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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Buugipopuu" data-source="post: 5750413" data-attributes="member: 41173"><p>Phanes are pretty cool, as are Warlocks (even if they seem like gimped Sorcerers). Time Regression is a huge pain. As is Seventh Sense. It makes everything take ages. (Although there was an awesome fight I set up where one PC Seventh-Sense using Sorcerer and an NPC Seventh-Sense using super-demon-protean thing kept trying to manoeuvre around each other's precog, the Sorcerer using Anyfeat(Spell Knowledge) and the Protean* using its 'Get any Ex ability ever' power.) Making them trigger on individual actions rather than rounds (but upping the uses per day to compensate) makes things less cumbersome.</p><p></p><p>*Proteans are silly, don't put one in this tournament, it'll win if it's played anywhere near intelligently, and isn't massively underlevelled.</p><p></p><p>I have a couple of high level monsters I could adapt, but they're a bit samey. Kampgeists are Epic versions of the Zeitgeist from Cityscape created when a land remains a battlefield for years. The most powerful ones have 120 HD, but they're basically War Gods in all but name (and ability to leave their battlefield), and I've already commented that we've got enough of those.</p><p></p><p>The other is the Gnawing Horror and the Dripping Yellow Madness, both Far Realm creatures, but they were only a threat when they showed up because they had been summoned by a Wizard with the foresight to make a giant tower of Deny Mind Blank so their abilities actually had a chance of working, since both were mainly a threat due to horrible Mind-Affecting abilities. I'm not sure what Far Realm greater-deity level monsters are supposed to have by way of stats. Standard divine templates don't seem right.</p><p></p><p>Polymorpheus is another sort-of suitable god from my campaign, but he's a stealthy melee fighter, and we've already got a few of those. He's a Wildshape Ranger, so I guess that's different. Chimerical is the Massive DM Effort ability*, so not sure if I can be bothered to write him up.</p><p></p><p>*Second only to Permanent Emantion(Hindsight), which lets PCs ask inane questions about anything that has happened within the last 80 days or so within 60 feet of them all the time.</p><p></p><p></p><p></p><p>Funny you should say that, as Anaesthesia's semi-related to (she learned Meldshaping from them) a group of atheist cultists who staged a rather successful coup on the abyss, slaying Juiblex, Zuggtomy, Yeenoghu, Baphomet, Kabiri and Malcanthet (and a couple of Infernals and an Apocalypse Beast), one Greater Deity (Sea and Metalwork, a PC who forgot how Fire Vulnerability worked and took a thirty headed dragon breath weapon to the face) and one Intermediate Deity (Secrets and Thievery, got tricked into locking himself in a room with a boss meant for an entire party of his level.) through a rather nasty trick which converted Juiblex's entire realm into self-replicating slime which polluted the Styx and produced an army of Regenerating crit-immune demon slimes which turned demons they killed into more slimes. Bel has capitalised on the whole thing and is poised to attack Pazunia.</p><p></p><p>Anaesthesia was on the other side of the planes while this was happening, and indirectly assisted in Alabaster's death (the Graveyard of Swords is a sublayer of Acheron in my setting). This was the weak EB alabaster.</p><p></p><p>I guess killing off Demon Lords is a standard way of saying "<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> just got real." Can't really kill off Archdevils in the same way because there's not as many of them.</p><p></p><p>Gods with Divine caster levels confuse me. They're Paladins of themselves? How does that work? If they stray from their code of conduct they're so disgusted with it that they strip themselves of their class features?</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5750413, member: 41173"] Phanes are pretty cool, as are Warlocks (even if they seem like gimped Sorcerers). Time Regression is a huge pain. As is Seventh Sense. It makes everything take ages. (Although there was an awesome fight I set up where one PC Seventh-Sense using Sorcerer and an NPC Seventh-Sense using super-demon-protean thing kept trying to manoeuvre around each other's precog, the Sorcerer using Anyfeat(Spell Knowledge) and the Protean* using its 'Get any Ex ability ever' power.) Making them trigger on individual actions rather than rounds (but upping the uses per day to compensate) makes things less cumbersome. *Proteans are silly, don't put one in this tournament, it'll win if it's played anywhere near intelligently, and isn't massively underlevelled. I have a couple of high level monsters I could adapt, but they're a bit samey. Kampgeists are Epic versions of the Zeitgeist from Cityscape created when a land remains a battlefield for years. The most powerful ones have 120 HD, but they're basically War Gods in all but name (and ability to leave their battlefield), and I've already commented that we've got enough of those. The other is the Gnawing Horror and the Dripping Yellow Madness, both Far Realm creatures, but they were only a threat when they showed up because they had been summoned by a Wizard with the foresight to make a giant tower of Deny Mind Blank so their abilities actually had a chance of working, since both were mainly a threat due to horrible Mind-Affecting abilities. I'm not sure what Far Realm greater-deity level monsters are supposed to have by way of stats. Standard divine templates don't seem right. Polymorpheus is another sort-of suitable god from my campaign, but he's a stealthy melee fighter, and we've already got a few of those. He's a Wildshape Ranger, so I guess that's different. Chimerical is the Massive DM Effort ability*, so not sure if I can be bothered to write him up. *Second only to Permanent Emantion(Hindsight), which lets PCs ask inane questions about anything that has happened within the last 80 days or so within 60 feet of them all the time. Funny you should say that, as Anaesthesia's semi-related to (she learned Meldshaping from them) a group of atheist cultists who staged a rather successful coup on the abyss, slaying Juiblex, Zuggtomy, Yeenoghu, Baphomet, Kabiri and Malcanthet (and a couple of Infernals and an Apocalypse Beast), one Greater Deity (Sea and Metalwork, a PC who forgot how Fire Vulnerability worked and took a thirty headed dragon breath weapon to the face) and one Intermediate Deity (Secrets and Thievery, got tricked into locking himself in a room with a boss meant for an entire party of his level.) through a rather nasty trick which converted Juiblex's entire realm into self-replicating slime which polluted the Styx and produced an army of Regenerating crit-immune demon slimes which turned demons they killed into more slimes. Bel has capitalised on the whole thing and is poised to attack Pazunia. Anaesthesia was on the other side of the planes while this was happening, and indirectly assisted in Alabaster's death (the Graveyard of Swords is a sublayer of Acheron in my setting). This was the weak EB alabaster. I guess killing off Demon Lords is a standard way of saying ":):):):) just got real." Can't really kill off Archdevils in the same way because there's not as many of them. Gods with Divine caster levels confuse me. They're Paladins of themselves? How does that work? If they stray from their code of conduct they're so disgusted with it that they strip themselves of their class features? [/QUOTE]
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