Templetroll
Explorer
Way back we had one game where we entered a magical tunnel on a quest for our lord. Partway through, for some reason that I cannot recall we decided to turn around and head back out. I think it was goofball idea about getting some supplies that someone though would be useful.
This tunnel was straight and wide and no doors or turnoffs. As soon as the party was turned around the GM described to us an intersection... We thought this was odd but decided to explore it by turning this way or that, at random. We made about 4 turns and then decided to go back and map from the 'beginning'. After 6 or 7 turns we realized we were well into a dungeon and would not find the tunnel. We began mapping at that point. Mapping for 6 months of real time playing almost every weekend for a few hours. The best thing that happened to us was when we got caught in a trap... It was a time trap. The first person down this one hallway seemed to go slower and slower, but always stayed ahead ot those behind them no matter how fast they tried to move up to them. We determined that this must be a way out otherwise it would not be protected so! After a week of travel like this.... yes, we were a stubborn group.... we decided to use our ring of djinn summoning to get some food. Djinn shows up in a bad mood, "It's about time you called me!" Seems we had been travelling for so long in game time that there had been a thing called 'the heat death of the universe."
this time trap kept the part of the dungeon we were in AND the small section of the Elemental Plane of Air that was keeping our djinn around despite the destruction of everything else! I found that rather cool, even as it was annoying.
The DM had the magic tunnel setup to be a maze on our return trip! he never expected it to be as arduous as it turned out to be. Moral of the tale: Map early, map often.
My other tale about mapping is that the maps I draw are 'accurate according to graph theory" as the above GM described it. That seems to mean that one can discern the rooms and corridors and where they connect but it is with lack of detail, as if actually scribbled while walking along. I wasn't roleplaying this, that is just how I draw maps when I'm playing. In the one game we went through every single room and had it mapped out! We still could not find what we were looking for. Finally, I missed a game so my wife took my character sheet and map to the game with her. This seems to have been the first time that any of the other players at the game had actually looked at the map!
What happened was, when I got near the edge of the page I folded it over and started mapping on the other side. If I found a section connected elsewhere on the original side I made a fold and drew the connection! The party decided to spend about an hour follwing my map to make a good map that showed rooms, corridors and proper dimensions and alignments. Well, lo and behold! what I had as a long curving corridor with rooms to the one side turned out to be a CIRCLE! seems there was a room that we never knew of thanks to the way I mapped.
The party found a secret door, went in, kicked butt, go the widget, we all went home.
They never let me map again.
This tunnel was straight and wide and no doors or turnoffs. As soon as the party was turned around the GM described to us an intersection... We thought this was odd but decided to explore it by turning this way or that, at random. We made about 4 turns and then decided to go back and map from the 'beginning'. After 6 or 7 turns we realized we were well into a dungeon and would not find the tunnel. We began mapping at that point. Mapping for 6 months of real time playing almost every weekend for a few hours. The best thing that happened to us was when we got caught in a trap... It was a time trap. The first person down this one hallway seemed to go slower and slower, but always stayed ahead ot those behind them no matter how fast they tried to move up to them. We determined that this must be a way out otherwise it would not be protected so! After a week of travel like this.... yes, we were a stubborn group.... we decided to use our ring of djinn summoning to get some food. Djinn shows up in a bad mood, "It's about time you called me!" Seems we had been travelling for so long in game time that there had been a thing called 'the heat death of the universe."
The DM had the magic tunnel setup to be a maze on our return trip! he never expected it to be as arduous as it turned out to be. Moral of the tale: Map early, map often.
My other tale about mapping is that the maps I draw are 'accurate according to graph theory" as the above GM described it. That seems to mean that one can discern the rooms and corridors and where they connect but it is with lack of detail, as if actually scribbled while walking along. I wasn't roleplaying this, that is just how I draw maps when I'm playing. In the one game we went through every single room and had it mapped out! We still could not find what we were looking for. Finally, I missed a game so my wife took my character sheet and map to the game with her. This seems to have been the first time that any of the other players at the game had actually looked at the map!
What happened was, when I got near the edge of the page I folded it over and started mapping on the other side. If I found a section connected elsewhere on the original side I made a fold and drew the connection! The party decided to spend about an hour follwing my map to make a good map that showed rooms, corridors and proper dimensions and alignments. Well, lo and behold! what I had as a long curving corridor with rooms to the one side turned out to be a CIRCLE! seems there was a room that we never knew of thanks to the way I mapped.
The party found a secret door, went in, kicked butt, go the widget, we all went home.
They never let me map again.