My point is your data is for modern hemp. Woven by machine and with quality control. Not for hemp made by hand from mostly low-skilled commoners with little interest or regard for legal liability. "Your rope broke and your friend fell into a pit of green slime and died? Next time buy silk rope and not my cheap hemp."My data is for hemp. It is not going to be that much heavier for a given diameter.
I think you are being very unfair to old time rope makers. They were not low skilled and they may not have had to deal with legal liability but they mostly sold rope to their neighbours and if the rope broke and cousin Jake dies from a poorly made rope then Jakes family and neighbours came and took it out on the ropemaker.My point is your data is for modern hemp. Woven by machine and with quality control. Not for hemp made by hand from mostly low-skilled commoners with little interest or regard for legal liability. "Your rope broke and your friend fell into a pit of green slime and died? Next time buy silk rope and not my cheap hemp."
So, feyweave rope would be woven with "techniques perfected by the eladrin" -- and maybe also using elven hair, which has been in D&D since at least the 2E days as a rope material. "Feyweave rope" sounds better than "elven hair rope" to me, anyway.Player's Handbook said:Feyweave armor is woven with techniques perfected by the eladrin. Starweave armor is fashioned after patterns created in the divine dominions of the Astral Sea.
Githweave rope is made with crystalline fibers harvested by the githzerai. It probably differs from mindweave rope in weaving pattern only. I'd use the highest of a character's Intelligence, Wisdom, or Charisma to determine the strength of the githweave or mindweave rope they are using, since "willpower" is poorly reflected in the rules as written.Adventurer's Vault said:Githzerai weavers first taught other peoples the methods of making githweave. It’s clear that the githzerai took these techniques from their erstwhile masters, the mind flayers. Patterns taken from captured mind flayer garments led to mindweave and mindpatterned armor. All these armors infuse some form of crystal into textiles, channeling mind energy to fortify the body. Efreetweave seems to be similar, but uses rare reagents and metallic threads from the Elemental Chaos.
Uh huh. Happy Gaming.I think you are being very unfair to old time rope makers. They were not low skilled and they may not have had to deal with legal liability but they mostly sold rope to their neighbours and if the rope broke and cousin Jake dies from a poorly made rope then Jakes family and neighbours came and took it out on the ropemaker.
I like just putting lore like this in, and then rewarding the detail-oriented player; for instance, knowing the trick of using ephemeral shroud to prevent possession could be key in a scheme...@RealAlHazred I like that type of detail. Adds nice flavor to a setting.
Though I have to admit, it's pretty unlikely my players would ever care about that level of detail. At least my current ones. But it's fun to think of this type of stuff for setting building, even if it never comes up in game![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.