Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Belzamus" data-source="post: 5751046" data-attributes="member: 61612"><p>I must say, I have no idea what a Dream Phane is (nor does Google, it seems) but it sure sounds cool.</p><p></p><p>Anyway, I did a version based off of my revised Phane. I think he may be a bit too powerful for the tournament, but I'll leave the judgment up to you guys. </p><p></p><p>Also, he uses my custom warlock abilities, but I've accounted for them all in his stats and explained what's relevant in his Combat section. If anything is quistionable, let me know.</p><p></p><p>[sblock] <span style="font-size: 12px">Thoom</span></p><p></p><p><em>It is thought, in ignorance, by mortal scholars that Thoom is an incarnate hunger, insensate need wrought on a cosmic scale. But there is a chill, dispassionate intellect behind this horror's actions, utterly lacking emotion or empathy. There are none living who recall the abomination's origin, but it is most likely that it was conceived in a horrific corruption of some time god's act of primogenesis, an infection of Byss seeping into the natal divine soul. Whatever vestige of its original purpose remained in those early days has long eroded away, leaving behind only the perverse remnant of its progenitor's temporal powers. Now, Thoom drifts through space, enduring epochs of isolation, existing in a vacuum of time, untouched by ages, until it happens upon worthy prey. It seeks only to destroy Divinity itself, not for some great cause in service to Entropy, but as a deep-set instinct born of its Byssic inheritance. In furtherance of that, it will do anything to increase its power, until it can bring its war of annihilation to the Sidereals themselves. </em></p><p></p><p><strong>Advanced Phane Warlock 100</strong></p><p>Large Outsider (Abomination, Chaotic, Evil, Extra-Planar, Incorporeal)</p><p><strong>Hit Dice: </strong>108d20 +100d20 +4,576 (x4) (34,944 hp)</p><p><strong>Initiative: </strong>+117, Always First (+67 Dexterity, +16 Divine, +26 Insight, +8 Superior Initiative) </p><p><strong>Speed: </strong>320 ft., Fly 960 ft. (Perfect)</p><p><strong>Armor Class: </strong>314 (-1 Size, +116 Deflection, +67 Dexterity, +16 Divine, +74 Dodge, +26 Insight +16 Luck) </p><p><strong>Flat-Footed: </strong>173 <strong>Touch: </strong>314</p><p><strong>Base Attack/Grapple: </strong>+183/--</p><p><strong>Space/Reach: </strong>10 ft./10 ft.</p><p><strong>Attack: </strong>Incorporeal Touch +341 216d8 Chronal Cold + Stasis Touch (DC 288)</p><p> OR</p><p> Eldritch Blast +341 608d20 18-20/x4</p><p></p><p><strong>Special Abilities: </strong>Chronal Blast, Eldritch Blast, Invocations, Spell-Like Abilities, Stasis Touch, Time Leach, Time Regression</p><p></p><p><strong>Special Qualities: </strong>Abomination Traits, Chronal Displacement, Divine Bonus (+4), Divine Toughness, DR 105/Epic and Lawful, Fast Healing 105, Integrated Class Features (Warlock 54), Legendary Dexterity, Null Time Field, Quickness, Regeneration 50, Resonating Touch, Sonic Immunity, Slipstream, Telepathy, Temporal Insight, SR 234</p><p></p><p><strong>Saves:</strong> <strong>Fort </strong>+272 <strong>Ref</strong> +318<strong> Will </strong>+292</p><p><strong>Abilities:</strong> <strong>Str</strong> 0 <strong>Dex </strong>144 <strong>Con </strong>54 <strong>Int</strong> 54 <strong>Wis </strong>64 <strong>Cha</strong> 242</p><p></p><p><strong>Skills: </strong>Omnicompetent, all skills = 253 + Relevant Ability Modifier </p><p></p><p><strong>Feats:</strong> Alertness, Combat Expertise, Combat Reflexes, Dodge, Improved Critical (Eldritch Blast), Improved Initiative, Improved Natural Attack (Incorporeal Touch), Lighting Reflexes, Mobility, Spring Attack, Weapon Focus (Incorporeal Touch)</p><p></p><p><strong>Epic Feats:</strong> Combat Mastery, Eldritch Empowerment I, Epic Reflexes, Epic Weapon Focus (Incorporeal Touch), Fire Baptism, Gramarye, Improved Combat Expertise, Improved Critical