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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Belzamus" data-source="post: 5747151" data-attributes="member: 61612"><p>Okay, Neo, he's all done. Have a look. </p><p></p><p></p><p><strong><span style="font-size: 12px">Vasthulthus</span></strong></p><p></p><p><em>God-Breaker, The Ruin of Hosts</em></p><p></p><p><strong>Paragon Death Giant Fighter 60/Rogue 60/Battle Ascendant 42</strong></p><p><strong>Huge Giant </strong></p><p><strong>Hit Dice: </strong> 60,036 hp</p><p><strong>Initiative:</strong> +104, Always First </p><p><strong>Speed:</strong> 450 ft., fly 1,350 ft. (good)</p><p></p><p><strong>Armor Class:</strong> 347 <strong>Flat-Footed: </strong>338 <strong>Touch: </strong>157</p><p></p><p><strong>Base Attack/Grapple:</strong> +159/+247</p><p><strong>Space/Reach: </strong>15 ft./15 ft.</p><p></p><p><strong>Attack: </strong></p><p><strong></strong></p><p><em>Disconsolate </em>+435 (5 attacks) 720 +364 force +360 sneak attack +150 harm = 1,594 18-20/x11</p><p>AND</p><p><em>Phasma</em> +435 (5 touch attacks) 720 +364 force = 1,084 18-20/x11</p><p></p><p><strong>Special Abilities: </strong>Frightful Keening, Martial Lord 37 rounds/day, Martial Titan 37 rounds/day, Messiah of War, Reaping the Slaughterous Harvest 4/day, Sneak Attack +60d6, Spell-Like Abilities, Steal Soul</p><p></p><p><strong>Special Qualities: </strong>Ages of Battle, Darkvision 600 ft., Evasion, Fast Healing 20, Guardian Souls, Improved Evasion, Improved Uncanny Dodge, Immunity to Fear and Energy Drain, Resist Fire and Cold 10, Rock Catching, Skill Mastery, Slippery Mind, Sold Soul, Soldier's Death, Soul Healing, SR 219, Trapfinding, Trap Sense +8, Uncanny Dodge </p><p></p><p><strong>Saving Throws:</strong><strong> Fort</strong> +211 <strong>Ref</strong> +168 <strong>Will </strong>+177</p><p></p><p><strong>Abilities: </strong><strong>Str</strong> 135 <strong>Dex</strong> 28 <strong>Con </strong>108 <strong>Int</strong> 40 <strong>Wis </strong>48 <strong>Cha</strong> 96</p><p></p><p><strong>Skills: </strong>All skills (except Concentration, Heal, all Knowledge Skills except (Local), Spellcraft, and Survival) = 217 + relevant ability modifier. Vasthultus may take 10 on any skill check except for those mentioned above. He gains an additional +45 bonus on Listen and Spot checks. </p><p></p><p><strong>FEATS AND ABILITIES</strong></p><p></p><p>(All weapon feats are for Dire Pick) (Vasthultus has traded 30 feats for 5 divine abilities)</p><p></p><p>[sblock]<strong>Feats:</strong>Bounding Assault, Cleave, Combat Expertise, Dodge, Dual Strike, Endurance, Exotic Weapon Proficiency (Dire Pick), Great Cleave, Greater Two-Weapon Fighting, Improved Initiative, Improved Sunder, Improved Toughness, Improved Two-Weapon Fighting, Leap Attack, Melee Weapon Mastery (Piercing), Mobility, Oversized Two-Weapon Fighting, Power Attack, Rapid Blitz, Spring Attack, Steadfast Determination, Toughness, Two Weapon Fighting</p><p></p><p><strong>Weapon Feats: </strong>Epic Weapon Focus, Epic Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Improved Critical Multiplier, Weapon Focus, Weapon Specialization, Weapon Supremacy</p><p></p><p><strong>Epic Feats: </strong>Combat Mastery, Dire Charge, Double Standards, Epic Dodge, Greater Power Attack, Improved Combat Expertise, Improved Dodge, Light Eradication, Lingering