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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Belzamus" data-source="post: 5747673" data-attributes="member: 61612"><p>*cries* But I already changed his Dex/Con...</p><p></p><p>Anyway, what rules are we going with then?</p><p></p><p>Also, Kapi had me work on Perfection, here he is. I just flat-out guessed on that Inscription, as I couldn't think of any items that would be appropriate for him. I eyeballed it at 2 cosmics and a divine, which should be well within what he's allowed.</p><p></p><p>[sblock] <strong><span style="font-size: 12px">Perfection</span></strong></p><p></p><p><strong>Paragon Awakened Orichalcum Golem Threat 30 </strong></p><p><strong>Large Construct (Living)</strong></p><p><strong>Hit Dice: </strong>155d100 +81,920 +1,860 (99,280 hp)</p><p><strong>Initiative:</strong> +4 (+4 Improved Initiative)</p><p><strong>Speed:</strong> 90 ft. </p><p></p><p><strong>Armor Class: </strong>403 (+134 Deflection, +12 Insight ,+12 luck, +135 Natural)</p><p><strong>Flat-Footed:</strong> 403 <strong>Touch:</strong> 268</p><p></p><p><strong>Base Attack/Grapple:</strong> +113/+299</p><p><strong>Space/Reach:</strong> 10 ft./10 ft. </p><p></p><p><strong>Attack: </strong>2 Slams +423 melee 415d10 +157 20/x2</p><p></p><p><strong>Saving Throws:</strong> <strong>Fort </strong>+85<strong> Ref</strong> +85 <strong>Will </strong>+89</p><p></p><p><strong>Special Abilities:</strong> Merciless, Mighty Blow, Plasma Beam (155d100), Supernova (DC 100), Titan</p><p></p><p><strong>Special Qualities:</strong> Construct Traits, Darkvision 600 ft., DR 100/--, Fast Healing 100, Immunity to Magic, Improved Uncanny Dodge (217th level), Immunity to Non-Lethal Damage, Low-Light Vision</p><p></p><p><strong>Abilities:</strong> <strong>Str </strong>285 <strong>Dex</strong> 10 <strong>Con</strong> – <strong>Int </strong>45 <strong>Wis </strong>31 <strong>Cha </strong>20</p><p></p><p><strong>Skills: </strong>Balance +168, Climb +305, Intimidate +173, Jump +305, Listen +178, Search +185, Spot +178, Swim +305</p><p></p><p><strong>Feats: </strong>(54) Combat Brute, Cleave, Improved Bull Rush, Improved Grapple, Improved Initiative, Improved Overrun, Improved Natural Attack, Improved Sunder, Leap Attack, Power Attack, Shock Trooper</p><p></p><p><strong>Epic Feats:</strong> Dire Charge, Epic Prowess (35), Greater Power Attack, Greater Sunder, Perfect Cleave, Power Attack mastery, Superior Cleave, Superior Sunder, Uncanny Power Attack</p><p></p><p><strong>Alignment: </strong>Neutral</p><p><strong>CR:</strong> 142</p><p><strong>ECL:</strong> 213</p><p><strong>Possessions: </strong><em>Armageddon Inscription</em></p><p><em></em></p><p><strong><u>Armageddon Inscription</u></strong></p><p></p><p>This twisting, full-body runic inlay is inked with the blood of a hundred gods. It provides Perfection with the following effects:</p><p></p><p>It grants him a Competence bonus on Attack Rolls equal to his Base Attack Bonus.</p><p>It convert half of his Natural Armor bonus (369) into a Deflection bonus.</p><p>As a Swift Action, Perfection may reroute the power supply from his Inscription into his Plasma Beam, negating the Inscription's effects. While the Inscription is powered down, the excess energy is diverted to charging Perfections Plasma Beam, turning it from a Beam into a 17.5 mile Line and doubling its damage to 310d100. A Reflex Save (DC 100) halves the damage. Perfection may resupply the Inscription with energy as a Swift Action, resuming its normal function. </p><p></p><p><strong>Combat Notes</strong></p><p></p><p>Perfection may declare any attack he makes a Mighty Blow, dealing an extra 137 untyped damage. He may make 60 Mighty Blow attacks per day. By expending 2 Mighty Blow attempts, he may cause an attack to deal double damage, including the +137 untyped damage from Mighty Blow.</p><p></p><p>Perfection Power Attacks at a 2:1 ratio and automatically Power Attacks for the amount by which his Attack Roll exceeds his opponent's Armor Class. On a charge, he Power Attacks at a 4:1 ratio, and may elect to subtract from his Armor Class rather than his Attack Bonus to fuel his Power Attack. Whenever he successfully damages an opponent with his Power Attack, in the subsequent round, he gains a bonus on Damage Rolls equal to twice the Power Attack bonus he received in the previous round. </p><p></p><p>Perfection receives a Full Attack (two Slam attacks) at the end of any Charge. </p><p></p><p>Perfection does not suffer Attacks of Opportunity for Sunder attempts, and deals triple damage when Sundering. </p><p></p><p>Whenever Perfection drops an opponent or scores a Critical hit, he receives an additional Slam attack and may move 5 ft. </p><p></p><p>As a Free Action every 1d2 rounds, Perfection may emit a beam of plasma 17.5 miles in length, dealing 155d100 Divine Fire damage. This is a Ranged Touch attack with an Attack Bonus of +251.</p><p></p><p>Perfection ignores all Hardness and Damage Reduction.</p><p></p><p>If Perfection is destroyed, he detonates in a spectacular atomic explosion. See the Epic Bestiary Volume 1, page 93 for details. [/sblock]</p></blockquote><p></p>
