A Thought About CR


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Remember where it says its a guideline?

CR's do need some reworking
REwork what?

Once you get past third level or so, CR becomes increasingly useless
Balderdash! Poppycock! Fiddle Faddle!! I play high levels all the time and have yet to encounter this bogus theory.

This is not a rant, flame or otherwise!

I get really frustrated when I read that CR become useless etc. Before we go there could we discuss the very next page in the DMG that talks about what to do with easier to harder encounters and how to modify the experience etc? It gives pretty good instructions on how to think outside the box. The table given is not the law!

Lets go further back and look at the title of the book:

Dungeon Master Guide

Lets talk about what its not first.

Its not the Declaration of Independance. No. :cool:

Its not the Bible, the Codex of Hammurabi (google it if you don't know) or even the Consitution of the United States of America! ;)

It is for all intents and purposes exactly what the third word in its title says it is, a "guide". If you use it as such life becomes much easier.

:D :D
 



Heroes roll great, monsters botch: Cakewalk. Oh lookee, a new magic item for free!
Both parties roll average: Well, that was a good fight.
Heroes botch, monsters roll great: TPK! Oh, the agony!

Monsters play dumb and heroes are smart: Cakewalk.
Both sides use average tactics: Good fight.
Heroes use average tactics and monsters are brilliant: TPK!
Obviously the CR is going to be based on typical performance; no one number can capture what will happen as we manipulate luck and skill through every permutation.

Or do you really want Monster Manual entries to read like this:

CR 4
CR 3 if players get lucky
CR 5 if players get unlucky
 

I was just thinking about CR and what it is supposed to mean, and something just occurred to me. CR should be determined by an encounter that would push a party to its limits- basically having a 50/50 shot at winning.
Why?

Anyway, an Nth-level character is CR N -- presumably capable of pushing another Nth-level character to his limits. That same CR N character is an EL N encounter, capable of challenging four CR N characters, i.e. of putting up a good fight before dying and using up about one-fourth of their resources.

You can compose a reasonable adventure for four Nth-level characters out of a string of EL N encounters. Any one encounter that pushes a party to its limits should end the adventure then and there (typically).
 
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Tiefling said:


As far as I know their intended purpose is calculation of XP.

Well, time to look at my DMG again.

Nope, there it is. One of their uses might be calculation of XP but their main purpose is still to figure out how strong that monster is in comparison to an average party of adventurers.

DMG pg 100

A monster's Challenge Rating (CR) tells you the level of the party for which that monster is a good challenge.

Emphasis mine
 
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D'karr said:
Isn't that exactly what their intended purpose is?
Not really; they are used as part of a formula in which you input average party level, party size, etc., and then they are used again in a formula to calculate experience. Formula utilization has become, whether or not this is exactly what the designers intended or not, a substitute for the GMs best judgement, more often than not.

To me, CRs are a handwave explanation of the creatures challenge potential; I completely ignore the formulae that include them.
 

D'karr said:


Well, time to look at my DMG again.

Nope, there it is. One of their uses might be calculation of XP but their main purpose is still to figure out how strong that monster is in comparison to an average party of adventurers.

We get two sentences relating CR to appropriate challenge. Then we get about a page and a half showing how to use it to calculate XP.
 
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Tiefling said:


We get two sentences relating CR to appropriate challenge. Then we get about a page and a half showing how to use it to calculate XP.

Its that page and a half that everyone seems to ignore.
 

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