Multiplier (Eldritch Blast), Improved Dodge, Sixth Sense, Superior Initiative, Supreme Dodge, Timely Dodge</p><p></p><p><strong>Divine Abilities: </strong>Divine Gramarye, Eldritch Empowerment II, Eldritch Mastery, Heavenly Body, Heavenly Soul, Heavenly Spirit, Perfect Initiative, Spell Abatement, Spell Absorption, Spell Reflection, Tellurian Blast, Uncanny Dodge, Vile Blast, Witchfyre</p><p></p><p><strong>Cosmic Abilities:</strong> Legendary Charisma, Time Dilation</p><p></p><p><strong>Alignment: </strong>Chaotic Evil</p><p><strong>Environment:</strong> Space, Time Distortions</p><p><strong>ECL: </strong>208</p><p><strong>CR: </strong>139</p><p><strong>Possessions: </strong>The Crown of Unearned Splendor (+12 Divine Bonus, x4 HP), Eyes of the Frozen Ether (Cursed Mind, Inner Eye), Scepter of the Seventh Void (Cosmic Gramarye, Greater Critical (Eldritch Blast, Greater Critical Multiplier (Eldritch Blast)), Winds of the Nihil (Specular, Total Charisma)</p><p></p><p><strong>The Crown of Unearned Splendor</strong></p><p></p><p>This platinum of crown depicts the twisting, anguished forms of murdered angels. Thoom crafted it long ago as a mockery of his divine ancestry. While he wears it, it makes him effectively a Greater Deity, increasing his Divine Bonus to +16 and granting him a Greater Deity's Hit Point multiplier (x4).</p><p></p><p><strong>Eyes of the Frozen Ether</strong></p><p></p><p>These white gemstones are affixed to Thoom's eyes, though they do nothing to hinder his vision. They give him access to the Cursed Mind and Inner Eye Comsic Abilities. </p><p></p><p><strong>Scepter of the Seventh Void</strong></p><p></p><p>This invisible rod is surmounted with a single black diamond that pulses with lurid alien light. It greatly enhances the power of Thoom's Eldritch Blast, granting him Cosmic Gramarye and both Greater Critical and Greater Critical Multiplier for his Eldritch Blast.</p><p></p><p><strong>Winds of the Nihil</strong></p><p></p><p>These semi-sentient winds are an extension of Thoom's will. They howl with the voices of lost ages. They provide him with the Specular and Total Charisma Cosmic Abilities. </p><p></p><p><strong>COMBAT</strong></p><p></p><p>Thoom takes two rounds of action each round.</p><p></p><p>Thoom adds the highest Charisma score within his Divine Aura (1,180 ft) to its own, This is NOT doubled by Legendary Charisma.</p><p></p><p>Thoom's Eldritch blast has a ranged of 600 ft. in its normal state, all ranges and areas from its Blast Shape Invocations are multiplied 10. Thoom's Eldritch Blast ignores Spell Resistance </p><p></p><p>Any damage dealt to Thoom takes is dealt upon the attacker as well.</p><p></p><p>Thoom maximizes all die rolls.</p><p></p><p>All opponents within Thoom's Divine Aura (1,180 ft.) take a -116 Luck Penalty to Attack Rolls.</p><p></p><p>Thoom ignores the first spell to affect it each round, and may absorb one further spell that targets it each round, which it may re-cast as a Standard Action. Any spell which fails to penetrate Thoom's Spell Resistance is reflected upon the caster.</p><p></p><p>Thoom's Dodge bonus to its Armor Class increases by +1 each time it evades an attack.</p><p></p><p><strong>ABILITIES </strong></p><p></p><p>[sblock]<strong>Chronal Blast</strong></p><p></p><p>As a Standard Action, Thoom may make a Ranged Touch Attack with a range of 1,180 ft. The target takes 1d12 damage per their Hit Dice, i.e. if Thoom hit a 70th level fighter with this ability, he would take 70d12 damage. A Reflex Save (DC 288) halves this damage.</p><p></p><p><strong>Chronal Displacement</strong></p><p></p><p>Thoom constantly shifts between time streams, making it difficult to affect with any ability. It has a 50% chance of ignoring any physical effect. (This stacks with its Incorporeal traits to provide a 62.5% miss chance.)