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*Dungeons & Dragons
A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Neoiceshroom" data-source="post: 5747269" data-attributes="member: 6674872"><p>I noticed one other thing was missing from him. I see that he has Artifacts/soul objects for equipment, but what about regular equipment gained from wealth from adventuring? Also, I noticed his Strength was only 130, if you want him to be dishing out the kind of damage the rest of the gods in this tournament are gonna be dishing out I would advise bringing it up a bit. Legendary Strength would do the trick. Also I'm assuming his sneak attack is still based on d6s? I allow the divine ability that brings up the die type of the sneak attack. Sneaky Critical is also allowed.</p><p></p><p>One more thing, what are his weapons made from? I'm assuming Orichalcum? If not then cool, but you might want to consider having them made from it considering as 7 VSCs is nothing to take lightly.</p><p></p><p>Edit - I know I said I'm not gonna post Genji or his PRC, but I realized I need to do some slight modifications to the class so I'm going to go ahead and post the class. Still waiting on Kapi to post the actual character.</p><p></p><p><span style="font-size: 15px"><u><strong>Enlightened Ninja</strong></u></span></p><p></p><p><u><strong>Prerequisites</strong></u></p><p></p><p><strong>Dexterity - </strong>70 or higher</p><p><strong>Sneak Attack </strong>- 35d6</p><p><strong>Skills - </strong> Hide, Move Silently 63 ranks</p><p><strong>Feats - </strong>Dodge, Improved Dodge, Epic Dodge</p><p></p><p>Abilities</p><p></p><p>1 - Enlightenment</p><p>2 - Supersonic</p><p>3 - Enlightened Strike</p><p>4 - Elusion</p><p>5 - Reactive Reflexes</p><p>6 - Punishment</p><p>7 - Swiftness of Action</p><p>8 - Descisive Strike</p><p>9 - Fists of Fury</p><p>10 - Unmatched Speed</p><p></p><p><strong>Enlightenment (Su.) </strong> - 1/Day per Enlightened Ninja level, the Ninja can add his Wisdom or Intelligence bonus (Whichever is higher) to his saving throws as an immediate action.</p><p></p><p><strong>Supersonic(Va.)</strong> - At 2nd level, the Ninja gains the Supersonic Cosmic ability, so long as he wears no armor, and is unencumbered. At 12th level and every 10 levels thereafter the enlightened ninja may gain a different cosmic ability from the following list for which he meets the prerequisites.</p><p></p><p><em>Abrogate, Anaretic, Apostasy, Cosmic Consciousness, Cosmic [Effect], Cosmic Firmament, Cosmic String, Cosmic Superimposition, Cosmic Toughness, Counter-Strike, Cursed Body, Cursed Mind, Cursed Soul, Daunting Body, Daunting Mind, Daunting Soul, Divine Inspiration, Dominance, Eight Sense, Exclusivity, Heavy Eradication, Inner Eye, Lord of Perfection, Nullification, Oblique Strike, Cosmic Weapon Specialization, Slipstream, Sneaky Critical, Underhanded, Unearthly Combat Expertise, Unearthly Weapon Focus</em></p><p></p><p><strong>Enlightened Strike(Ex.)</strong> - At 3rd level, The ninja may add double his Enlightened class level to all attack rolls and damage rolls.</p><p></p><p><strong>Elusion(Va.) </strong>- At 4th level, the Ninja gains the ability to avoid attacks with reflex saving throws, so long has he wears no armor, and is unencumbered. At 14th level and every ten levels thereafter the Enlightened ninja may instead gain a divine ability for which he meets the prerequisites.</p><p></p><p><strong>Reactive Reflexes(Ex.)</strong> - At 5th level, the Ninja can avoid attacks with stunning successiveness. He gains a +10 bonus to reflex saves, per 2 Enlightened Ninja levels. (20 at 5th, 30 at 6th, 40 at 8th, and so on.)</p><p></p><p><strong>Punishment(Su.)</strong> - At 6th level, the Ninja gains the ability to make a single attack against any opponent within his base movement area. This ability cannot be used to strike the same opponent twice. At sixteenth level and every ten levels thereafter, he can use this ability against one additional opponent within his base movement radius per round. Using this ability is a standard action.</p><p></p><p><strong>Swiftness of Action(Va.)</strong> - At 7th level, the Ninja gains the Time Dialation cosmic ability (Twice as many actions per round), so long as he wears no armor, and is unencumbered. At 17th Level and every 10 levels thereafter the enlightened ninja may instead gain a cosmic ability from the above list for which he meets the prerequisites.</p><p></p><p><strong>Descisive Strike(Su.)</strong> - At 8th level, the Ninja may add one debilitating effect to a strike 1/round (Stunning, Blindness, Deafness, etc.)</p><p></p><p><strong>Fists of Fury(Va.)</strong> - At 9th level, the Ninja's unarmed attack never miss (As the ability Ultimate Weapon Focus) but only if the ninja is wearing no armor, is unencumbered. In addition, the Ninja must forsake using any other weapon aside from his bare fists. at 19th level and every 10 levels thereafter the enlightened ninja may gain a bonus divine ability for which he meets the prerequisites.</p><p></p><p><strong>Unmatched Speed(Su.)</strong> - At 10th level, the Ninja gains the Superluminal Transcendental ability for a number of round per day equal to his Enlightened Ninja class level, but only while wearing no armor and unencumbered. At 20th level and every 10 levels thereafter, he gains one additional use of this ability per day.</p><p></p><p>The enlightened ninja may trade 6 divine abilities for a Cosmic, 6 Cosmics for a transcendental, etc. The enlightened ninja must still meet the prerequisites for any ability he takes. This class is available to gods and mortals alike.</p></blockquote><p></p>
