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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Buugipopuu" data-source="post: 5749285" data-attributes="member: 41173"><p>EDIT: I've basically finished the writeup of one of my characters. I couldn't find a reasonable solution without house rules to the following problem, but with all the custom PrCs that are floating around, it shouldn't be a problem, right? I allowed Warmind, Psionic Fist and any other psionic prestige class which casts from the Psychic Warrior list to instead advance PsyWar manifesting like a normal manifester PrC. This gives a considerable boost to manifested level at the cost of some power points and powers known. I also interpreted the Improved Power Mastery description to combine Automatic Metapsionic Capacity and Improved Manifestation to bring it in line with Improved Spell Mastery, as I assume that was the intend.</p><p></p><p>EDIT2: What are the rules on pre-combat buffing?</p><p></p><p>Belzamus: The Beam's damage wasn't its problem. Its crappy attack bonus was. I don't really like the idea of letting him use his Str bonus to aim lazors, that seems too nonsensical even for the IH, and the 'roll 1d4 to see how many rounds you lose, and then roll 1d2 to see how often you can beam' mechanic is a bit cumbersome. Just make it a flat 2 rounds to gain the damage bonus. As written it also nullifies the competence bonus to attack, meaning his enhanced beam only has an attack bonus of +139. Even with a touch attack, that's not hitting anything. Having him nullify the inscription to convert the beam into a double-damage Line of the same length would be more useful. Sure, Evasion ruins your day, but some people don't have evasion, while everyone has a Touch AC that makes +139 less than attractive.</p><p></p><p></p><p></p><p>If you'd actually read the writeup, you'd have noticed that I pointed out its half-life and gave it an ability that reflects the energy released by its radioactive decay (Albeit reduced because it'd be too hard to CR a monster with such low strength and hit points if it had an accurate amount of fire damage for the heat it's putting out), and Indissoluble, so any damage it incurs due to its own nuclei decaying or it boiling itself with the decay energy is immediately healed. And anyway, all that's physics, not chemistry.</p><p></p><p>Furthermore, this is using a set of golem creation rules from a book that includes a Neutronium Golem, which has all of those problems magnified considerably due to the instability of neutron degenerate matter in quantities of significantly less than a solar mass, so the rules clearly don't care what you think.</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5749285, member: 41173"] EDIT: I've basically finished the writeup of one of my characters. I couldn't find a reasonable solution without house rules to the following problem, but with all the custom PrCs that are floating around, it shouldn't be a problem, right? I allowed Warmind, Psionic Fist and any other psionic prestige class which casts from the Psychic Warrior list to instead advance PsyWar manifesting like a normal manifester PrC. This gives a considerable boost to manifested level at the cost of some power points and powers known. I also interpreted the Improved Power Mastery description to combine Automatic Metapsionic Capacity and Improved Manifestation to bring it in line with Improved Spell Mastery, as I assume that was the intend. EDIT2: What are the rules on pre-combat buffing? Belzamus: The Beam's damage wasn't its problem. Its crappy attack bonus was. I don't really like the idea of letting him use his Str bonus to aim lazors, that seems too nonsensical even for the IH, and the 'roll 1d4 to see how many rounds you lose, and then roll 1d2 to see how often you can beam' mechanic is a bit cumbersome. Just make it a flat 2 rounds to gain the damage bonus. As written it also nullifies the competence bonus to attack, meaning his enhanced beam only has an attack bonus of +139. Even with a touch attack, that's not hitting anything. Having him nullify the inscription to convert the beam into a double-damage Line of the same length would be more useful. Sure, Evasion ruins your day, but some people don't have evasion, while everyone has a Touch AC that makes +139 less than attractive. If you'd actually read the writeup, you'd have noticed that I pointed out its half-life and gave it an ability that reflects the energy released by its radioactive decay (Albeit reduced because it'd be too hard to CR a monster with such low strength and hit points if it had an accurate amount of fire damage for the heat it's putting out), and Indissoluble, so any damage it incurs due to its own nuclei decaying or it boiling itself with the decay energy is immediately healed. And anyway, all that's physics, not chemistry. Furthermore, this is using a set of golem creation rules from a book that includes a Neutronium Golem, which has all of those problems magnified considerably due to the instability of neutron degenerate matter in quantities of significantly less than a solar mass, so the rules clearly don't care what you think. [/QUOTE]
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