Damage, Perfect Cleave, Perfect Two-Weapon Fighting, Power Attack Mastery, Preemptive Strike, Superior Cleave, Superior Initiative, Supreme Dodge, Two-Weapon Mastery, Two-Weapon Rend, Uncanny Power Attack, Uncanny Two-Weapon Fighting, Weapon Abatement</p><p></p><p><strong>Divine Abilities:</strong> Abnormality (Wings), Celerity, Divine Toughness, Greater Critical, Greater Critical Multiplier, Moderate Eradication, Perfect Initiative, Perfect Weapon Focus, Perfect Weapon Specialization, Superior Power Attack, Slashing Deficiency, Spell Abatement, Threatening Critical, Uncanny Cleave, Uncanny Weapon Focus</p><p></p><p><strong>Cosmic Abilities:</strong> Cosmic Weapon Specialization, Heavy Eradication[/sblock]</p><p></p><p><strong>Alignment:</strong> Neutral Evil</p><p><strong>Artifacts: </strong><em>Disconsolate, Phasma, the Ark of Thanatos, (Vasthultus has sacrificed his 4th soul object to give himself a +36 Profane Bonus to Strength, Constitution, and Charisma; he has also read +5 tomes of inherent power for all of his ability scores)</em></p><p><strong>Non-Artifacts:</strong> <em>+5 Ghost-Touch Orichalcum Full Plate of Heavy Fortification</em></p><p></p><p><strong>ECL:</strong> 208</p><p><strong>CR: </strong>139</p><p></p><p><strong>ARTIFACTS</strong></p><p></p><p>[sblock]<strong>Disconsolate</strong></p><p></p><p>This +60 <em>Gargantuan Ghost-Touch Dire Pick of Speed </em>has the following properties:</p><p></p><ul> <li data-xf-list-type="ul">It doubles the wielder's Sneak Attack damage</li> <li data-xf-list-type="ul">It applies the wielder's Sneak Attack damage on every attack</li> <li data-xf-list-type="ul">It ignores an opponent's Damage Reduction</li> <li data-xf-list-type="ul">It casts Harm (156th level caster) on both the wielder and the target with each successful attack.</li> <li data-xf-list-type="ul">It can be used to Power Attack as though it were a 2-handed weapon</li> </ul><p></p><p><strong>Phasma</strong></p><p></p><p>This +60 <em>Gargantuan Ghost-Touch Dire Pick of Speed</em> has the following properties:</p><p></p><ul> <li data-xf-list-type="ul">It grants the wielder a Deflection Bonus to Armor Class equal to his Charisma Modifier</li> <li data-xf-list-type="ul">It cannot be Disarmed, and if Sundered, it reforms in 1d4 rounds</li> <li data-xf-list-type="ul">All damage it deals in a given round takes effect again immediately at the beginning of the next round</li> <li data-xf-list-type="ul">It can be used to Power Attack as though it were a 2-handed weapon</li> </ul><p></p><p><strong>The Ark of Thanatos </strong></p><p></p><p>This unholy phylactery holds the soul of the most powerful foe ever vanquished by the wearer. (A Great Wyrm Platinum Dragon for Vasthultus). It grants the wearer a Profane Bonus to Armor Class, Attack Rolls, Caster Level, Damage Rolls, Initiative Rolls, Save Dcs, Saving Throws, Skill Checks, and Spell Resistance equal to ¼th the Hit Dice of the soul retained. (Granting Vasthultus a +24 Profane Bonus in this case) [/sblock]</p><p></p><p><strong>COMBAT DETAILS</strong></p><p></p><p>[sblock]Vasthultus may move and take all of his attacks as part of a Spring Attack.</p><p></p><p>He receives a Full Attack at the end of any charge, and when charging, Power Attacks at twice his normal ratio. </p><p></p><p>He Power Attacks at a 4:1 ratio and automatically Power Attacks for the amount by which his Attack Roll exceeds his opponent's Armor Class. He may subtract a maximum of -159 from his Attack Roll, to gain a maximum of +318 to Damage Rolls, +736 on a Charge.