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*Dungeons & Dragons
A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Buugipopuu" data-source="post: 5747417" data-attributes="member: 41173"><p>If someone with more wealth than his level and a PrC that hands out Cosmic Abilities* like they're bonus feats is one of the weakest entrants into a competition, perhaps the problem is the crazy cosmic arms race you've got here. That Neoiceshroom suggested adding Legendary Strength to your character is notable, because it means Legendary [Ability Score] isn't really an esoteric ability at all. It's required to even be competitive. I'd submit some of my gods to this, but there'd be no point because none of them have Cosmic Abilities or custom Epic Spells, so they'd get slaughtered. Although I could rebuild Polymorpheus with Esoterics. That'd be pretty hilarious.</p><p></p><p>*Really all those cosmic PrCs need more dead levels if their ECL calculations are to be even vaguely accurate.</p><p></p><p></p><p></p><p>That would reduce it to 135. Still not enough.</p><p></p><p></p><p></p><p>Being a divine bonus in all but name is better than a being a divine bonus. It stacks with divine bonuses, doesn't trigger Supremacy or Absolute, and doesn't trigger Godslayer abilities, doesn't trigger Godsend's special ability and isn't nullified by a Quintessence Elemental's* ability. Note that a +1 Luck bonus to all rolls is a Cosmic ability (a terrible one, but a Cosmic ability nonetheless)</p><p></p><p>*Aka: Any Divine Druid's primary combat form when it's not being an Unelemental.</p><p></p><p></p><p></p><p>That's not the point. The point is that if you'd got a +profane to three ability scores item, you'd have a +24 bonus because of the premiums you pay for multiple abilities on one item, slotless items, and getting a profane bonus instead of an enhancement bonus. By trading in your artefact you're gaining +12 to three ability scores and increased resilience to antimagic, sundering and theft for free. That's not a fair exchange. Even if you claim not to like formulae, even you have to admit that power that can't be taken from you is worth more than that which can be nullified in several different ways. What's the point of all those Sunder-based abilities in the IH if it wasn't intended for sundering to be viable?</p><p></p><p></p><p></p><p>Nope. Alabaster's massively over-equipped. Alabaster's only sort-of acceptable because his build is hilariously poorly optimised. Six weapons is a really dumb way of allocating your wealth, even if you've got far more of it than you should, and his feat selection is one of someone who got bored and just started piling on the stacking feats.</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5747417, member: 41173"] If someone with more wealth than his level and a PrC that hands out Cosmic Abilities* like they're bonus feats is one of the weakest entrants into a competition, perhaps the problem is the crazy cosmic arms race you've got here. That Neoiceshroom suggested adding Legendary Strength to your character is notable, because it means Legendary [Ability Score] isn't really an esoteric ability at all. It's required to even be competitive. I'd submit some of my gods to this, but there'd be no point because none of them have Cosmic Abilities or custom Epic Spells, so they'd get slaughtered. Although I could rebuild Polymorpheus with Esoterics. That'd be pretty hilarious. *Really all those cosmic PrCs need more dead levels if their ECL calculations are to be even vaguely accurate. That would reduce it to 135. Still not enough. Being a divine bonus in all but name is better than a being a divine bonus. It stacks with divine bonuses, doesn't trigger Supremacy or Absolute, and doesn't trigger Godslayer abilities, doesn't trigger Godsend's special ability and isn't nullified by a Quintessence Elemental's* ability. Note that a +1 Luck bonus to all rolls is a Cosmic ability (a terrible one, but a Cosmic ability nonetheless) *Aka: Any Divine Druid's primary combat form when it's not being an Unelemental. That's not the point. The point is that if you'd got a +profane to three ability scores item, you'd have a +24 bonus because of the premiums you pay for multiple abilities on one item, slotless items, and getting a profane bonus instead of an enhancement bonus. By trading in your artefact you're gaining +12 to three ability scores and increased resilience to antimagic, sundering and theft for free. That's not a fair exchange. Even if you claim not to like formulae, even you have to admit that power that can't be taken from you is worth more than that which can be nullified in several different ways. What's the point of all those Sunder-based abilities in the IH if it wasn't intended for sundering to be viable? Nope. Alabaster's massively over-equipped. Alabaster's only sort-of acceptable because his build is hilariously poorly optimised. Six weapons is a really dumb way of allocating your wealth, even if you've got far more of it than you should, and his feat selection is one of someone who got bored and just started piling on the stacking feats. [/QUOTE]
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