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A Thought about 5e Multi-classing...
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<blockquote data-quote="Firzair" data-source="post: 5884193" data-attributes="member: 1334"><p>I'd like a mix of 2E and 3E.</p><p>Upon reaching the xp needed to advance a level, you can choose to start a new class career. You "spend" half the xp required for reaching second level to gain the first level class features in that class. From that point on all xp gained is distributed evenly on your careers. All general variables you get from every class (hit points, defenses/saves etc.) will only use the better stats or will be halfed (I wouldn't like this).</p><p></p><p>Example:</p><p>Hypothetical classes</p><p>Fighter, hit dice per level 1d10, saves fort +1, will +0, ref +0 </p><p>Features: attack +1 at every odd level, defense +1 at every even level, 1 bonus feat every odd level</p><p></p><p>Wizard, hit dice per level 1d6, saves fort +0, will +1, ref +0</p><p>Features: arcane caster +1 per level, +1 magic feat per 3 levels</p><p></p><p>So using the 1000xp per level rules from 3E you could go like this:</p><p>- 1st level fighter 10 hp, fort +1, attack +1, defense +0, 1 fighter bonus feat</p><p>- at 1000xp he chooses to also become a wizard, reducing his xp for fighter to 500 and starting a wizard class with 0 xp. From the wizard level he gains +1 will (higher than fighter level 1 will +0), +1 arcane caster level, he rolls hitpoints but a they are lower than the starting 10 from fighter 1 he ignores that</p><p>- 1000 xp later (split for both classes) he advances 1 level as fighter, gaining 1d10 hitpoints (he rolled a 3), +1 defense plus perhaps some saves progression. </p><p>- 1000 xp later he advances as wizard, rolls 1d6 for hitpoints (rolls 6 which is 3 better than 3 and raises his maximum hintpoint by 3), +1 arcane caster level</p><p>- 3000 xp later he becomes a fighter 3 (3000 xp) / wizard 2 (2500 xp) and gains 1d10 hitpoints, +1 attack, +1 fighter bonus feat</p><p></p><p>The pure fighter would be level 4 with 6000 xp having more hitpoints, +1 to defense and probably other features that came with the 4th level.</p><p></p><p>An alternative could also be to let the xp be used for training, advancing every class individually but only gaining the classes individual features if the class level isn't the highest one.</p></blockquote><p></p>
[QUOTE="Firzair, post: 5884193, member: 1334"] I'd like a mix of 2E and 3E. Upon reaching the xp needed to advance a level, you can choose to start a new class career. You "spend" half the xp required for reaching second level to gain the first level class features in that class. From that point on all xp gained is distributed evenly on your careers. All general variables you get from every class (hit points, defenses/saves etc.) will only use the better stats or will be halfed (I wouldn't like this). Example: Hypothetical classes Fighter, hit dice per level 1d10, saves fort +1, will +0, ref +0 Features: attack +1 at every odd level, defense +1 at every even level, 1 bonus feat every odd level Wizard, hit dice per level 1d6, saves fort +0, will +1, ref +0 Features: arcane caster +1 per level, +1 magic feat per 3 levels So using the 1000xp per level rules from 3E you could go like this: - 1st level fighter 10 hp, fort +1, attack +1, defense +0, 1 fighter bonus feat - at 1000xp he chooses to also become a wizard, reducing his xp for fighter to 500 and starting a wizard class with 0 xp. From the wizard level he gains +1 will (higher than fighter level 1 will +0), +1 arcane caster level, he rolls hitpoints but a they are lower than the starting 10 from fighter 1 he ignores that - 1000 xp later (split for both classes) he advances 1 level as fighter, gaining 1d10 hitpoints (he rolled a 3), +1 defense plus perhaps some saves progression. - 1000 xp later he advances as wizard, rolls 1d6 for hitpoints (rolls 6 which is 3 better than 3 and raises his maximum hintpoint by 3), +1 arcane caster level - 3000 xp later he becomes a fighter 3 (3000 xp) / wizard 2 (2500 xp) and gains 1d10 hitpoints, +1 attack, +1 fighter bonus feat The pure fighter would be level 4 with 6000 xp having more hitpoints, +1 to defense and probably other features that came with the 4th level. An alternative could also be to let the xp be used for training, advancing every class individually but only gaining the classes individual features if the class level isn't the highest one. [/QUOTE]
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