</p><p></p><p>He receives an extra attack and may move his speed whenever he threatens a Critical Hit or drops an opponent, and automatically confirms all Critical Threats.</p><p></p><p>Whenever he strikes the same opponent with both weapons in a single round, he automatically Rends the opponent for 3,561 damage. He may only Rend a single opponent once each round, but may Rend any number of opponents per round.</p><p></p><p>He may use Combat Expertise at a 2:1 ratio, subtracting a maximum of -159 from his Attack Bonus to gain a maximum of +318 to his Armor Class. </p><p></p><p>He ignores the effects of the first spell and the first two weapon attacks to strike him each round.</p><p></p><p>Slashing weapons act as though they had no special weapon abilities beyond their base enhancement bonus when wielded against Vasthultus. Abilities above +21 in power ignore this effect.</p><p></p><p>Any Sneak Attack damage he deals takes effect again, at half the amount, at the beginning of Vasthultus' next turn.</p><p></p><p>He ignores an opponent's immunity to Critical Hits and precision-based damage.</p><p></p><p>He gains an additional attack with each weapon in the first round of any encounter. </p><p></p><p>He ignores all Armor and Shield bonuses to an opponent's Armor Class.[/sblock]</p><p></p><p></p><p><strong>RACIAL ABILITIES</strong></p><p></p><p>[sblock]<strong>Frightful Keening</strong></p><p></p><p>As a Standard Action, Vasthultus may emit cause his Guardian Souls to wail with the chorus of the damned. This effect has a radius of 1,000 ft. Creatures in the area must make a Will Save (DC 181) or be Panicked. Those who succeed on the Save are merely Shaken. This is a sonic, mind-affecting fear effect.</p><p></p><p><strong>Guardian Souls</strong></p><p></p><p>Vasthultus is surrounded by a swirling cloak of all the hundreds of thousands of warriors he has slain, their spirits bound to him eternally. They provide him with a +43 bonus to Initiative rolls, Listen Checks, and Spot Checks. A successful Turning attempt (against a 183 HD Undead) will disperse the souls for 1d10 rounds, after which they reform and resume their protection. While dispersed, Vasthultus does not benefit from his Steal Soul and Soul Healing abilities.</p><p></p><p><strong>Steal Soul</strong></p><p></p><p>Those slain by Vasthultus cannot be returned to life by any means unless he himself is slain.</p><p></p><p><strong>Sold Soul</strong></p><p></p><p>When Vasthultus is slain, he is immediately, utterly destroyed and can never be returned to life by any means,</p><p></p><p><strong>Soul Healing</strong></p><p></p><p>While his Guardian Souls are active, Vasthultus is healed by Negative Energy, in addition to Positive Energy as normal. [/sblock]</p><p></p><p><strong>CLASS ABILITIES</strong></p><p></p><p>[sblock]<strong>Ages of Battle</strong></p><p></p><p>Vasthultus has lived far longer than the average Death Giant, and shows no sign of aging whatsoever. </p><p></p><p><strong>Improved Evasion</strong></p><p></p><p>If exposed to an effect that allows a Reflex Save, Vasthultus takes no damage on a successful Save, and half damage on failed Save.