isn't really level 4, she just has random abilities sometimes (hasn't really happened much yet). She might be a good Follower, though.</p><p></p><p>Anyway, on leaving, you get a Spellbook with all the cantrips. If you do the Wizard's Degree, you wind up with a normal Wizard's spellbook. You also get a normal book to use as a journal as a journeyman. You're expected to present findings from your journal when you return to complete your studies (though some never return). </p><p></p><p>I'm going to give you XP for defeating Elayna Valsice--no reason to skimp on you just because you used RP to win because RP is cool too, though I'm dividing it between you, Lex, and Rayne. That's 3200 XP. Then I'm handing out 1000 XP in RP and Quest XP for completing the quest and RPing well, and that's it!</p><p></p><p>Because you spent your level pretty much solely in Arcane environments and I know you're doing Horizon Walker, I'm giving you the following special Arcane Terrain Mastery:</p><p></p><p>Arcane: Knowledge (Arcana) and Spellcraft are Horizonwalker class skills for you, and you can use Prestidigitation, Detect Magic, and Read Magic each once per day as a spell-like ability with caster level equal to your character level. You gain a +1 insight bonus to attacks and damage against arcane creatures.)</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3084182, member: 29014"] (OOC: Well, the advantage of Lex is that I already built her at [I]exactly[/I] level 4, which is the correct level to be your cohort, and her abilities, unlike Laynie's can be easily described using core rules only + maybe that new Daryne feat I made up (I didn't give her feats just in case because the Daryne feat hadn't been accepted yet). The disadvantage is that you'd need to help me think of a story reason why she would go on a sabbatical. Laynie, on the other hand, has a good story reason to come. She isn't really level 4, she just has random abilities sometimes (hasn't really happened much yet). She might be a good Follower, though. Anyway, on leaving, you get a Spellbook with all the cantrips. If you do the Wizard's Degree, you wind up with a normal Wizard's spellbook. You also get a normal book to use as a journal as a journeyman. You're expected to present findings from your journal when you return to complete your studies (though some never return). I'm going to give you XP for defeating Elayna Valsice--no reason to skimp on you just because you used RP to win because RP is cool too, though I'm dividing it between you, Lex, and Rayne. That's 3200 XP. Then I'm handing out 1000 XP in RP and Quest XP for completing the quest and RPing well, and that's it! Because you spent your level pretty much solely in Arcane environments and I know you're doing Horizon Walker, I'm giving you the following special Arcane Terrain Mastery: Arcane: Knowledge (Arcana) and Spellcraft are Horizonwalker class skills for you, and you can use Prestidigitation, Detect Magic, and Read Magic each once per day as a spell-like ability with caster level equal to your character level. You gain a +1 insight bonus to attacks and damage against arcane creatures.) [/QUOTE]
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