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A Thought about 5e Multi-classing...
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<blockquote data-quote="Crazy Jerome" data-source="post: 5880437" data-attributes="member: 54877"><p>I'd prefer something like you listed, to multiclassing in either 3E, 4E, or even a combination of the two. Though I'd like the means to be a little more organic.</p><p> </p><p>I know it was kind of an introductory aside, but I think still relevant that it was not unheard of for people with your sensibilities on 3E multiclassing to require the player to telegraph their picks. Your 5th level fighter can take a level in rogue at 6th level, because at 4th level, you told everyone that you were planning on doing so sometime in the next few levels, and thus had plenty of time in game to roleplay your acquisition of the necessary intro abilities.</p><p> </p><p>The most well-rounded characters I ever got out of a d20 game was running a modified gestalt Arcana Evolved game. Every character had a prime class that they could not multiclass out of. In parallel, every character had a "breadth" slot where they could not take the same class twice in row. The prime class was the main flavor of what you "are". The breadth class was not meant to have such in-game correspondence, but mechanical reflection of tricks you picked up from adventuring, fellow party members, training, etc. Because the secondary abilities rapidly fell behind in the power of the prime class, it did not impinge too much on niches. On the downside, it did take a special character sheet to manage properly, almost an extra page, and was thus a huge pain to administer, for both me and the players. However, I think a system designed with "multiclassing for breadth only, not at the expense of prime character abilities" might do a better job than our cobbled together version. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5880437, member: 54877"] I'd prefer something like you listed, to multiclassing in either 3E, 4E, or even a combination of the two. Though I'd like the means to be a little more organic. I know it was kind of an introductory aside, but I think still relevant that it was not unheard of for people with your sensibilities on 3E multiclassing to require the player to telegraph their picks. Your 5th level fighter can take a level in rogue at 6th level, because at 4th level, you told everyone that you were planning on doing so sometime in the next few levels, and thus had plenty of time in game to roleplay your acquisition of the necessary intro abilities. The most well-rounded characters I ever got out of a d20 game was running a modified gestalt Arcana Evolved game. Every character had a prime class that they could not multiclass out of. In parallel, every character had a "breadth" slot where they could not take the same class twice in row. The prime class was the main flavor of what you "are". The breadth class was not meant to have such in-game correspondence, but mechanical reflection of tricks you picked up from adventuring, fellow party members, training, etc. Because the secondary abilities rapidly fell behind in the power of the prime class, it did not impinge too much on niches. On the downside, it did take a special character sheet to manage properly, almost an extra page, and was thus a huge pain to administer, for both me and the players. However, I think a system designed with "multiclassing for breadth only, not at the expense of prime character abilities" might do a better job than our cobbled together version. :D [/QUOTE]
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