</p><p></p><p><strong>Improved Uncanny Dodge</strong></p><p></p><p>Vasthultus cannot be flanked, except by opponents of ECL 212 or higher.</p><p></p><p><strong>Martial Lord</strong></p><p></p><p>As a Swift Action, Vasthultus may enter a trance, lasting until the beginning of his next turn, during which all die-rolls he makes are maximized. He may spend a maximum of 37 rounds per day in this state. Each round requires an additional Swift Action activation.</p><p></p><p><strong>Martial Titan</strong></p><p></p><p>As a Swift Action, Vasthultus may enter a trance, lasting until the beginning of his next turn, during which he takes minimum damage from all variable numeric effects. He may spend a maximum of 37 rounds per day in this state. Each round requires an additional Swift Action activation.</p><p></p><p><strong>Reaping the Slaughterous Harvest</strong></p><p></p><p>As a Swift Action 4 times per day, Vasthultus may enter a state of godlike martial skill, lasting for 20 rounds. In this state, he may move his speed as a Free Action every round and gains an additional attack with each weapon he is wielding, cumulatively, each round he Reaps the Slaughterous Harvest.</p><p></p><p><strong>Slippery Mind</strong></p><p></p><p>When subjected to an effect that allows a Will Save, Vasthultus rolls twice and takes the better of the two rolls.</p><p></p><p><strong>Soldier's Death</strong></p><p></p><p>If Vasthultus ever willingly retreats from combat, he takes a -42 penalty to Armor Class, Attack Rolls, Damage Rolls, Initiative Checks, Saving Throws, and Skill Checks for one week afterward. </p><p></p><p><strong>War Messiah</strong></p><p></p><p>Though he is not a god, Vasthultus has access to the Double War Portfolio, acting as though he was an immortal of Divine Rank 21.</p><p></p><p><em>Battle Hardened</em> -- Vasthultus may use weapons of one size-category larger without penalty.</p><p><em>Battle Ready</em> -- Vasthultus may use armor and shields without penalty.</p><p><em>Greater Scion of War</em> -- Vasthultus gains a +42 Competence bonus on all Attack Rolls.</p><p><em>Greater Chink in the Armor</em> -- Vasthultus completely ignores all Armor and Shield bonuses to his opponents' Armor Class.</p><p><em>Uncanny Force Mastery</em> -- Vasthultus deals additional Force damage on all melee attacks.</p><p><em>Warrior's Spirit</em> -- While in combat, Vasthultus has Regeneration 183.</p><p>[/sblock]</p><p></p><p><strong>SPELL-LIKE ABILITIES</strong></p><p></p><p>[sblock]CL 218th DC 90 + Spell Level</p><p></p><p><strong>At Will, Quickened </strong>– <em>Blade Barrier, Divine Power, Flame Strike, Greater Dispel Magic, Haste, Inflict Critical Wounds, Magic Vestment, Magic Weapon, Power Word Blind, Power Word Kill, Power Word Stun, See Invisibility, Spiritual Weapon, Unholy Blight </em>[/sblock]</p><p></p><p><strong>CALCS</strong></p><p></p><p>[sblock]ECL: 24 (Death Giant) + 22 (Paragon) +60 (Fighter 60) +42 (Battle Ascendant 42) +60 (Rogue 60) = 208</p><p></p><p>HP: 183d20 +8,967 +2,196 +186 (x4) = 60,036</p><p></p><p>Initiative: (+15 dexterity, +45 Guardian Souls, +12 luck, +24 profane, +8 Superior Initiative)</p><p></p><p>AC: (+96 armor +40 competence, +45 deflection, +15 dexterity, +7 Dodge, +12 insight, +12 luck, +111 natural, +24 profane) </p><p></p><p>Str 18 (base) +24 (racial) +5 (inherent) +36 (profane) +15 (paragon) +32 (levels) = 135</p><p>Dex 18 (base) +2 (racial) +5 (inherent) +15 (paragon) -12 (VSC) = 28</p><p>Con 18 (base) +10 (racial) +5 (inherent) +36 (profane) +15 (paragon) +24 (VSC) = 108</p><p>Int 18 (base) +2 (racial) +5 (inherent) +15 (paragon) = 40</p><p>Wis 18 (base) +10 (racial) +5 (inherent) +15 (paragon) = 48</p><p>Cha 18 (base) +14 (racial) +5 (inherent) +36 (profane) +15 (paragon) +8 (levels) = 96</p><p></p><p>Fort 97(base) +49 (constitution) +24 (profane) +43 (guardian souls) = +211</p><p>Ref 92 (base) +9 (dexterity) +24 (profane) +43 (guardian souls) = +168</p><p>Will 73 (base) +37 (constitution [steadfast determination]) +24 (profane) +43 (guardian souls) = +177</p><p></p><p></p><p>Attack Bonus 159 (base) + 62 (strength) +24 (profane) +60 (enchantment) +82 (competence) +25 (luck) + 27 (feat) -2 (Monkey Grip)= +435</p><p></p><p>Attacks 1 (base) + 1 (speed) +1 (double standards) +2 (rapid blitz) x2 (dual strike) = 10</p><p></p><p>Damage 30d10 (base) +62 (strength) +24 (profane) +20 (luck) +60 (enchantment) +12 (feat) +42 (competence) +200 (cosmic weapon specialization) = (maximized) 720</p><p></p><p>SLA DCs 10 (base) +24 (profane) +13 (Luck) +43 (charisma) = 90 [/sblock]</p></blockquote><p></p>
[QUOTE="Belzamus, post: 5747151, member: 61612"] Okay, Neo, he's all done. Have a look. [B][SIZE="3"]Vasthulthus[/SIZE][/B] [I]God-Breaker, The Ruin of Hosts[/I] [B]Paragon Death Giant Fighter 60/Rogue 60/Battle Ascendant 42[/B] [B]Huge Giant [/B] [B]Hit Dice: [/B] 60,036 hp [B]Initiative:[/B] +104, Always First [B]Speed:[/B] 450 ft., fly 1,350 ft. (good) [B]Armor Class:[/B] 347 [B]Flat-Footed: [/B]338 [B]Touch: [/B]157 [B]Base Attack/Grapple:[/B] +159/+247 [B]Space/Reach: [/B]15 ft./15 ft. [B]Attack: [/B] [I]Disconsolate [/I]+435 (5 attacks) 720 +364 force +360 sneak attack +150 harm = 1,594 18-20/x11 AND [I]Phasma[/I] +435 (5 touch attacks) 720 +364 force = 1,084 18-20/x11 [B]Special Abilities: [/B]Frightful Keening, Martial Lord 37 rounds/day, Martial Titan 37 rounds/day, Messiah of War, Reaping the Slaughterous Harvest 4/day, Sneak Attack +60d6, Spell-Like Abilities, Steal Soul [B]Special Qualities: [/B]Ages of Battle, Darkvision 600 ft., Evasion, Fast Healing 20, Guardian Souls, Improved Evasion, Improved Uncanny Dodge, Immunity to Fear and Energy Drain, Resist Fire and Cold 10, Rock Catching, Skill Mastery, Slippery Mind, Sold Soul, Soldier's Death, Soul Healing, SR 219, Trapfinding, Trap Sense +8, Uncanny Dodge [B]Saving Throws:[/B][B] Fort[/B] +211 [B]Ref[/B] +168 [B]Will [/B]+177 [B]Abilities: [/B][B]Str[/B] 135 [B]Dex[/B] 28 [B]Con [/B]108 [B]Int[/B] 40 [B]Wis [/B]48 [B]Cha[/B] 96 [B]Skills: [/B]All skills (except Concentration, Heal, all Knowledge Skills except (Local), Spellcraft, and Survival) = 217 + relevant ability modifier. Vasthultus may take 10 on any skill check except for those mentioned above. He gains an additional +45 bonus on Listen and Spot checks. [B]FEATS AND ABILITIES[/B] (All weapon feats are for Dire Pick) (Vasthultus has traded 30 feats for 5 divine abilities) [sblock][B]Feats:[/B]Bounding Assault, Cleave, Combat Expertise, Dodge, Dual Strike, Endurance, Exotic Weapon Proficiency (Dire Pick), Great Cleave, Greater Two-Weapon Fighting, Improved Initiative, Improved Sunder, Improved Toughness, Improved Two-Weapon Fighting, Leap Attack, Melee Weapon Mastery (Piercing), Mobility, Oversized Two-Weapon Fighting, Power Attack, Rapid Blitz, Spring Attack, Steadfast