</p><p></p><p><strong>Immunities</strong></p><p></p><p>Thoom is immune to Ability Damage, Ability Drain, Death by Massive Damage, Energy Drain, Sonic Damage, and Spells from the Enchantment, Illusion, and Transmutation schools. </p><p></p><p><strong>Invocations</strong></p><p></p><p>CL 196 DC 184 + Spell Level</p><p></p><p><em>Beshadowed Blast, Brimstone Blast, Chilling Tentacles, Dark Discorporation, Dark Foresight, Eldritch Doom, Eldritch Cone, Eldritch Spear, Entropic Warding, Noxious Blast, Retributive Invisibility, See the Unseen</em></p><p></p><p></p><p><strong>Null Time Field</strong></p><p></p><p>Thoom is surrounded by a Null Time Field with a radius of 1,180 ft. Any opponent within the Null Time Field must make a Will Save (DC 288) each round or be unable to act, frozen in time. Those making their save are still treated as Slowed while within the Null Time Field.</p><p></p><p><strong>Quickness</strong></p><p></p><p>Thoom is preternaturally fast and is always treated as Hasted.</p><p></p><p><strong>Resonating Touch</strong></p><p></p><p>The damage of Thoom's Incorporeal Touch Attack doubles every time it used against the same opponent consecutively. (Two doublings equals a tripling.)</p><p></p><p><strong>Slipstream</strong></p><p></p><p>Thoom is utterly unfettered by time. It is immune to temporal and aging effects, cannot be undermined by time travel, and joins in any Time Stop cast within 1,180 ft.</p><p></p><p><strong>Spell-Like Abilities</strong></p><p></p><p>Caster Level 230th DC 184 + Spell Level</p><p></p><p><strong>Always Active: </strong><em>Detect Good, Detect Magic, Greater Invisibility, Tongues, Unholy Aura</em></p><p><strong>At Will:</strong> <em>Greater Teleport, Quickened Slow, Trap the Soul, True Strike, Time Stop</em></p><p><strong>4/day: </strong><em>Safe Time, Time Duplicate</em></p><p></p><p><strong>Telepathy</strong></p><p></p><p>Thoom may communicate telepathically with any creature within 1,000 ft. that has a language.</p><p></p><p><strong>Temporal Insight</strong></p><p></p><p>Thoom receives an Insight Bonus on Armor Class, Attack Rolls, Caster Level, Initiative Checks, Saving Throws, and Save DCs equal to its Wisdom Modifier. </p><p></p><p><strong>Time Leach</strong></p><p></p><p>Once Thoom has sealed an opponent in Temporal Stasis, it begins to leach away its time. For every round an opponent remains removed from the time stream, they gain 1 Negative Level. This is not caused by Negative Energy and ignores immunity to Energy Drain. These Negative Levels persist for 1 day per round spent in Temporal Stasis and can only be recovered by a Miracle or Wish spell. </p><p></p><p><strong>Time Regression</strong></p><p></p><p>Thoom may replay 4 rounds of combat per day, in which all its opponents act in the exact same manner and it may change its actions freely.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Belzamus, post: 5751046, member: 61612"] I must say, I have no idea what a Dream Phane is (nor does Google, it seems) but it sure sounds cool. Anyway, I did a version based off of my revised Phane. I think he may be a bit too powerful for the tournament, but I'll leave the judgment up to you guys. Also, he uses my custom warlock abilities, but I've accounted for them all in his stats and explained what's relevant in his Combat section. If anything is quistionable, let me know. [sblock] [SIZE="3"]Thoom[/SIZE] [I]It is thought, in ignorance, by mortal scholars that Thoom is an incarnate hunger, insensate need wrought on a cosmic scale. But there is a chill, dispassionate intellect behind this horror's actions, utterly lacking emotion or empathy. There are none living who recall the abomination's origin, but it is most likely that it was conceived in a horrific corruption of some time god's act of primogenesis, an infection of Byss seeping into the natal divine soul. Whatever vestige of its original purpose remained in those early days has long eroded away, leaving behind only the perverse remnant of its progenitor's temporal powers. Now, Thoom drifts through space, enduring epochs