[QUOTE="Neoiceshroom, post: 5747269, member: 6674872"] I noticed one other thing was missing from him. I see that he has Artifacts/soul objects for equipment, but what about regular equipment gained from wealth from adventuring? Also, I noticed his Strength was only 130, if you want him to be dishing out the kind of damage the rest of the gods in this tournament are gonna be dishing out I would advise bringing it up a bit. Legendary Strength would do the trick. Also I'm assuming his sneak attack is still based on d6s? I allow the divine ability that brings up the die type of the sneak attack. Sneaky Critical is also allowed. One more thing, what are his weapons made from? I'm assuming Orichalcum? If not then cool, but you might want to consider having them made from it considering as 7 VSCs is nothing to take lightly. Edit - I know I said I'm not gonna post Genji or his PRC, but I realized I need to do some slight modifications to the class so I'm going to go ahead and post the class. Still waiting on Kapi to post the actual character. [SIZE=4][U][B]Enlightened Ninja[/B][/U][/SIZE] [U][B]Prerequisites[/B][/U] [B]Dexterity - [/B]70 or higher [B]Sneak Attack [/B]- 35d6 [B]Skills - [/B] Hide, Move Silently 63 ranks [B]Feats - [/B]Dodge, Improved Dodge, Epic Dodge Abilities 1 - Enlightenment 2 - Supersonic 3 - Enlightened Strike 4 - Elusion 5 - Reactive Reflexes 6 - Punishment 7 - Swiftness of Action 8 - Descisive Strike 9 - Fists of Fury 10 - Unmatched Speed [B]Enlightenment (Su.) [/B] - 1/Day per Enlightened Ninja level, the Ninja can add his Wisdom or Intelligence bonus (Whichever is higher) to his saving throws as an immediate action. [B]Supersonic(Va.)[/B] - At 2nd level, the Ninja gains the Supersonic Cosmic ability, so long as he wears no armor, and is unencumbered. At 12th level and every 10 levels thereafter the enlightened ninja may gain a different cosmic ability from the following list for which he meets the prerequisites. [I]Abrogate, Anaretic, Apostasy, Cosmic Consciousness, Cosmic [Effect], Cosmic Firmament, Cosmic String, Cosmic Superimposition, Cosmic Toughness, Counter-Strike, Cursed Body, Cursed Mind, Cursed Soul, Daunting Body, Daunting Mind, Daunting Soul, Divine Inspiration, Dominance, Eight Sense, Exclusivity, Heavy Eradication, Inner Eye, Lord of Perfection, Nullification, Oblique Strike, Cosmic Weapon Specialization, Slipstream, Sneaky Critical, Underhanded, Unearthly Combat Expertise, Unearthly Weapon Focus[/I] [B]Enlightened Strike(Ex.)[/B] - At 3rd level, The ninja may add double his Enlightened class level to all attack rolls and damage rolls. [B]Elusion(Va.) [/B]- At 4th level, the Ninja gains the ability to avoid attacks with reflex saving throws, so long has he wears no armor, and is unencumbered. At 14th level and every ten levels thereafter the Enlightened ninja may instead gain a divine ability for which he meets the prerequisites. [B]Reactive Reflexes(Ex.)[/B] - At 5th level, the Ninja can avoid attacks with stunning successiveness. He gains a +10 bonus to reflex saves, per 2 Enlightened Ninja levels. (20 at 5th, 30 at 6th, 40 at 8th, and so on.) [B]Punishment(Su.)[/B] - At 6th level, the Ninja gains the ability to make a single attack against any opponent within his base movement area. This ability cannot be used to strike the same opponent twice. At sixteenth level and every ten levels thereafter, he can use this ability against one additional opponent within his base movement radius per round. Using this ability is a standard action. [B]Swiftness of Action(Va.)[/B] - At 7th level, the Ninja gains the Time Dialation cosmic ability (Twice as many actions per round), so long as he wears no armor, and is unencumbered. At 17th Level and every 10 levels thereafter the enlightened ninja may instead gain a cosmic ability from the above list for which he meets the prerequisites. [B]Descisive Strike(Su.)[/B] - At 8th level, the Ninja may add one debilitating effect to a strike 1/round (Stunning, Blindness, Deafness, etc.) [B]Fists of Fury(Va.)[/B] - At 9th level, the Ninja's unarmed attack never miss (As the ability Ultimate Weapon Focus) but only if the ninja is wearing no armor, is unencumbered. In addition, the Ninja must forsake using any other weapon aside from his bare fists. at 19th level and every 10 levels thereafter the enlightened ninja may gain a bonus divine ability for which he meets the prerequisites. [B]Unmatched Speed(Su.)[/B] - At 10th level, the Ninja gains the Superluminal Transcendental ability for a number of round per day equal to his Enlightened Ninja class level, but only while wearing no armor and unencumbered. At 20th level and every 10 levels thereafter, he gains one additional use of this ability per day. The enlightened ninja may trade 6 divine abilities for a Cosmic, 6 Cosmics for a transcendental, etc. The enlightened ninja must still meet the prerequisites for any ability he takes. This class is available to gods and mortals alike. [/QUOTE]
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