Determination, Toughness, Two Weapon Fighting [B]Weapon Feats: [/B]Epic Weapon Focus, Epic Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Improved Critical Multiplier, Weapon Focus, Weapon Specialization, Weapon Supremacy [B]Epic Feats: [/B]Combat Mastery, Dire Charge, Double Standards, Epic Dodge, Greater Power Attack, Improved Combat Expertise, Improved Dodge, Light Eradication, Lingering Damage, Perfect Cleave, Perfect Two-Weapon Fighting, Power Attack Mastery, Preemptive Strike, Superior Cleave, Superior Initiative, Supreme Dodge, Two-Weapon Mastery, Two-Weapon Rend, Uncanny Power Attack, Uncanny Two-Weapon Fighting, Weapon Abatement [B]Divine Abilities:[/B] Abnormality (Wings), Celerity, Divine Toughness, Greater Critical, Greater Critical Multiplier, Moderate Eradication, Perfect Initiative, Perfect Weapon Focus, Perfect Weapon Specialization, Superior Power Attack, Slashing Deficiency, Spell Abatement, Threatening Critical, Uncanny Cleave, Uncanny Weapon Focus [B]Cosmic Abilities:[/B] Cosmic Weapon Specialization, Heavy Eradication[/sblock] [B]Alignment:[/B] Neutral Evil [B]Artifacts: [/B][I]Disconsolate, Phasma, the Ark of Thanatos, (Vasthultus has sacrificed his 4th soul object to give himself a +36 Profane Bonus to Strength, Constitution, and Charisma; he has also read +5 tomes of inherent power for all of his ability scores)[/I] [B]Non-Artifacts:[/B] [I]+5 Ghost-Touch Orichalcum Full Plate of Heavy Fortification[/I] [B]ECL:[/B] 208 [B]CR: [/B]139 [B]ARTIFACTS[/B] [sblock][B]Disconsolate[/B] This +60 [I]Gargantuan Ghost-Touch Dire Pick of Speed [/I]has the following properties: [LIST] [*]It doubles the wielder's Sneak Attack damage [*]It applies the wielder's Sneak Attack damage on every attack [*]It ignores an opponent's Damage Reduction [*]It casts Harm (156th level caster) on both the wielder and the target with each successful attack. [*]It can be used to Power Attack as though it were a 2-handed weapon [/LIST] [B]Phasma[/B] This +60 [I]Gargantuan Ghost-Touch Dire Pick of Speed[/I] has the following properties: [LIST] [*]It grants the wielder a Deflection Bonus to Armor Class equal to his Charisma Modifier [*]It cannot be Disarmed, and if Sundered, it reforms in 1d4 rounds [*]All damage it deals in a given round takes effect again immediately at the beginning of the next round [*]It can be used to Power Attack as though it were a 2-handed weapon [/LIST] [B]The Ark of Thanatos [/B] This unholy phylactery holds the soul of the most powerful foe ever vanquished by the wearer. (A Great Wyrm Platinum Dragon for Vasthultus). It grants the wearer a Profane Bonus to Armor Class, Attack Rolls, Caster Level, Damage Rolls, Initiative Rolls, Save Dcs, Saving Throws, Skill Checks, and Spell Resistance equal to ¼th the Hit Dice of the soul retained. (Granting Vasthultus a +24 Profane Bonus in this case) [/sblock] [B]COMBAT DETAILS[/B] [sblock]Vasthultus may move and take all of his attacks as part of a Spring Attack. He receives a Full Attack at the end of any charge, and when charging, Power Attacks at twice his normal ratio. He Power Attacks at a 4:1 ratio and automatically Power Attacks for the amount by which his Attack Roll exceeds his opponent's Armor Class. He may subtract a maximum of -159 from his Attack Roll, to gain a maximum of +318 to Damage Rolls, +736 on a Charge. He receives an extra attack