of isolation, existing in a vacuum of time, untouched by ages, until it happens upon worthy prey. It seeks only to destroy Divinity itself, not for some great cause in service to Entropy, but as a deep-set instinct born of its Byssic inheritance. In furtherance of that, it will do anything to increase its power, until it can bring its war of annihilation to the Sidereals themselves. [/I] [B]Advanced Phane Warlock 100[/B] Large Outsider (Abomination, Chaotic, Evil, Extra-Planar, Incorporeal) [B]Hit Dice: [/B]108d20 +100d20 +4,576 (x4) (34,944 hp) [B]Initiative: [/B]+117, Always First (+67 Dexterity, +16 Divine, +26 Insight, +8 Superior Initiative) [B]Speed: [/B]320 ft., Fly 960 ft. (Perfect) [B]Armor Class: [/B]314 (-1 Size, +116 Deflection, +67 Dexterity, +16 Divine, +74 Dodge, +26 Insight +16 Luck) [B]Flat-Footed: [/B]173 [B]Touch: [/B]314 [B]Base Attack/Grapple: [/B]+183/-- [B]Space/Reach: [/B]10 ft./10 ft. [B]Attack: [/B]Incorporeal Touch +341 216d8 Chronal Cold + Stasis Touch (DC 288) OR Eldritch Blast +341 608d20 18-20/x4 [B]Special Abilities: [/B]Chronal Blast, Eldritch Blast, Invocations, Spell-Like Abilities, Stasis Touch, Time Leach, Time Regression [B]Special Qualities: [/B]Abomination Traits, Chronal Displacement, Divine Bonus (+4), Divine Toughness, DR 105/Epic and Lawful, Fast Healing 105, Integrated Class Features (Warlock 54), Legendary Dexterity, Null Time Field, Quickness, Regeneration 50, Resonating Touch, Sonic Immunity, Slipstream, Telepathy, Temporal Insight, SR 234 [B]Saves:[/B] [B]Fort [/B]+272 [B]Ref[/B] +318[B] Will [/B]+292 [B]Abilities:[/B] [B]Str[/B] 0 [B]Dex [/B]144 [B]Con [/B]54 [B]Int[/B] 54 [B]Wis [/B]64 [B]Cha[/B] 242 [B]Skills: [/B]Omnicompetent, all skills = 253 + Relevant Ability Modifier [B]Feats:[/B] Alertness, Combat Expertise, Combat Reflexes, Dodge, Improved Critical (Eldritch Blast), Improved Initiative, Improved Natural Attack (Incorporeal Touch), Lighting Reflexes, Mobility, Spring Attack, Weapon Focus (Incorporeal Touch) [B]Epic Feats:[/B] Combat Mastery, Eldritch Empowerment I, Epic Reflexes, Epic Weapon Focus (Incorporeal Touch), Fire Baptism, Gramarye, Improved Combat Expertise, Improved Critical Multiplier (Eldritch Blast), Improved Dodge, Sixth Sense, Superior Initiative, Supreme Dodge, Timely Dodge [B]Divine Abilities: [/B]Divine Gramarye, Eldritch Empowerment II, Eldritch Mastery, Heavenly Body, Heavenly Soul, Heavenly Spirit, Perfect Initiative, Spell Abatement, Spell Absorption, Spell Reflection, Tellurian Blast, Uncanny Dodge, Vile Blast, Witchfyre [B]Cosmic Abilities:[/B] Legendary Charisma, Time Dilation [B]Alignment: [/B]Chaotic Evil [B]Environment:[/B] Space, Time Distortions [B]ECL: [/B]208 [B]CR: [/B]139 [B]Possessions: [/B]The Crown of Unearned Splendor (+12 Divine Bonus, x4 HP), Eyes of the Frozen Ether (Cursed Mind, Inner Eye), Scepter of the Seventh Void (Cosmic Gramarye, Greater Critical (Eldritch Blast, Greater Critical Multiplier (Eldritch Blast)), Winds of the Nihil (Specular, Total Charisma) [B]The Crown of Unearned Splendor[/B] This platinum of crown depicts the twisting, anguished forms of murdered angels. Thoom crafted it long ago as a mockery of his divine ancestry. While he wears it, it makes him effectively a Greater Deity, increasing his Divine Bonus to +16 and granting him a Greater Deity's Hit Point multiplier (x4). [B]Eyes of the Frozen Ether[/B] These white gemstones are affixed to Thoom's eyes, though they do nothing to hinder his vision. They give him access to the Cursed Mind and Inner Eye Comsic Abilities. [B]Scepter of the Seventh Void[/B] This invisible rod is surmounted with a single black diamond that pulses with lurid alien light. It greatly enhances the power of Thoom's Eldritch Blast, granting him Cosmic Gramarye and both Greater Critical and Greater Critical Multiplier for his Eldritch Blast. [B]Winds of the Nihil[/B] These semi-sentient winds are an extension of Thoom's will. They howl with the voices