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A Thought about 5e Multi-classing...
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<blockquote data-quote="Falling Icicle" data-source="post: 5881574" data-attributes="member: 17077"><p>We know the math in 5e is going to be very different from 3e, with a greater emphasis on ability scores and much more gradual increases from leveling. Depending on how they do it, 5e might avoid alot of the problems that plagued 3e multiclassing, like odd stacking of attack/save bonuses. </p><p></p><p>I also hope that, like in 4e, there will be no "caster level" on spells. The revelation that fireball will do a flat 5d6 base damage and not scale with level seems to indicate that there won't be caster levels in 5e. If there aren't caster levels that will also solve one of the biggest problems with multiclass spellcasters in 3e.</p><p></p><p>The other big problem with multiclassing in 3e was that some of the classes were front-loaded with special features and you could get many of the best things a class had to offer by just taking one level in it. This problem can easily be avoided with good class design and/or Star Wars Saga Edition-like talent trees for the classes.</p><p></p><p>I think the developers are well aware of the problems 3e multiclassing had and will do their best to avoid them this time around. If not, we'll have plenty of opportunities to enlighten them during the public playtest.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 5881574, member: 17077"] We know the math in 5e is going to be very different from 3e, with a greater emphasis on ability scores and much more gradual increases from leveling. Depending on how they do it, 5e might avoid alot of the problems that plagued 3e multiclassing, like odd stacking of attack/save bonuses. I also hope that, like in 4e, there will be no "caster level" on spells. The revelation that fireball will do a flat 5d6 base damage and not scale with level seems to indicate that there won't be caster levels in 5e. If there aren't caster levels that will also solve one of the biggest problems with multiclass spellcasters in 3e. The other big problem with multiclassing in 3e was that some of the classes were front-loaded with special features and you could get many of the best things a class had to offer by just taking one level in it. This problem can easily be avoided with good class design and/or Star Wars Saga Edition-like talent trees for the classes. I think the developers are well aware of the problems 3e multiclassing had and will do their best to avoid them this time around. If not, we'll have plenty of opportunities to enlighten them during the public playtest. [/QUOTE]
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