and may move his speed whenever he threatens a Critical Hit or drops an opponent, and automatically confirms all Critical Threats. Whenever he strikes the same opponent with both weapons in a single round, he automatically Rends the opponent for 3,561 damage. He may only Rend a single opponent once each round, but may Rend any number of opponents per round. He may use Combat Expertise at a 2:1 ratio, subtracting a maximum of -159 from his Attack Bonus to gain a maximum of +318 to his Armor Class. He ignores the effects of the first spell and the first two weapon attacks to strike him each round. Slashing weapons act as though they had no special weapon abilities beyond their base enhancement bonus when wielded against Vasthultus. Abilities above +21 in power ignore this effect. Any Sneak Attack damage he deals takes effect again, at half the amount, at the beginning of Vasthultus' next turn. He ignores an opponent's immunity to Critical Hits and precision-based damage. He gains an additional attack with each weapon in the first round of any encounter. He ignores all Armor and Shield bonuses to an opponent's Armor Class.[/sblock] [B]RACIAL ABILITIES[/B] [sblock][B]Frightful Keening[/B] As a Standard Action, Vasthultus may emit cause his Guardian Souls to wail with the chorus of the damned. This effect has a radius of 1,000 ft. Creatures in the area must make a Will Save (DC 181) or be Panicked. Those who succeed on the Save are merely Shaken. This is a sonic, mind-affecting fear effect. [B]Guardian Souls[/B] Vasthultus is surrounded by a swirling cloak of all the hundreds of thousands of warriors he has slain, their spirits bound to him eternally. They provide him with a +43 bonus to Initiative rolls, Listen Checks, and Spot Checks. A successful Turning attempt (against a 183 HD Undead) will disperse the souls for 1d10 rounds, after which they reform and resume their protection. While dispersed, Vasthultus does not benefit from his Steal Soul and Soul Healing abilities. [B]Steal Soul[/B] Those slain by Vasthultus cannot be returned to life by any means unless he himself is slain. [B]Sold Soul[/B] When Vasthultus is slain, he is immediately, utterly destroyed and can never be returned to life by any means, [B]Soul Healing[/B] While his Guardian Souls are active, Vasthultus is healed by Negative Energy, in addition to Positive Energy as normal. [/sblock] [B]CLASS ABILITIES[/B] [sblock][B]Ages of Battle[/B] Vasthultus has lived far longer than the average Death Giant, and shows no sign of aging whatsoever. [B]Improved Evasion[/B] If exposed to an effect that allows a Reflex Save, Vasthultus takes no damage on a successful Save, and half damage on failed Save. [B]Improved Uncanny Dodge[/B] Vasthultus cannot be flanked, except by opponents of ECL 212 or higher. [B]Martial Lord[/B] As a Swift Action, Vasthultus may enter a trance, lasting until the beginning of his next turn, during which all die-rolls he makes are maximized. He may spend a maximum of 37 rounds per day in this state. Each round requires an additional Swift Action activation. [B]Martial Titan[/B] As a Swift Action, Vasthultus may enter a trance, lasting until the beginning of his next turn, during which he takes minimum damage from all variable numeric effects. He may spend a maximum of 37 rounds per day in this state. Each round requires an additional Swift