of lost ages. They provide him with the Specular and Total Charisma Cosmic Abilities. [B]COMBAT[/B] Thoom takes two rounds of action each round. Thoom adds the highest Charisma score within his Divine Aura (1,180 ft) to its own, This is NOT doubled by Legendary Charisma. Thoom's Eldritch blast has a ranged of 600 ft. in its normal state, all ranges and areas from its Blast Shape Invocations are multiplied 10. Thoom's Eldritch Blast ignores Spell Resistance Any damage dealt to Thoom takes is dealt upon the attacker as well. Thoom maximizes all die rolls. All opponents within Thoom's Divine Aura (1,180 ft.) take a -116 Luck Penalty to Attack Rolls. Thoom ignores the first spell to affect it each round, and may absorb one further spell that targets it each round, which it may re-cast as a Standard Action. Any spell which fails to penetrate Thoom's Spell Resistance is reflected upon the caster. Thoom's Dodge bonus to its Armor Class increases by +1 each time it evades an attack. [B]ABILITIES [/B] [sblock][B]Chronal Blast[/B] As a Standard Action, Thoom may make a Ranged Touch Attack with a range of 1,180 ft. The target takes 1d12 damage per their Hit Dice, i.e. if Thoom hit a 70th level fighter with this ability, he would take 70d12 damage. A Reflex Save (DC 288) halves this damage. [B]Chronal Displacement[/B] Thoom constantly shifts between time streams, making it difficult to affect with any ability. It has a 50% chance of ignoring any physical effect. (This stacks with its Incorporeal traits to provide a 62.5% miss chance.) [B]Immunities[/B] Thoom is immune to Ability Damage, Ability Drain, Death by Massive Damage, Energy Drain, Sonic Damage, and Spells from the Enchantment, Illusion, and Transmutation schools. [B]Invocations[/B] CL 196 DC 184 + Spell Level [I]Beshadowed Blast, Brimstone Blast, Chilling Tentacles, Dark Discorporation, Dark Foresight, Eldritch Doom, Eldritch Cone, Eldritch Spear, Entropic Warding, Noxious Blast, Retributive Invisibility, See the Unseen[/I] [B]Null Time Field[/B] Thoom is surrounded by a Null Time Field with a radius of 1,180 ft. Any opponent within the Null Time Field must make a Will Save (DC 288) each round or be unable to act, frozen in time. Those making their save are still treated as Slowed while within the Null Time Field. [B]Quickness[/B] Thoom is preternaturally fast and is always treated as Hasted. [B]Resonating Touch[/B] The damage of Thoom's Incorporeal Touch Attack doubles every time it used against the same opponent consecutively. (Two doublings equals a tripling.) [B]Slipstream[/B] Thoom is utterly unfettered by time. It is immune to temporal and aging effects, cannot be undermined by time travel, and joins in any Time Stop cast within 1,180 ft. [B]Spell-Like Abilities[/B] Caster Level 230th DC 184 + Spell Level [B]Always Active: [/B][I]Detect Good, Detect Magic, Greater Invisibility, Tongues, Unholy Aura[/I] [B]At Will:[/B] [I]Greater Teleport, Quickened Slow, Trap the Soul, True Strike, Time Stop[/I] [B]4/day: [/B][I]Safe Time, Time Duplicate[/I] [B]Telepathy[/B] Thoom may communicate telepathically with any creature within 1,000 ft. that has a language. [B]Temporal Insight[/B] Thoom receives an Insight Bonus on Armor Class, Attack Rolls, Caster Level, Initiative Checks, Saving Throws, and Save DCs equal to its Wisdom Modifier. [B]Time Leach[/B] Once Thoom has sealed an opponent in Temporal Stasis, it begins to leach away its time. For every round an opponent remains removed from the time stream, they gain 1 Negative Level. This is not caused by Negative Energy and ignores immunity to Energy Drain. These Negative Levels persist for 1 day per round spent in Temporal Stasis and can only be recovered by a Miracle or Wish spell. [B]Time Regression[/B] Thoom may replay 4 rounds of combat per day, in which all its opponents act in the exact same manner and it may change its actions freely.[/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
Top