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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Buugipopuu" data-source="post: 5747709" data-attributes="member: 41173"><p>Fast Healing over Nine Thousand is not "Two Cosmics and a Divine". Especially on a creature that's immune to basically all non-damaging effects. Indissoluble is an Omnific ability, and that ability is one tenth as good as it, so twenty divine abilities (three cosmics and two divines) on its own. With it he's basically unkillable (And rightly so, because that ability alone jacks his ECL up past 300). It's so good that if he were put up against his own clone, the fight would never end (they can just about hurt each other by leap-attacking and burning 6 Mighty Blows per turn, but after 10 rounds of this they run out with 24-50k hp remaining, and without Mighty Blow they recover 3000 hp per round). If you have a defensive ability so good that even a monster that's literally a machine for doing damage with no effort put into anything other than doing damage isn't good enough at doing damage to overcome it, your defensive ability is probably too good.</p><p></p><p>The natural armour ability is probably slightly better than the hits-on-a-touch attack cosmic, what with it also shafting touch spells, Hand abilities, and all the combat actions that get touch attacks anyway, which wouldn't really be a problem if he didn't have Immunity to Everything. Doubling BAB is probably fine as a Divine on a Construct. Would be better to word it as improving BAB to a certain progression, so as not to set a precedent that suggests it's okay for creatures with Outsider HD to get a BAB of twice their HD for a single Divine. Or Clerics with Divine Power.</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5747709, member: 41173"] Fast Healing over Nine Thousand is not "Two Cosmics and a Divine". Especially on a creature that's immune to basically all non-damaging effects. Indissoluble is an Omnific ability, and that ability is one tenth as good as it, so twenty divine abilities (three cosmics and two divines) on its own. With it he's basically unkillable (And rightly so, because that ability alone jacks his ECL up past 300). It's so good that if he were put up against his own clone, the fight would never end (they can just about hurt each other by leap-attacking and burning 6 Mighty Blows per turn, but after 10 rounds of this they run out with 24-50k hp remaining, and without Mighty Blow they recover 3000 hp per round). If you have a defensive ability so good that even a monster that's literally a machine for doing damage with no effort put into anything other than doing damage isn't good enough at doing damage to overcome it, your defensive ability is probably too good. The natural armour ability is probably slightly better than the hits-on-a-touch attack cosmic, what with it also shafting touch spells, Hand abilities, and all the combat actions that get touch attacks anyway, which wouldn't really be a problem if he didn't have Immunity to Everything. Doubling BAB is probably fine as a Divine on a Construct. Would be better to word it as improving BAB to a certain progression, so as not to set a precedent that suggests it's okay for creatures with Outsider HD to get a BAB of twice their HD for a single Divine. Or Clerics with Divine Power. [/QUOTE]
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