Action activation. [B]Reaping the Slaughterous Harvest[/B] As a Swift Action 4 times per day, Vasthultus may enter a state of godlike martial skill, lasting for 20 rounds. In this state, he may move his speed as a Free Action every round and gains an additional attack with each weapon he is wielding, cumulatively, each round he Reaps the Slaughterous Harvest. [B]Slippery Mind[/B] When subjected to an effect that allows a Will Save, Vasthultus rolls twice and takes the better of the two rolls. [B]Soldier's Death[/B] If Vasthultus ever willingly retreats from combat, he takes a -42 penalty to Armor Class, Attack Rolls, Damage Rolls, Initiative Checks, Saving Throws, and Skill Checks for one week afterward. [B]War Messiah[/B] Though he is not a god, Vasthultus has access to the Double War Portfolio, acting as though he was an immortal of Divine Rank 21. [I]Battle Hardened[/I] -- Vasthultus may use weapons of one size-category larger without penalty. [I]Battle Ready[/I] -- Vasthultus may use armor and shields without penalty. [I]Greater Scion of War[/I] -- Vasthultus gains a +42 Competence bonus on all Attack Rolls. [I]Greater Chink in the Armor[/I] -- Vasthultus completely ignores all Armor and Shield bonuses to his opponents' Armor Class. [I]Uncanny Force Mastery[/I] -- Vasthultus deals additional Force damage on all melee attacks. [I]Warrior's Spirit[/I] -- While in combat, Vasthultus has Regeneration 183. [/sblock] [B]SPELL-LIKE ABILITIES[/B] [sblock]CL 218th DC 90 + Spell Level [B]At Will, Quickened [/B]– [I]Blade Barrier, Divine Power, Flame Strike, Greater Dispel Magic, Haste, Inflict Critical Wounds, Magic Vestment, Magic Weapon, Power Word Blind, Power Word Kill, Power Word Stun, See Invisibility, Spiritual Weapon, Unholy Blight [/I][/sblock] [B]CALCS[/B] [sblock]ECL: 24 (Death Giant) + 22 (Paragon) +60 (Fighter 60) +42 (Battle Ascendant 42) +60 (Rogue 60) = 208 HP: 183d20 +8,967 +2,196 +186 (x4) = 60,036 Initiative: (+15 dexterity, +45 Guardian Souls, +12 luck, +24 profane, +8 Superior Initiative) AC: (+96 armor +40 competence, +45 deflection, +15 dexterity, +7 Dodge, +12 insight, +12 luck, +111 natural, +24 profane) Str 18 (base) +24 (racial) +5 (inherent) +36 (profane) +15 (paragon) +32 (levels) = 135 Dex 18 (base) +2 (racial) +5 (inherent) +15 (paragon) -12 (VSC) = 28 Con 18 (base) +10 (racial) +5 (inherent) +36 (profane) +15 (paragon) +24 (VSC) = 108 Int 18 (base) +2 (racial) +5 (inherent) +15 (paragon) = 40 Wis 18 (base) +10 (racial) +5 (inherent) +15 (paragon) = 48 Cha 18 (base) +14 (racial) +5 (inherent) +36 (profane) +15 (paragon) +8 (levels) = 96 Fort 97(base) +49 (constitution) +24 (profane) +43 (guardian souls) = +211 Ref 92 (base) +9 (dexterity) +24 (profane) +43 (guardian souls) = +168 Will 73 (base) +37 (constitution [steadfast determination]) +24 (profane) +43 (guardian souls) = +177 Attack Bonus 159 (base) + 62 (strength) +24 (profane) +60 (enchantment) +82 (competence) +25 (luck) + 27 (feat) -2 (Monkey Grip)= +435 Attacks 1 (base) + 1 (speed) +1 (double standards) +2 (rapid blitz) x2 (dual strike) = 10 Damage 30d10 (base) +62 (strength) +24 (profane) +20 (luck) +60 (enchantment) +12 (feat) +42 (competence) +200 (cosmic weapon specialization) = (maximized) 720 SLA DCs 10 (base) +24 (profane) +13 (Luck) +43 (charisma) = 90 [/sblock] [/QUOTE]
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