Gothmog
First Post
I was just thinking about CR and what it is supposed to mean, and something just occurred to me. CR should be determined by an encounter that would push a party to its limits- basically having a 50/50 shot at winning. I never understood why they chose an encounter with a CR equal to the party's as depleting 20-25% of their resources. It seems like a completely arbitrary number, especially since what comprises 20-25% of a party's resources will vary greatly from party to party, but an encounter that pushes them to the make or break point will be more uniform (though still not perfect). The 20% number is an unrealistic number because it is counter-intuitive and difficult for a DM to estimate easily. When you design encounters, do you design them to be even CR with a group (a cakewalk), or more challenging?
For example- In 3E, a 3rd level party would be hard pressed to survive an encounter with a troll CR 5. However, an encounter with 4 orcs is only CR 3. Basically, if you divide the current CRs by 2, you get a good approximation of what would be a very tough encounter for the party. The DMG says that a fight with a CR 1 to 4 higher than party level is very difficult, while one 5 or more higher is lethal. That is a lot of latitude to cover, and it will vary greatly depending on equipment, magic, etc. Doesn't assigning a CR based on an even-odds fight make more sense than trying to figure out how many encounters of a given CR would deplete 25% of resources?
For example- In 3E, a 3rd level party would be hard pressed to survive an encounter with a troll CR 5. However, an encounter with 4 orcs is only CR 3. Basically, if you divide the current CRs by 2, you get a good approximation of what would be a very tough encounter for the party. The DMG says that a fight with a CR 1 to 4 higher than party level is very difficult, while one 5 or more higher is lethal. That is a lot of latitude to cover, and it will vary greatly depending on equipment, magic, etc. Doesn't assigning a CR based on an even-odds fight make more sense than trying to figure out how many encounters of a given CR would deplete 25% of resources?