nopantsyet
First Post
I really like to use non-lethal encounters in cities. It's just so much more believable. A fantasy society is going to have the resources and sophistication to deal with violent crime. They may not do a good job of it, but the resources are going to be there. Granted, it might be the adventurers, but does it have to be every single time?
Of course not. Make the perform a daring rescue, find a missing person, fix some old lady's leaky roof. Okay, maybe not the roof. But think about it. A city is so rich. Take the newspaper of any city--even small ones--and just look at what's going on.
And Stone Angel is spot on. Serve up a good dish of moral amiguity. My players just raided a legitimate charity that was on some level affiliated with an evil cult. They didn't think twice about it. They were tailed and attacked, and left six dead bodies on the doorstep and made off with the towels to clean themselves up.
What do you think is going to happen next?
EXTRA: Charity looted, staff murdered! Fugitives at large!
Of course not. Make the perform a daring rescue, find a missing person, fix some old lady's leaky roof. Okay, maybe not the roof. But think about it. A city is so rich. Take the newspaper of any city--even small ones--and just look at what's going on.
And Stone Angel is spot on. Serve up a good dish of moral amiguity. My players just raided a legitimate charity that was on some level affiliated with an evil cult. They didn't think twice about it. They were tailed and attacked, and left six dead bodies on the doorstep and made off with the towels to clean themselves up.
What do you think is going to happen next?
EXTRA: Charity looted, staff murdered! Fugitives at large!