[QUOTE="Belzamus, post: 5747673, member: 61612"] *cries* But I already changed his Dex/Con... Anyway, what rules are we going with then? Also, Kapi had me work on Perfection, here he is. I just flat-out guessed on that Inscription, as I couldn't think of any items that would be appropriate for him. I eyeballed it at 2 cosmics and a divine, which should be well within what he's allowed. [sblock] [B][SIZE="3"]Perfection[/SIZE][/B] [B]Paragon Awakened Orichalcum Golem Threat 30 [/B] [B]Large Construct (Living)[/B] [B]Hit Dice: [/B]155d100 +81,920 +1,860 (99,280 hp) [B]Initiative:[/B] +4 (+4 Improved Initiative) [B]Speed:[/B] 90 ft. [B]Armor Class: [/B]403 (+134 Deflection, +12 Insight ,+12 luck, +135 Natural) [B]Flat-Footed:[/B] 403 [B]Touch:[/B] 268 [B]Base Attack/Grapple:[/B] +113/+299 [B]Space/Reach:[/B] 10 ft./10 ft. [B]Attack: [/B]2 Slams +423 melee 415d10 +157 20/x2 [B]Saving Throws:[/B] [B]Fort [/B]+85[B] Ref[/B] +85 [B]Will [/B]+89 [B]Special Abilities:[/B] Merciless, Mighty Blow, Plasma Beam (155d100), Supernova (DC 100), Titan [B]Special Qualities:[/B] Construct Traits, Darkvision 600 ft., DR 100/--, Fast Healing 100, Immunity to Magic, Improved Uncanny Dodge (217th level), Immunity to Non-Lethal Damage, Low-Light Vision [B]Abilities:[/B] [B]Str [/B]285 [B]Dex[/B] 10 [B]Con[/B] – [B]Int [/B]45 [B]Wis [/B]31 [B]Cha [/B]20 [B]Skills: [/B]Balance +168, Climb +305, Intimidate +173, Jump +305, Listen +178, Search +185, Spot +178, Swim +305 [B]Feats: [/B](54) Combat Brute, Cleave, Improved Bull Rush, Improved Grapple, Improved Initiative, Improved Overrun, Improved Natural Attack, Improved Sunder, Leap Attack, Power Attack, Shock Trooper [B]Epic Feats:[/B] Dire Charge, Epic Prowess (35), Greater Power Attack, Greater Sunder, Perfect Cleave, Power Attack mastery, Superior Cleave, Superior Sunder, Uncanny Power Attack [B]Alignment: [/B]Neutral [B]CR:[/B] 142 [B]ECL:[/B] 213 [B]Possessions: [/B][I]Armageddon Inscription [/I] [B][U]Armageddon Inscription[/U][/B] This twisting, full-body runic inlay is inked with the blood of a hundred gods. It provides Perfection with the following effects: It grants him a Competence bonus on Attack Rolls equal to his Base Attack Bonus. It convert half of his Natural Armor bonus (369) into a Deflection bonus. As a Swift Action, Perfection may reroute the power supply from his Inscription into his Plasma Beam, negating the Inscription's effects. While the Inscription is powered down, the excess energy is diverted to charging Perfections Plasma Beam, turning it from a Beam into a 17.5 mile Line and doubling its damage to 310d100. A Reflex Save (DC 100) halves the damage. Perfection may resupply the Inscription with energy as a Swift Action, resuming its normal function. [B]Combat Notes[/B] Perfection may declare any attack he makes a Mighty Blow, dealing an extra 137 untyped damage. He may make 60 Mighty Blow attacks per day. By expending 2 Mighty Blow attempts, he may cause an attack to deal double damage, including the +137 untyped damage from Mighty Blow. Perfection Power Attacks at a 2:1 ratio and automatically Power Attacks for the amount by which his Attack Roll exceeds his opponent's Armor Class. On a charge, he Power Attacks at a 4:1 ratio, and may elect to subtract from his Armor Class rather than his Attack Bonus to fuel his Power Attack. Whenever he successfully damages an opponent with his Power Attack, in the subsequent round, he gains a bonus on Damage Rolls equal to twice the Power Attack bonus he received in the previous round. Perfection receives a Full Attack (two Slam attacks) at the end of any Charge. Perfection does not suffer Attacks of Opportunity for Sunder attempts, and deals triple damage when Sundering. Whenever Perfection drops an opponent or scores a Critical hit, he receives an additional Slam attack and may move 5 ft. As a Free Action every 1d2 rounds, Perfection may emit a beam of plasma 17.5 miles in length, dealing 155d100 Divine Fire damage. This is a Ranged Touch attack with an Attack Bonus of +251. Perfection ignores all Hardness and Damage Reduction. If Perfection is destroyed, he detonates in a spectacular atomic explosion. See the Epic Bestiary Volume 1, page 93 for details. [/sblock] [/QUOTE]
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